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Pretty easy event overall. Simply requires you to be able to balance some mobs HP together, which for some guilds could be a issue I guess
First and most important Ill say straight up front. Balancing is 100% imporant. At anypoint mobs go unballanced in HP spawns a metric shit ton of "Uncontrollable Golem"'s, at which point you are 100% guarenteed to wipe or run for your life.
Anyway, the event starts with 1 Golem (Rear Guard Captain Balreth). Straight forward charge in and dps him down. At 20% he shits out a sparkling image of himself and lifes go back to 100%. You now have 2 golems.
Balance these 2 golems down to 20% (All main golems do rampage, and your given plenty of time to establish tanks/rampage in splits), at which point they both shit out sparling images of themself too! You now have 4 golems that rampage.
Now that you have 4 golems they all again have to be balanced and took down to 20% just as the previous 2 sets had to be. At 20% guess what.....yah another shit fest and now you have 8 sparkling Golems to deal with.
Now you have 8 golems they all again have to be balanced and took down to 20% just as the previous 3 sets had to be. At 20% the they split yet again into 16 sparkling golems!
At this stage when 16 are up you no longer have to worry about balance. 8 should be mezable (correct me if thats a random or exact please) Once the 16 golems are killed the event ends. This wave isnt hard just simply kite them around his room in a big circle rather than tank them till your ready to kill them.
Thoughout the event mobs will spawn called "A Convergence of Flame" these need to be offtanked/killed AWAY from your main raid area. If they are not killed in a quick enough time frame they despawn and cast a short range AE, that stings decently.
About it for this event. Rather Easy.
First and most important Ill say straight up front. Balancing is 100% imporant. At anypoint mobs go unballanced in HP spawns a metric shit ton of "Uncontrollable Golem"'s, at which point you are 100% guarenteed to wipe or run for your life.
Anyway, the event starts with 1 Golem (Rear Guard Captain Balreth). Straight forward charge in and dps him down. At 20% he shits out a sparkling image of himself and lifes go back to 100%. You now have 2 golems.
Balance these 2 golems down to 20% (All main golems do rampage, and your given plenty of time to establish tanks/rampage in splits), at which point they both shit out sparling images of themself too! You now have 4 golems that rampage.
Now that you have 4 golems they all again have to be balanced and took down to 20% just as the previous 2 sets had to be. At 20% guess what.....yah another shit fest and now you have 8 sparkling Golems to deal with.
Now you have 8 golems they all again have to be balanced and took down to 20% just as the previous 3 sets had to be. At 20% the they split yet again into 16 sparkling golems!
At this stage when 16 are up you no longer have to worry about balance. 8 should be mezable (correct me if thats a random or exact please) Once the 16 golems are killed the event ends. This wave isnt hard just simply kite them around his room in a big circle rather than tank them till your ready to kill them.
Thoughout the event mobs will spawn called "A Convergence of Flame" these need to be offtanked/killed AWAY from your main raid area. If they are not killed in a quick enough time frame they despawn and cast a short range AE, that stings decently.
About it for this event. Rather Easy.
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