Is there a way that MacroQuest can be updated to self patch its self after a path to the game has been updated.
For Example, if MacroQuest detected that you had a newer version of the game than it was designed for it would read the new version of the game and calculate the new offsets and store those in a file along with the new version number of the game.
When the game is updated it would just look into it's offset config file and know what the new offsets are. Also you wouldn't have to recompile MacroQuest after a patch and download a new file to the user but instead just download the offset file to the users.
You could setup the system so that the first person that ran the software and it found the offsets it would upload the information back to you to be verified and then forwarded out to other users.
This should cut your turn around time way down.
For Example, if MacroQuest detected that you had a newer version of the game than it was designed for it would read the new version of the game and calculate the new offsets and store those in a file along with the new version number of the game.
When the game is updated it would just look into it's offset config file and know what the new offsets are. Also you wouldn't have to recompile MacroQuest after a patch and download a new file to the user but instead just download the offset file to the users.
You could setup the system so that the first person that ran the software and it found the offsets it would upload the information back to you to be verified and then forwarded out to other users.
This should cut your turn around time way down.