Still working on this one. What I do know is you have 6 named to tank and a stream of hadal zealots to kill before they reach the water and some templars to mezz/kill.
The named all have some nasty AEs and summon the tornados on people. You can move away from the raid when you get the emote (A whirlpool begins to form around you) to avoid the tornado being on top of the raid. Tide begins to turn means short range AE inc from the named.
If you move more than 50 feet from a named and your number one on aggro he will nuke, stun and dot (20K per tick) you. If warriors use the undivided attention line the clerics healing them can get the stun. The templars have the same ability.
Kill the named down to 1. (the big named jumps bodies like in the group one) kill the templars loot the items. Need 9 need to click them all at once then kill 15 zealots for the win.
We found best to pull 2 priests to each of the 3 lower arms off the ramp. Put one priest at one end and the other at the other end. Turn them so tanks back is to the clerics. You can get the range just right so that the clerics do not get stunned but spamming of group heals hits both tanks. Once first 2 are dead kill one on each of the other arms to take the healing burden off. The named will remove all debuffs on him self throughout. There is an emote so he can be reslowed.
If a Zealot reaches the water a new high priest pops.
Templars are mezzable and one group can start killing them early on to keep the number down and start getting the clickies.
The named all have some nasty AEs and summon the tornados on people. You can move away from the raid when you get the emote (A whirlpool begins to form around you) to avoid the tornado being on top of the raid. Tide begins to turn means short range AE inc from the named.
If you move more than 50 feet from a named and your number one on aggro he will nuke, stun and dot (20K per tick) you. If warriors use the undivided attention line the clerics healing them can get the stun. The templars have the same ability.
Kill the named down to 1. (the big named jumps bodies like in the group one) kill the templars loot the items. Need 9 need to click them all at once then kill 15 zealots for the win.
We found best to pull 2 priests to each of the 3 lower arms off the ramp. Put one priest at one end and the other at the other end. Turn them so tanks back is to the clerics. You can get the range just right so that the clerics do not get stunned but spamming of group heals hits both tanks. Once first 2 are dead kill one on each of the other arms to take the healing burden off. The named will remove all debuffs on him self throughout. There is an emote so he can be reslowed.
If a Zealot reaches the water a new high priest pops.
Templars are mezzable and one group can start killing them early on to keep the number down and start getting the clickies.
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