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The progression task for upper floors I found to be one of the hardest till I found a way to effectively split the mobs.
Background. Fight 3 pairs of agro linked mack trucks to win. They cannot be rooted, snared, kited, mezed or stunned.
My group is a war, cleric, mage, chanter, wizard and bard.
The trick to this (and it will win the toughness and time trial awards too) is as follows:
Send chanter to tash the mob you DON'T want to start with... usually the caster (pretty obvious).
Time it so CoH lands on the chanter just as tash hits the mob.
Chanter places totem at zone in by the angel.
Bard positions so can see both doors also at the zone in.
Warrior then Bazu/CoHs (Simular to what you did with chanter). Bazu reagro's the pair 6 or so seconds later and they come hell bent for leather running to the group. NOTHING ASSISTS THEM.
The bard should be chain Highsuning the mob you don't want back to it's spawn point (the reason for tash and the totem so it does'nt get resisted). Kill the other. When it's dead bard goes to normal mode.
Start on the left side works for both sets there. Then move to the right side and run the group (or just the mage and CoH) all the way up to the zone to morrell's. Do the last set there.
Works pretty well.
Background. Fight 3 pairs of agro linked mack trucks to win. They cannot be rooted, snared, kited, mezed or stunned.
My group is a war, cleric, mage, chanter, wizard and bard.
The trick to this (and it will win the toughness and time trial awards too) is as follows:
Send chanter to tash the mob you DON'T want to start with... usually the caster (pretty obvious).
Time it so CoH lands on the chanter just as tash hits the mob.
Chanter places totem at zone in by the angel.
Bard positions so can see both doors also at the zone in.
Warrior then Bazu/CoHs (Simular to what you did with chanter). Bazu reagro's the pair 6 or so seconds later and they come hell bent for leather running to the group. NOTHING ASSISTS THEM.
The bard should be chain Highsuning the mob you don't want back to it's spawn point (the reason for tash and the totem so it does'nt get resisted). Kill the other. When it's dead bard goes to normal mode.
Start on the left side works for both sets there. Then move to the right side and run the group (or just the mage and CoH) all the way up to the zone to morrell's. Do the last set there.
Works pretty well.