Red Cups

Dealings

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Can anyone help me to set up a druid to forage red cups

either by macro or plugin

so that ONLY red cups will be kept and inventoried everything else will be destroyed

I know there are a few plugins out there that autoforage all I want to do is keep only ONE item (red cups)
 
Setup your AutoForage INI for it,

Code:
/startforage         - commence autoforaging. 
   /stopforage            - stop autoforaging. 
   /keepitem {item}      - add/change the item in the .ini file to auto-keep. 
   /destroyitem {item}      - add/change the item in the .ini file to auto-destroy.
 
the only problem w that is that i have to figure out all the possible items that may be foraged, I sat there for an hour here and there and got some done but I have come back only to find more crap that hasnt been added to the destroy file

I dont have a complete list of items to destroy (was doing broodlands)
 
way I use to do this before finding this place. I use to have a gamepad to hit the forage button over and over. And have it hit a hotkey that was like
/autoinventory
/pause 3
/autoinventory

and would fill my bags with nothing but say the red cups. That way anything other than them would be thrown to the the ground.

I know most here will laugh or sigh but it worked and was quick easy. And was samething as what he is looking for just one item and to lazy(myself I mean) to try and figure out another way.
 
Here is a little gift for those that want to forage this crap still..........

I have since given up on Red Cups they are insanely freaking rare to get but I ended up using MQ2cursor and set ini file this way:

ENJOY :), (this should destroy all other forageable items in Broodlands ,allegedly covers every foraged possibility)

[MQ2Cursor_ItemList]
45217=Red Cups|-1
13044=20|DESTROY|Pod of Water
13047=20|DESTROY|Roots
45891=1|DESTROY|Scale Ore
45574=1|DESTROY|Deep Forest Mushroom
13046=1|DESTROY|Fruit
72506=1|DESTROY|Green Radish
45216=1|DESTROY|Storm Cloud
45211=1|DESTROY|Storm Burnberry
45218=1|DESTROY|Pitcher Plant
45219=1|DESTROY|Sky Vine
13106=1|DESTROY|Fishing Grubs
45587=1|DESTROY|olive
45590=1|DESTROY|Camphor Leaf
45209=1|DESTROY|Firefly
45223=1|DESTROY|Blue Nightwort
45211=1|DESTROY|Burnberry
13419=1|DESTROY|Vegetables
45212=1|DESTROY|Deadly Ivy
13045=1|DESTROY|Berries
13048=1|DESTROY|Rabbit Meat
45585=1|DESTROY|Amber Water Worm
45220=1|DESTROY|Cryptanthus
45221=1|DESTROY|Draconic Essence
45210=1|DESTROY|Spiny Fruit
13106=1|DESTROY|Fishing Grubs
45582=1|DESTROY|Air-Infused Spring Water
45207=1|DESTROY|Luminous Ivy
45200=1|DESTROY|Silkworm Larva
45584=1|DESTROY|Lime
45216=1|DESTROY|Storm Cloud
45588=1|DESTROY|Marsh Gas
45222=1|DESTROY|Nettle Creeper
45224=1|DESTROY|Marsh Algae
45583=1|DESTROY|Jungle Pineapple
45201=1|DESTROY|Silkworm
45202=1|DESTROY|Mature Silkworm
45573=1|DESTROY|Coarse Salt
45581=1|DESTROY|Steaming Water
45208=1|DESTROY|Starshine Moss
 
Another crude method that worked for me when I was using another generic (non-EQ) macro program - fill all your inventory slots with only the stuff you want to keep. That way other stuff will automatically be dropped and won't fill your bags (yes, this does mean that you need a few of the desired item alreay).

Also means that you don't need a large set of instructions on what to drop if you switch to a different zone to forage another item.
 
That was basically samething I was doing. Just using a nostromo gamepad to fire the forage button over and over and second after hit the autoinventory hot button I made.

But really the autoforage in the compile works pretty easily.