Well then. ok. i went ahead and added some pulling variables and posting on main thread for testing.Tested. No such 'bot' member 'Pulling'.
Well then. ok. i went ahead and added some pulling variables and posting on main thread for testing.Tested. No such 'bot' member 'Pulling'.
Bot.Pulling - Bool - Am i Pulling?
Bot.Returning - Bool - Am i returning from the pull to the camp
Bot.PullMob - Spawn - Spawn that I am pulling
Hi I am a noob but I try to get is started by typing: /mac pull 500 with the idea that 500 is the XY Radius The problem is that whatever I try I am getting and XY Radius of 0 so the bot does not work.
What am I doing wrong?
Tested the new macro and it doesn't target anything to go and pull. The previous version also now seem to target a mob and then run to the spot that it targeted the mob at, then when it's there it turns to find the mob. Where as before it turned as the mob moved
Sub Pull
/if ((${Target.ID}) && (${Target.PctHPs} == 100)) {
[COLOR="Red"]/moveto id ${Target.ID}[/COLOR] [COLOR="SeaGreen"]/stick[/COLOR]
/if (${Verbose} == True) /cechob Pulling a ${Target.Name}
:GettingMob
/if ((${MoveTo.Moving}) && (${Target.ID}) && (${Target.Type.NotEqual[Corpse]}) && (${Target.Distance} > 10)) {
/delay 1
/goto :GettingMob
}
}
Gave me a error about missing a ) on line 420. So I put it in the right spot and he will not pull.
I briefly tried using this a couple of days ago.
I straight away ran into bumps. I would use EQBCS. commented out and fixed some of that stuff. I didn't want it to keep adjusting camps for everyone, had to take all that out and rework.
I use a caster to pull.
I had to comment out a bunch of the script to get it vaguely functional in that situation. The mob was within casting or even throwing range. No movement was necessary. It wanted to run the caster over to the mob and hit the mob and run back. That causes all sorts of issues
By the time I made it check and avoid code for running there, running back, and then looked at having to stick in code to get it to cast (didn't seem to be able to set a spell to pull), I had not got much left.
It didn't seem to want to do things from any kind of distance at all, like it still wanted to run right up to the mob and then cast or whatever (doability). The pull range didn't seem to be doing things right.
I think the script probably works in your exact situation, with your exact class, but beyond that I think it's probably not so dynamic as to get much use.
Also as far as it running into bumps, I didn't create MQ2Navigation