with mq2
Recently did this with 5 toons.
85 SK, MNK, CLR and SHM
All of those toons in SoD Tier3-5 group gear, so not overly well geared.
And a 65 Rog.
Phase 1 was by far the toughest, since im boxing all the toons on the same machine, and it makes for some rough zone times.
What i did was, zone the 85 toons into undead trial to start the expedition, have rogue run to next trial, forget which, i did them clockwise round from undead.
Once named was dead in undead, click next trial fallos thingy with rogue. Once he is zoned through, I used him as a warp point with mq2 for the other toons, and then /zone potimea on the rogue, run him to next trial.
Ended phase 1 with 10 mins to spare.
Phase 2 Was cakewalk, just pull the stuff in bunches, murder it, warp to next area.
Phase 3 Even more cake, pull everything thats pullable, AE agro, murder it.
Once your group hits phase 4, there should be no trouble with any of the mobs. The worst of the AEs are curable. VZ is a bitch though, but dps output is laughable, so neither of my melee's had any trouble tanking when FD proc hit. /stand /attack on ftw!
Quarm took forever, since i missed out on raiding time back when it was the shit, i wasn't prepared for the vortexes that pop and proc Time Warp. Easy workaround is to just FD when the old bunch depops, ensuring that whoever is tanking Quarm also gets agro on the adds.
If it wasn't for horrible zone times, this is very doable legit, for even more cakeness, bring a wiz, and just port out to Time A after each phase 1 trial
Recently did this with 5 toons.
85 SK, MNK, CLR and SHM
All of those toons in SoD Tier3-5 group gear, so not overly well geared.
And a 65 Rog.
Phase 1 was by far the toughest, since im boxing all the toons on the same machine, and it makes for some rough zone times.
What i did was, zone the 85 toons into undead trial to start the expedition, have rogue run to next trial, forget which, i did them clockwise round from undead.
Once named was dead in undead, click next trial fallos thingy with rogue. Once he is zoned through, I used him as a warp point with mq2 for the other toons, and then /zone potimea on the rogue, run him to next trial.
Ended phase 1 with 10 mins to spare.
Phase 2 Was cakewalk, just pull the stuff in bunches, murder it, warp to next area.
Phase 3 Even more cake, pull everything thats pullable, AE agro, murder it.
Once your group hits phase 4, there should be no trouble with any of the mobs. The worst of the AEs are curable. VZ is a bitch though, but dps output is laughable, so neither of my melee's had any trouble tanking when FD proc hit. /stand /attack on ftw!
Quarm took forever, since i missed out on raiding time back when it was the shit, i wasn't prepared for the vortexes that pop and proc Time Warp. Easy workaround is to just FD when the old bunch depops, ensuring that whoever is tanking Quarm also gets agro on the adds.
If it wasn't for horrible zone times, this is very doable legit, for even more cakeness, bring a wiz, and just port out to Time A after each phase 1 trial