Possible Exploit

gladimus

New member
Joined
Jan 3, 2006
Messages
344
Reaction score
0
Points
0
Someone is allways selling 2 cursor loots from MH.1: Lost Gnomes mission for DoD. All you have to to is recue 4 gnomes....might be like Lava MM. Gonna check it out later
 
This is a group mission which begins in Corathus Creep with Brovil Pallivineg. It is also an integral part of the Dreadspire Keep Access Quest.

Find Crim Sprinklcog and Mazil Hibbinap in Corathus Creep. (location?)

There is a normal and a hard version of this mission.

You say, 'Hail, Crim Sprinklcog'

Mazil Hibbinap says 'He's not able to talk with you right now, though I wish he were. We could really use some
help

Help

in figuring out what happened to the rest of his party. He's the only one with firsthand knowledge of the events. Hopefully he'll wake up soon.'

(or)

You say, 'Hail, Mazil Hibbinap'

Mazil Hibbinap says 'Welcome to our camp, Weolyen. You must be another one of the surface dwellers I've seen about down here. Truly you must be a brave person to venture so far down. We could use the
help

Help

of one such as you.'

You say, 'What kind of help?'

Mazil Hibbinap says 'I should fill you in a bit on what's happened and what we know so far, before you commit yourself to something you might regret. When people started arriving from the surface we were visited by Crim here and his friends. They were astonished to find us down here and promised to do what they could to help us. . . just as soon as they explored a bit. They left our camp and then I guess it [happened].'

You say, 'What happened?'

Mazil Hibbinap says 'I heard a commotion and went to investigate. I found a bloody gnome stumbling about the camp with a panicked look on his face. When we realized it was Crim we rushed to aid him. He spouted gnomerish, or uhm, gibberish, and then just fell over. Most of the [information] we have is from his periodic mumbling and rants.'

You say, 'What information?'

Mazil Hibbinap says 'It seems the gnomish friends were down around the great lake somewhere when they were set upon by a large band of drachnids. Unable to hold out long, the party was shortly overcome and bound in webbing. The details are a bit foggy here, but it seems while they were binding Crim up the drachnids were attacked by a group of shiliskins. During the battle Crim was able to slip out and escape. We believe the drachnids drove off or defeated their attackers and then the friends were [taken].'

You say, 'Taken?'

Mazil Hibbinap says 'Most of my brethren believe they were taken to serve as food for the drachnids. I, however, am not quite so ready to give up on them. I would like to know their fate for certain before abandoning them. If you would be [willing] to search the Hive for me I would be most grateful.'

You say, 'I am willing'

Response if too low level:

Mazil Hibbinap says 'Now that I've had a chance to take a closer look at you, I'm afraid I don't know that you'd be able to survive the rescue attempt. Gain a bit more experience and see me again.'

What is required in order to avoid this response?

Proper response:

Mazil Hibbinap says 'You will likely have to search the cocoons you find in the Hive. I suspect it will be difficult to tell what is inside them otherwise. If you would like a starting point for your search, I might suggest checking the drachnid hatchery. I have heard stories too terrible to relate of prisoners being taken there.'

An overview:

Head to the Hive and find the zone-in to The Hatchery (Normal) or Living Larder (Hard), both located in the same spot, in a cavern in the North West of the Hive. The safest route to the instance seems to be via the 3rd cocoon on the Living Bridges, although one has to be careful of web traps.

There are no respawns in this instance of the zone. As you kill spiders, open the cocoons, randomly a gnome will pop out of the cocoon. Say, "follow" to them and lead em to the zone-out for credit. You need to do this 4 times. Sometimes, your gnome won't make it, he'll turn into a spider, that is fine, kill the spider and you still get credit.

Once the last gnome reaches the zone-out...

Though you were only able to help two of the gnomes escape it was the best you could have done. Return to Mazil and let him know the fate of the gnomes.

You gain experience!!

You have been given: Gold and Platinum Twined Necklace (3rd part to the Dreadspire Keep Key).

A chest will spawn containing...

Possible Hard Rewards:
* Blood Shard Earring
* Crystalline Webbing of Willpower
* Tiptop Chopper
* Web Chain Greaves

Possible Normal Rewards:
* Blood Rage Cloak
* Hive Caretaker Cuffs
* Unresting Fingerbone Necklace

Additionally, everyone in the task receives:

* Melee (Hard): Drachnid Warrior Cloak
* Caster (Hard): Hive Silk Pearl Necklace
* Melee (Normal): Hivegrime Stone of Avoidance
* Caster (Normal): Hivegrime Stone of Willpower





 
I tried opening a few cocoons, so yes you have to /open then but maybe a macro like Sabotage or somthing would work for this but i assume you would have to target the nonme cocoon, /warp, /open, /succor, /fade or somthing.

There are a ton of cocoons in the zone maybe /itemtarget or something would work
 
Well.. you need to get gnomies to zone out... that and if it turns into a spider, you need to kill it.
 
Aye, gnomes will auto aggro a spider if they are within aggro range. The gnomes are ass-beaters to fight for you, but you don't want them fighting spiders. It's hard to do this mission with a full group, let alone macro it, due to aggro and pathing issues.
 
Actually if they turn into a spider you get credit the second they turn, but as for the ones that make it the whole way, yes they'll die miserably far before they get there...............unless perhaps there's more than 4 gnomes in the zone, in which case you could keep freeing them until 4 turn to spiders.

Nope, cause there aren't I've opened every single cocoon in zone, only 4 gnomes, unless the script adds another gnome to a cocoon should one die so you dont' have to restart whole mission. /shrug lotsa variables
 
If 1 gnome dies at all you failed the mission.
 
InviteNPC, bestow divine aura, and CoH! Box mag/clr and solo in 3 hours! :D
 
the quickest way to do this (with capable people) is to have someone kite a room and run around with an /open button

if you get a bad guy kite him too. if u get a good guy have a buddy go escort him to zone. u'll need someone to kite or tank the ones that turn into spiders still.

you're probably seeing people sell the reward because nothing summons so alot of kiters go here for great exp. why not make a few bucks on the side but i would seriously doubt that anyone could macro this mission.
 
If we can invite an NPC, then can a druid succor out of harms way?
 
i thought the invite npc was just u could invite them but they would'nt accept ~ i dunno never used it
 
I dunno but this guy completes the misson in like 10-15 min tops. I bought one just to see how long it took him
 
he probably doesnt start offering to sell the item till he's almost done is why it only took about 15 mins. he should just leave the last gnome sitting up and ready waiting for him to find a buyer before he tells him to follow.
 
Read post Lost Gnomes Exploit in this Forum. That must be how they doing it. When i got inbited the misson had not even been started.