Plugin: MQ2AASpend -- AutoAAspender plugin

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i have it set like such in my ini:

AutoStartAuto=0
AutoStartBrute=1


I thought that would cause it to start itself when i load character..is that not correct?
Update and give it a try now. I had it dependent on the typeorder setting being present, now it isn't.

Summary:

Global (all toons) setting default values, 0 or 1:
File=MQ2AASpend_Default.ini
[MQ2AASpend]
AutoStartAuto=0
AutoStartBrute=0

Per toon setting default values, 0 or 1:
File=server_toon.ini
[MQ2AASpend]
AutoStartAuto=0
AutoStartBrute=0
 
didnt work but when i opened ini the line had changed from autostartbrute to minbrutestart.....no biggee i chnaged it and if doesnt work ill write it in to mac line to cover that. Now, is this possible:

All my box crew are maxxed aa..so i been using the special aa and burning the aa down. My question is there someway to set it to automatically use the aa when the character reaches 30 aa banked ..then aaspend can buy it again?
 
Set it as an event in your macro to use the AA, then aaspend should purchase it.
 
Control using the AA with your macro, AA spend should automatically detect that its not purchased afterwords when you spend it.

So just do /if (AAcount=30 && YourAbilityReady ) dosomespendableAA
After you spend those it should automatically re purchase specially if you have brute enabled.
 
bah it accepted it but it did nothing...someone give me a clue what is wrong


/if (${AAPoints = 30} && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
}
 
Last edited:
Added Paladin.

Code:
[Pre_Paladin]
Bandage Wounds=First Aid|3
Combat Medic=Bandage Wounds|5
Dreamlike Cunning=Earthen Artistry|5
Dreamlike Fortitude=Earthen Stability|5
Dreamlike Intellect=Earthen Brilliance|5
Dreamlike Magnetism=Earthen Allure|5
Dreamlike Might=Earthen Brawn|5
Dreamlike Sapience=Earthen Sagacity|5
Dreamlike Swiftness=Earthen Alacrity|5
Earthen Alacrity=Planar Power|20
Earthen Allure=Planar Power|20
Earthen Artistry=Planar Power|20
Earthen Brawn=Planar Power|20
Earthen Brilliance=Planar Power|20
Earthen Sagacity=Planar Power|20
Earthen Stability=Planar Power|20
Hastened Origin=Origin|1
Destructive Fury=Fury of Magic|6
Fury of Magic=Spell Casting Fury|3
Gift of Amazing Exquisite Radiant Mana=Gift of Exquisite Radiant Mana|1
Gift of Dreamlike Exquisite Radiant Mana=Gift of Amazing Exquisite Radiant Mana|1
Gift of Exquisite Radiant Mana=Gift of Radiant Mana|1
Gift of Radiant Mana=Gift of Mana|3
Hastened Forceful Rejuvenation=Forceful Rejuvenation|1
Quickened Radiant Cure=Radiant Cure|1
Veteran's Wrath=Combat Fury|6
Bestow Divine Aura=Divine Aura|1
Blessing of Purification=Purification|1
Disruptive Persecution=Force of Disruption|1
Divine Steed=Valiant Steed|1
Fearless=Fear Resistance|3
Fervent Blessing=Lay on Hands|11
Flurry=Combat Fury|3
Force of Disruption=Hand of Disruption|1
Fundament: First Spire of Holiness=Fundament of Power|3
Fundament: Second Spire of Holiness=Fundament of Power|6
Fundament: Third Spire of Holiness=Fundament of Power|9
Gift of Life=Lay on Hands|17
Hand of Disruption=Divine Stun|2
Hand of Piety=Lay on Hands|11
Hastened Mass Group Buff=Mass Group Buff|1
Hastened Piety=Hand of Piety|3
Hastened Purification=Purification|1
Rush to Judgment=Divine Stun|1
Shield Specialist=Shield Block|3
Slay Undead=Combat Fury|3
Tranquil Blessings=Mass Group Buff|1
Valiant Steed=Holy Steed|1
Valorous Rage=Combat Fury|6

htw
 
Added Enchanter.

Code:
[Pre_Enchanter]
Bandage Wounds=First Aid|3
Combat Medic=Bandage Wounds|5
Dreamlike Cunning=Earthen Artistry|5
Dreamlike Fortitude=Earthen Stability|5
Dreamlike Intellect=Earthen Brilliance|5
Dreamlike Magnetism=Earthen Allure|5
Dreamlike Might=Earthen Brawn|5
Dreamlike Sapience=Earthen Sagacity|5
Dreamlike Swiftness=Earthen Alacrity|5
Earthen Alacrity=Planar Power|20
Earthen Allure=Planar Power|20
Earthen Artistry=Planar Power|20
Earthen Brawn=Planar Power|20
Earthen Brilliance=Planar Power|20
Earthen Sagacity=Planar Power|20
Earthen Stability=Planar Power|20
Hastened Origin=Origin|1
Destructive Fury=Fury of Magic|6
Fury of Magic=Spell Casting Fury|3
Gift of Amazing Exquisite Radiant Mana=Gift of Exquisite Radiant Mana|1
Gift of Dreamlike Exquisite Radiant Mana=Gift of Amazing Exquisite Radiant Mana|1
Gift of Exquisite Radiant Mana=Gift of Radiant Mana|1
Gift of Mana=Spell Casting Mastery|3
Gift of Radiant Mana=Gift of Mana|3
Group Perfected Levitation=Perfected Levitation|1
Hastened Companion's Blessing=Companion's Blessing|9
Hastened Forceful Rejuvenation=Forceful Rejuvenation|1
Hastened Fortify Companion=Fortify Companion|1
Hastened Silent Casting=Silent Casting|3
Mastery of the Past=Spell Casting Expertise|3
Persistent Minion=Suspended Minion|2
Quickened Silent Casting=Silent Casting|1
Silent Casting=Spell Casting Subtlety|3
Acute Focus of Arcanum=Focus of Arcanum|1
Arcane Whisper=Spell Casting Subtlety|3
Deep Sleep=Mesmerization Mastery|1
Dimensional Shield=Dimensional Instability|1
Doppelganger=Project Illusion|1
Doppelganger's Beckon=Doppelganger|3
Edict of Command=Dire Charm|1
Forceful Banishment=Beguiler's Directed Banishment|1
Friendly Stasis=Self Stasis|1
Fundament: First Spire of Enchantment=Fundament of Intellect|3
Fundament: Second Spire of Enchantment=Fundament of Intellect|6
Fundament: Third Spire of Enchantment=Fundament of Intellect|9
Gather Mana=Mental Clarity|3
Group Perfect Invisibility=Perfected Invisibility|1
Hastened Divine Companion Aura=Divine Companion Aura|1
Hastened Edict of Command=Edict of Command|1
Hastened First Spire of Enchantment=Fundament: First Spire of Enchantment|1
Hastened Gathering=Gather Mana|1
Hastened Mana Draw=Mana Draw|1
Hastened Mass Group Buff=Mass Group Buff|1
Hastened Phantasmal Opponent=Phantasmal Opponent|1
Hastened Second Spire of Enchantment=Fundament: Second Spire of Enchantment|1
Hastened Self Stasis=Self Stasis|1
Hastened Third Spire of Enchantment=Fundament: Third Spire of Enchantment|1
Hastened Veil of Mindshadow=Veil of Mindshadow|1
Mana Draw=Gather Mana|1
Mind Over Matter=Eldritch Rune|3
Nightmare Stasis=Stasis|3
Pet Discipline=Animation Empathy|3
Project Illusion=Permanent Illusion|1
Quick Mass Group Buff=Mass Group Buff|1
Quickened Suspend Minion=Suspended Minion|1
Surreality=Mind Over Matter|3
Tranquil Blessings=Mass Group Buff|1
Veil of Mindshadow=Eldritch Rune|8
Vengeful Spirits=Destructive Cascade|10

htw
 
Have tried it both as:

/if (${AAPoints = 30} && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
}

and:

/if (${AACount = 30} && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
}


neither of which work...do i have the wrong id for the banked AA or ?
 
Have tried it both as:

/if (${AAPoints = 30} && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
}

and:

/if (${AACount = 30} && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
}


neither of which work...do i have the wrong id for the banked AA or ?

are you doing it exactly like you are posting?

I didnt use the correct syntax because I was to lazy. It also does nothing for you since you wont learn anything if I just give you the exact line.
 
i appreciate that JJ I am trying to learn so i can fix my problems or write my own lines when i want to add something . yes i have it exactly like that in the macro. i actually went to the wiki and studied up wrote it about 20 times..it kept rejecting it for this that or the other and finally accepted so i thought i had it but ran the macro and when it hit 30 nothingf happened.
 
Last edited:
You need to locate the TLO for the AA you have saved. its going to be something like ${AACount} or ${Me.AACount} I do not remember the exact TLO
 
/if ((${Me.AAPoints} == 30 ) && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
}



ok is this correct and if it is.....why the == why not just = ?
 
that looks like it should work.
You did not need to use the addition () in yours.
Code:
/if (${Me.AAPoints} == 30  && ${Me.AltAbilityReady[Glyph of Genari Might]}) /alt activate 7018
 
ok does the double equal sign come down to the first one is calling the calculation and the second is saying the calculation is equal to #....am I understanding that correctly or not?
 
ok cool thanks for the help and letting me learn something instead of just throwing it out there...just had first successful run and it worked..spammed a little but it spent the AA and AAspend bought the new so all is well.
 
you can add in

Code:
/if (${Me.AAPoints} == 30  && ${Me.AltAbilityReady[Glyph of Genari Might]}) {
/alt activate 7018
/delay 8 (will delay 0.8 seconds)
}

You could drop it down to probably 5 and be fine
 
or if it actually casts in order to get the glyph, you could do

/delay 2s !${Me.Casting.ID}
 
I have no problem with a discussion on TLO's and their syntax, but it should really go in a different thread. It's not related to MQ2AASpend. :D

Just a note that uploaded plugin & ini file, finished all classes pre-reqs.

htw
 
I have no problem with a discussion on TLO's and their syntax, but it should really go in a different thread. It's not related to MQ2AASpend. :D

Just a note that uploaded plugin & ini file, finished all classes pre-reqs.

htw

His initial question was!
 
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