New Expansion AA's

ENCs got a long-needed boost on PvP with that tears line of DD spells that turns mana into damage and is damn near impossible to resist.

but yeah, encs need help.
 
The tears line has elevated Enchanters to the top of the pvp chain. Its not "highly" unresistable, it is UNRESISTABLE. The massive damage that it does, combined with the fact that it doesnt tell you how much you get hit for (You see it as being hit for 1 point of non melee damage) makes Enchanters the bane of all things mana.

But I agree with the general consensous here that Bards have been the most neglected class of all. I am also hearing now that they might allow Bards to have two auras like chanters. That would be awesome.
 
Repost for Kruger.

Here are the Ranger ones, I picked em out from eqplayers and typed em up. Mystical Attuning does not seems to be right on there, but all others should be. I included descriptions for those AA's that are new (not upgrades of previous AA's)

Code:
New Ranger AA's

General:
Combat Agility 29-33
Quick Draw 3
Mystical Attuning
Combat Stability 29-33

Arch Type:
Expansive Mind 21-25
Gift of Radiant Mana
Spell Casting Mastery 1-3
Shield Block 7-9
Healing Gift 19
Hastened Forcefull Rejuvenation 1-3
Gift of Mana 1-3
Group Perfected Levitation
Critical Afflication 7-9
Burst of Power 13-14
Enhanced Aggression 21-25
Mental Stamina 6-10
Healing Adept 10-12
Mental Clarity 19-23
Mnemonic Retention 3-4
Finishing Blow 19-21
Gift of Amazing Exquisite Radiant Mana
Weapon Afinity 7
Persistant Casting 7-9
Gift of Exquisite Radiant Mana

Class:
Trick Shot 13-18
Pack hunt 4-6
Hastened Mass Group Buff 1-3
Spirit of Eagle (Clicky AA's for soe)
Clenched Jaw 1-3 (Has same description of the Spirit of Eagle AA still)
Mystical Shield 1 (This Ability Grants you a 5 Percent chance to completely resist any spell)
Twinproc 1-3 (This Passive ability will give you the innate chance to perform a twinproc each time you proc a direct damage spell. Each Rank will give you a 2% Chance to perform a twinproc.)
Keen Blade 7-9
Scout's Mastery of Fire 1-3 (This ability, when active provides you with increased power to your Fire Based Spells, Additional Ranks increase the power gained per spell that lands on your target.)
Scout's Mastery of Piercing 1-3 (This ability, when active provides you with increased power to Piercing attacks with your weapons, Additional Ranks increase the power gained per hit that lands on your target.)
Outriders Evasion 2
Ranged finesse 4-6
Scout's Mastery of Magic 1-3 (This ability, when active provides you with increased power to your Magic Based Spells, Additional Ranks increase the power gained per spell that lands on your target.)
Scout's Mastery of Slashing 1-3 (This ability, when active provides you with increased power to Slashing attacks with your weapons, Additional Ranks increase the power gained per hit that lands on your target.)
Scout's Mastery of Blunt Weapons 1-3 (This ability, when active provides you with increased power to Blunt attacks with your weapons, Additional Ranks increase the power gained per hit that lands on your target.)
Outriders Attack 2
Hastened Auspice of the Hunter 1-3
Protection of the Spirit Wolf 10-12
Destructive Fury 4-6
Scout's Mastery of Ice 1-3 (This ability, when active provides you with increased power to your Ice Based Spells, Additional Ranks increase the power gained per spell that lands on your target.)
 
CLERIC Underfoot AA

Total AA cost: 948
Total # of new AA: 292 (31% of our total AA's are from new AA's)


- General -

Combat Agility - 5 ranks, 29-33, cost 8/9/10/11/12

Combat Stability - 5 ranks, 29-33, cost 8/9/10/11/12

General Sturdiness - 5 ranks, 11-15, cost 6/6/6/6/6
(Adds 100 hp per rank)

Mystical Attuning - 5 ranks, 8-12, cost 5/5/5/5/5
(Buff slots)




- Archetype -

Critical Affliction - 3 ranks, 7-9, cost 3/6/9

Expansive Mind - 5 ranks, 21-25, cost 8/9/10/11/12

Fury of Magic - 3 ranks, 13-15, cost 8/10/12

** Hastened Forceful Rejuvenation - 3 ranks, 1-3, cost 5/7/9
(Reduces reuse of by 5% per rank)

Healing Adept - 3 ranks, 10-12, cost 10/11/12

Healing Gift - 3 ranks, 19-21, cost 12/12/12

Mental Clarity - 5 ranks, 19-23, cost 5/5/5/5/5

Mental Stamina - 5 ranks, 6-10, cost 5/5/5/5/5
(adds 50 mana per rank)

Mnemonic Retention - 2 ranks, 3-4, cost 6/6, rank 3 requirement level 80
(spell slots)

Persistent Casting - 3 ranks, 7-9, cost 7/9/12

Quickened Radiant Cure - 3 ranks, 4-6, cost 4/4/4
(Decreases cast time by 10% per rank)

Shield Block - 3 ranks, 7-9, cost 7/9/12



- Class -

** Blessing of Sanctuary - 1 rank, cost 12, Refresh Time 1:12:00
(Allows you to target someone and put them under sanctuary)

** Burst of Life - 1 rank, cost 12, Refresh Time 3 MINUTES
(Direct single target instant cast mana free heal. Currently 8490 heal)

Celestial Hammer - 3 ranks, 13-15, cost 10/10/10

Celestial Regeneration - 3 ranks, 16-18, cost 10/10/10

Divine Avatar - 3 ranks, 13-15, cost 12/12/12

Divine Retribution - 1 rank, 5, cost 9

Focused Celestial Regeneration - 3 ranks, 4-6, cost 6/6/6

** Hastened Atonement - 3 ranks, 1-3, cost 5/7/9
(Reduces recast on Atone by 3, 6 and 10 seconds)

** Hastened Celestial Hammer - 3 ranks, 1-3, cost 5/7/9
(Reduces reuse by two minutes per rank)

** Hastened Divine Intervention - 3 ranks, 1-3, 7/9/12
(Reduces recast by 10 seconds per rank)

** Hastened MGB - 3 ranks, 1-3, cost 8/10/12
(Decreases recast on Mass Group Buff by 10% per rank)

Hastened Turn Undead - 3 ranks, 4-6, cost 5/7/9
(Reduces recast by 15 seconds per rank)

** Healing Frenzy - 3 ranks, 1-3, cost 7/7/7
(Causes you to score a critical heal for each heal for a short time but at the cost of additional mana. Additional ranks lower the mana penalty will shrink by 10%; rank 1 - 100% penalty, rank 2 - 90% penalty, rank 3 - 80% penalty)

** Improved Atone - 3 ranks, 1-3, cost 5/7/9
(Each rank increases your chance for atone to work by 5%. Standard atone rate was 41% before this aa. AA should boost that to 56%.)

** Improved Sanctuary - 1 rank, 1, cost 12
(Instant casting version of your original Sanctuary ability, sanctuary prerequisite)

** Mystical Shield - 1 rank, 1, cost 9
(This ability grants you a 5% chance to completely resist any spell. This stacks with all other forms of spell resists like the DoN AA, etc.)

** Overpowering Strikes - 3 ranks, 1-3, cost 5/7/9
(Increases your chances of landing a stun. Each rank adds 1% to your chance to land a stun)

** Quickened Blessing of Ressurection - 3 ranks, 1-3, cost 5/7/9
(Reduces cast time by 0.5 seconds per rank)

Quickened Renewal - 3 ranks, 4-6, cost 6/6/6

Recourse of Life - 5 ranks, 11-15, cost 6/6/6/6/6

Sanctified Blessing - 3 ranks, 4-6, cost 6/6/6

** Sense the Dead - 1 rank, 1, cost 2. Level 70 Required
(AA version of spell, yes this is a toy AA and the price shows it)

** Spirit Mastery - 1 rank, 1, cost 12
(Allows the caster to have two auras running at the same time)

Turn Undead - 1 rank, 9, cost 12

** Twinproc - 3 ranks, 1-3, cost 7/9/12
(Gives Innate Chance To Perform A Twinproc Each Time You Proc A DD Spell. Each Rank Gives 3% Chance. I've been told it works with VoV, Ward and HoHV procs)