MQ2MoveUtils & Emu

Bearcub

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Hi guys,

I'm sorta playing again after about 5 years off.

I am running my old macros and for the most part they work fine... however, my puller macro uses /moveto ID ${int_TGTID} 10

Whenever that is invoked, my puller runs in circles until it gets near the target.
Has something changed with the /moveto command?
 
Hi guys,

I'm sorta playing again after about 5 years off.

I am running my old macros and for the most part they work fine... however, my puller macro uses /moveto ID ${int_TGTID} 10

Whenever that is invoked, my puller runs in circles until it gets near the target.
Has something changed with the /moveto command?
Nope. :)

Welcome back, btw!

I can do some testing for ya, and see - but can you post this info please:

1) MQ2MoveUtils.ini default section and specific toon section
2) Which EMU server are you playing on?
3) Which release are you using (ROF2, SOF, etc.)?

Thanks.

htw
 
Playing on EQTitan using UF client.

MQ2MoveUtils.ini
Code:
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=1
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
 
Hmm, not sure, unless it's your macro.

I logged into EQ Titan, and created a char (I normally test on EZ, so didn't have a char on there).

Targeted a NPC: /tar blah (tried several different ones)
/moveto id ${Target.ID} 10

and it moved to them fine/smoothly. For each one.

*scratches head*
 
Bizarre, I will do some more testing. Appreciate it HTW!
 
Yeah I did just type in the command outside the mac and it exhibited the same circling behavior.
Going to try some other zone later. Might just be weirdness in Maiden's Eye
 
Last edited:
Found that it happens when the target is moving. I think I am instead going to get a targets X,Y and move to that, then cast, heck with trying to move with them.