htw
Developer
Yeah it's in there. Try have it redetect it, with: /melee loadhas Field Defender Rk. II war ability not been put in mq2meleee yet seems to just keep using the level 90 one?
htw
Yeah it's in there. Try have it redetect it, with: /melee loadhas Field Defender Rk. II war ability not been put in mq2meleee yet seems to just keep using the level 90 one?
If in game, unload MQ2Melee: /plugin mq2melee unloadIs there a way to get MQ2 Melee to work on group or guild members? I'm finding that my characters, in a PvP arena (only checked Neriak's arena for the moment) won't attack each other or each others' pets. I'm using a mage pet to work up defensive and weapon skills but the target (cleric) won't fight back. Melee has her swing once then not again.
[Settings]
SpawnType=15
For Berserkers Bloodlust/Shared Bloodlust/Shared Savagery appears to only work when cryhavoc=0 not after it has fired as stated.
bloodlust=[0-100]
Uses Shared Bloodlust/Shared Brutality/Shared Savagery disc if endurance is over [X]%. If Cry Havoc is enabled, will only fire after Cry Havoc does.
This one has always been a little bit of a PITA, but I updated it - let me know how it goes. I have a zerker, but not 85+, so I can't actually test the interaction of the 2 discs.For Berserkers Bloodlust/Shared Bloodlust/Shared Savagery appears to only work when cryhavoc=0 not after it has fired as stated.
bloodlust=[0-100]
Uses Shared Bloodlust/Shared Brutality/Shared Savagery disc if endurance is over [X]%. If Cry Havoc is enabled, will only fire after Cry Havoc does.
Both are endurance, unless you use like bloodlustif to also add a target hp parameter.I always thought the Bloodlust=X, X=mob HP%. Because I had mine = 30 for a long time and it would fire when the mob was at 30%.
Turn on the various ShowXXX options in your mq2melee section of your server_toon.ini, then load mq2log, then /melee load. Then kill something. Take a look at the log for your toon (in the mq2dir\logs), or email it to me, and I'll get it fixed up.Sort of along these lines, stalwart defense rk. III won't fire have it set to defense=15
Is ready and nothing blocking it, just won't fire
Turn on the various ShowXXX options in your mq2melee section of your server_toon.ini, then load mq2log, then /melee load. Then kill something. Take a look at the log for your toon (in the mq2dir\logs), or email it to me, and I'll get it fixed up.Sort of along these lines, stalwart defense rk. III won't fire have it set to defense=15
Is ready and nothing blocking it, just won't fire
htw
[...] bards [...]
It's really a bit annoying, there are enough cases to consider - e.g., user clicked gem or /cast? Using melody? Using mq2twist? Using /casting (mq2cast)? Is song, item, disc, aa?
htw