[Elements]
ZoneShortName=3,5,38,255,234,8,ZoneShortName :
ZoneShortNameText=3,95,38,25,255,0,${Zone.ShortName}
Players1=3,5,51,255,128,0,Player's in Zone =
Players2=3,100,51,250,0,0,${SpawnCount[PC]}
Players3=3,120,51,200,205,0,Npc's in Zone =
Players4=3,200,51,250,250,250,${SpawnCount[NPC]}
DebuffsCtMe=1,400,220,255,0,10,${If[${Debuff},${Debuff.Count} Debuffs: ,]}
DebuffsOnMe=1,460,220,255,0,10,${If[${Debuff.Snared},SNARED ,]}${If[${Debuff.Slowed},SLOWED ,]}${If[${Debuff.Diseased},DISEASE ,]}${If[${Debuff.Poisoned},POISON ,]}${If[${Debuff.Cursed},CURSED ,]}${If[${Debuff.Corrupted},CORRUPTION ,]}
LastTell=3,5,68,255,128,0,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
Macro1=3,5,81,0,255,255,Macro Running :
Macro2=3,82,81,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}
GMInd1=3,5,94,250,0,0,${If[${Spawn[gm].ID},GM =,]}
GMInd2=3,5,94,0,250,0,${If[${Spawn[gm].ID},,GM =]}
GMInd3=3,30,94,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]}
GMInd4=3,30,94,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}
LOS=3,152,133,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target is in LoS,]}
NOLOS=3,152,133,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target is NOT in LoS,]}
TargetName1=3,5,107,255,255,255,Target Name
TargetName2=3,101,107,0,255,0,=
TargetName3=3,112,107,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}
TargetLevel1=3,5,120,255,255,255,Target Level
TargetLevel2=3,101,120,0,255,0,=
TargetLevel3=3,112,120,255,2,155,${If[${Target.ID},${Target.Level},]}
TargetMaxRange1=3,5,133,255,255,255,Max Melee Range
TargetMaxRange2=3,101,133,0,255,0,=
TargetMaxRange3=3,112,133,255,255,255,${If[${Target.ID},${Target.MaxRange},]}
TDirect=3,160,146,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]}
TargetDistance1=3,5,146,255,255,255,Distance
TargetDistance2=3,101,146,0,255,0,=
TargetDistance3=3,112,146,255,255,255,${If[${Target.ID},${Target.Distance3D},]}
TargetLocation1=3,5,159,255,255,255,Location
TargetLocation2=3,101,159,0,255,0,=
TargetLocation3=3,112,159,255,255,255,${If[${Target.ID},${Target.Y} ${Target.X} ${Target.Z},]}
MyLocation1=3,5,172,255,255,255,My Location
MyLocation2=3,101,172,0,255,0,=
MyLocation3=3,112,172,255,255,255,${Me.Y} ${Me.X} ${Me.Z}
CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}
NS1=3,5,200,255,255,0,___[NAMED SPAWNS]___
Tribute=3,500,385,2,255,2,${If[${Me.TributeActive},[##] [ ACTIVE Tribute ACTIVE ] [##],]}
TributeNotActive=3,5,185,255,0,0,${If[!${Me.TributeActive},Tribute [ OFF ],]}