- Joined
- Dec 12, 2007
- Messages
- 3,956
- Reaction score
- 49
- Points
- 38
[MQ2Bot]
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HasteClasses=|WAR|MNK|ROG|BER|CLR|DRU|SHM|RNG|BST|PAL|SHD|BRD|ENC|MAG|NEC|WIZ|
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Added a pulling macro to first post that chatwiththisname wrote.
Sub TargetNPC
/if ((!${Target.ID}) || (${Target.Type.Equal[Corpse]}) || (${Target.Distance} > ${PullRange})) {
/keypress Esc
/target npc noalert 1 radius ${PullRange}
/varset startHP ${Target.PctHPs}
/varset alertTimer 20s
/delay 5
}
/if (${Target.Level} > ${Math.Calc[${Me.Level} + 5]}) {
/alert add 1 ${Target.Name}
/keypress esc
}
/if ((!${Target.ID}) || (${Target.Type.Equal[corpse]})) {
/call TargetNPC
}
}
/return
Jolt and Aggro are split out separately. Stuns are listed and handled internally within the nuke routine. It calculates timers so that you can stun lock.On my paladin there are no spells listed as Jolt. The AA stuns are listed as Nukes. Everytime I change my spell lineup I end up with stuns in a different 'nuke[n]' slot which makes it difficult to select which one you use (eg, i prefer to use disruptive persuasion for the nuke component). As well, Force of Disruption is not listed at all.
It would be helpful to have at least the AA stuns pulled out from the nuke category and in a Jolt/Stun category (force of disruption, divine stun, disruptive persuasion) so its easier to manage when they are cast. Alternatively, you could put the AA nukes to the first three slots (Nuke0, Nuke1, Nuke2) so that when a spell is memmed it doesn't move around in the Nuke[n] list.
Also, the 'ImHit' line doesn't list the most current version of the disc, Repel (L103). It lists the L98, L88 and L83 versions of the line. You could drop all three of them with Repel.