lets all get drunk and...

Status
Not open for further replies.

mumbuck

Lifetimer
Joined
Oct 20, 2006
Messages
22
Reaction score
0
Points
0
hi bro,

any plans to fix unlimited drunk now that the cap has been raised... ill buy the beer, or at least summon a bunch with "Me Mighty Beer Goggles"

thanks
 
Was just looking for this plugin too. Any help would be greatly appreciated.
 
Unlimited Drunk...

Load plugin then type /drunk.

Make sure you do not Zone, fade, gate or log for like 10 minutes at least (untill the drunken effects would have worn off normally), or you will get the effects.

Code:
#include "../MQ2Plugin.h"

PreSetup("MQ2NoDrunk");

VOID DoDrunk(PSPAWNINFO pSpawn,PCHAR szLine);

PCHARINFO pChar = GetCharInfo();
bool bDrunkOn = false;


PLUGIN_API VOID InitializePlugin(VOID) {

AddCommand("/drunk",DoDrunk);
}


PLUGIN_API VOID ShutdownPlugin() {

RemoveCommand("/drunk");
DebugSpewAlways("Shutting down MQ2NoDrunk");
}



PLUGIN_API VOID OnPulse(VOID)
{
   PCHARINFO pCharInfo = GetCharInfo();

   pCharInfo->CurrWeight = 0;


   PCHARINFO2 pCharInfo2 = GetCharInfo2();
   pCharInfo2->Drunkenness = 0;
 
}

VOID DoDrunk(PSPAWNINFO pSpawn,PCHAR szLine) {
if (bDrunkOn) {
WriteChatColor( "No Drunk is now off.", CONCOLOR_YELLOW);
bDrunkOn = false;
} else {
WriteChatColor( "No Drunk is now on.", CONCOLOR_LIGHTBLUE);
bDrunkOn = true;
}
}
 

Attachments

  • mq2nodrunk.dll
    64.1 KB · Views: 16
Work this for Deathkneil 2# step ???? i get drunken effect...
 
Status
Not open for further replies.