FF raid

Well considering that no one has ever beaten this.... probably not.
 
Weaknesses

Anyone have info on weaknesses and what each color of mushroom do?

Example: The red are weak to fire nukes and blunt weapons. They also don't seem to have any special ability
 
pop all the shrooms at once or kill as many in 6 min then pop remaining shroooms will pop the death bettle. Fyi shrooms corps camp so train them away then you have the fun at whipeing to the namer like me lol
 
Pretty simple raid.

Phase 1: Kill the ORIGINAL 15 fungus patches. They do respawn but those do not count; so you need to keep tract of the original 15.

Phase 2: Hail the elder to spawn the death beetle. It spawns in the center of the fungus patch. Despawns in 60 seconds if not aggro'd. Does not summon at 100%

Adds 90% -> every 15% afterwards. CC them is obvious

Cure the spellslow quickly and you win.
 
Weaknesses
Blue----cold/slash
Red-----Fire/blunt
Yellow----Magic/ANY
Orange--Corruption/blunt
Purple----Disease/pierce/h2h
Green----Poison/slash/h2h



Kill all 15 shrooms in the allotted time (6-7mins?) then death beetle pops. As stated above, kill adds at 90% and every 15% afterwards. DB has some knockback and a couple debuffs, don't know info on them.
 
There is no alloted time; as long as you can keep track of the original 15 it'll spawn. /maphide npc /mapshow fungus patch -- that is, as long as you dont have new mobs auto-added to your map.
 
How do you deal with the ds on the named each time the adds pop?
 
When DS gose off the tank gose to Shield in off hand and (I like to use it donno about anyone else) in the main hand I put Aged left eye of Xy...it had like 170 AC with 200 HP Rather nice main hand item that dosent able you to attack anything...aka no repost avoiding the 5 to 8K Damage Shield on the mob...best sugguestion I can offer for a counter for that.
 
gotta forage and make potions to get rid of DS 2 pot clicks per DS
 
Which potion and only from items foraged in the instance or can you make them in advance?
 
You combine the crystalline water with the shrooms off the first 15 which can also be foraged to make the cures. Must be in resting mode.

Have everyone spam the cure on the beetle to get the DS off, as it will only waste it if it's curing the DS. It will not use it up if it's not on there.

Hope that helps some
 
Curing the ds is a waste of time, killing the adds will remove the ds.
 
Any suggestions on dealing with the fling back from the Beetle? That and a more suitable way to deal with the adds.
 
Where does your raid setup? Get everybody to shrink and huddle under a mushroom tent looking think at the top of the hill near the named spawn tent will avoid the nockback and just tank n spank the adds and named while everybody is under it. This includes the main tank.
 
Just follow what the adds say, PBAE mez the mezzables...(kill last) Kill the snareables first(or last if you kite them) and stun the stunable ones Kill 2nd or first if you kite the snareables. Set up In the mushroom hut as posted earlier.
You don't totally avoid the knockback...it still lands but should push you against the tent if you set up right preventing much movement...then just splash / cure off the Gravity effect he casts and your golden.
 
Anybody tried killing in one of the tunnels instead of under the mushrooms to mitigate the knockback?

Noted that Allas says not timer on killing the 15 mushrooms but some here say 6-7 mins to kill 15. Anybody know for sure if there is a timer or not?
 
There is no alloted time; as long as you can keep track of the original 15 it'll spawn. /maphide npc /mapshow fungus patch -- that is, as long as you dont have new mobs auto-added to your map.