pop all the shrooms at once or kill as many in 6 min then pop remaining shroooms will pop the death bettle. Fyi shrooms corps camp so train them away then you have the fun at whipeing to the namer like me lol
Phase 1: Kill the ORIGINAL 15 fungus patches. They do respawn but those do not count; so you need to keep tract of the original 15.
Phase 2: Hail the elder to spawn the death beetle. It spawns in the center of the fungus patch. Despawns in 60 seconds if not aggro'd. Does not summon at 100%
Adds 90% -> every 15% afterwards. CC them is obvious
Kill all 15 shrooms in the allotted time (6-7mins?) then death beetle pops. As stated above, kill adds at 90% and every 15% afterwards. DB has some knockback and a couple debuffs, don't know info on them.
There is no alloted time; as long as you can keep track of the original 15 it'll spawn. /maphide npc /mapshow fungus patch -- that is, as long as you dont have new mobs auto-added to your map.
When DS gose off the tank gose to Shield in off hand and (I like to use it donno about anyone else) in the main hand I put Aged left eye of Xy...it had like 170 AC with 200 HP Rather nice main hand item that dosent able you to attack anything...aka no repost avoiding the 5 to 8K Damage Shield on the mob...best sugguestion I can offer for a counter for that.
You combine the crystalline water with the shrooms off the first 15 which can also be foraged to make the cures. Must be in resting mode.
Have everyone spam the cure on the beetle to get the DS off, as it will only waste it if it's curing the DS. It will not use it up if it's not on there.
Where does your raid setup? Get everybody to shrink and huddle under a mushroom tent looking think at the top of the hill near the named spawn tent will avoid the nockback and just tank n spank the adds and named while everybody is under it. This includes the main tank.
Just follow what the adds say, PBAE mez the mezzables...(kill last) Kill the snareables first(or last if you kite them) and stun the stunable ones Kill 2nd or first if you kite the snareables. Set up In the mushroom hut as posted earlier.
You don't totally avoid the knockback...it still lands but should push you against the tent if you set up right preventing much movement...then just splash / cure off the Gravity effect he casts and your golden.
There is no alloted time; as long as you can keep track of the original 15 it'll spawn. /maphide npc /mapshow fungus patch -- that is, as long as you dont have new mobs auto-added to your map.