EverQuest Sever Downtime - Wednesday, April 27, 2011

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All EverQuest Live Servers will be coming down on Wednesday, April 27, 2011 at 12:00 am US Pacific (US Pacifc-PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for maintenance. The servers are estimated to be unavailable for 9 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed..

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With the downtime tonight, substantial server side changes are coming to the way in which we apply updates to EverQuest. While most of these processes are invisible to you as players, these changes are being made to improve your play experience and we thought we'd let you know a little more about it.

For some time now we have been working on implementing a new update process that will allow us to speed up our internal patching processes reducing the amount of downtime associated with our patches and providing greater consistency and control over how files are sent to our servers and your clients. This will reduce the potential for issues to arise during these updates, and substantially reduce the amount of time we need to export files to our servers

At the same time we've also been working to expand our ability to apply hotfixes to our servers, this allows us more ability to make changes in the game world without having to bring the servers down altogether. The goal of these changes is to provide the greatest amount of time where EverQuest is fully available to all players while simultaneously being able to address issues that may arise more rapidly than before. While we still aren't able to hotfix everything, the hope is this will reduce the number of times we have to bring the servers down between our regular monthly updates.

These changes won't be dramatic at first; we'll be taking things slow to make sure everything is working exactly as it should. The new processes have been extensively tested, but anyone noticing any issues after the new update process goes live should please contact CS immediately. We're not expecting any difficulties, however if they do occur we'll work hard to remedy them as quickly as possible. We are excited about the capabilities these changes give us, and are looking forward to providing you more EverQuest with less downtime than ever before!
 
All EverQuest Live Servers will be coming down on Wednesday, April 27, 2011 at 12:00 am US Pacific (US Pacifc-PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for maintenance. The servers are estimated to be unavailable for 9 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed..


is the correct date and correct downtime, expect 9 hours.
 
Is it 4hrs or 9hrs?

The forums say 9hrs but eqplayers says 4hrs.
 
For some time now we have been working on implementing a new update process that will allow us to speed up our internal patching processes reducing the amount of downtime associated with our patches and providing greater consistency and control over how files are sent to our servers and your clients. This will reduce the potential for issues to arise during these updates, and substantially reduce the amount of time we need to export files to our servers.

This seems a bit worrying...?

-Marius
 
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For some time now we have been working on implementing a new update process that will allow us to speed up our internal patching processes reducing the amount of downtime associated with our patches and providing greater consistency and control over how files are sent to our servers and your clients. This will reduce the potential for issues to arise during these updates, and substantially reduce the amount of time we need to export files to our servers.

This seems a bit worrying...?

-Marius

Why? Doesn't seem like a big deal to me... Maybe a little more downtime for us, but that's it. I think by now they realize that killing mq is the same as killing eq
 
It's a big update, almost 300megs. As far as stream lining their release process....well, about damn time.

I always wondered why patches would take so long. I assumed it was to get the production databases in sync with their release databases. But the notes make it sound like they are sharing files. I'm not sure why they couldn't stage these prior to the patch and then do a quick cut over while everything is down (and provide a quick roll back scenario). Just seems odd.
 
Hrm, on top of the obvious new exe, I've noticed a LOT of .s3d files. If I'm not mistaken, those are new textures. Thoughts?