So I'm in understanding of the fact that the Emulator servers use log-based parsing to detect unreasonable character movements, such as player x warping from y to z location. But my question is.. does it work against speed hacking as well? I mean obviously if you cranked it up an unreasonable amount it would still trigger the warp detection, but do they have any way to detect if a player is moving at regular SoW speed without having SoW on?
Also, does using /gate trigger the warp detection?
Any feedback appreciated. I play on P99 server if that helps
Also, does using /gate trigger the warp detection?
Any feedback appreciated. I play on P99 server if that helps