bot.mac vs mq2bot vs _______
I've dropped support entirely for bot.mac and mq2bot will eventually do everything and more that bot.mac did. The only things missing really are full on pull support and buffing group members other than using group self buffs on yourself. im actually surprised so many people even use bot.mac considering the plugin is so much easier and does virtually the same thing with 0 setup. Maybe people are afraid because they think a plugin is hard? i dont know.
As I've said in the past, Pete, I didn't like the plugin because it lacked the fine grain control of the macro. I'd get into a fight with a trash mob and the wizard would unload every one of his AA on it like I normally scripted to wait to do on a named.
If the plugin INI allows me the same level control as the macro, I'll try it again. While ideal, the macro has a lot of issues that I can't fix.
I don't think the issue is difficulty of use of the plugin. Mq2melee is really simple, but there's very little true customization that can be done. I know what those familiar with mq2melee are thinking, many parameters can be customized to only trigger if you've got the % endurance, but what about this scenario: you're fighting and the MT dies and you need to quickly out-aggro someone who wasn't paying attention to their aggro building, or a mob gets loose and heads for a healer, or you're killing the final mob right before the big boss and you don't want to use AAs/skills that take 20+ minutes to refresh, even though this mob is also a named.
Individual customization is where many of us are at. With that in mind, pulling was the ability mq2bot doesn't/didn't do fully. That's the part I've really got the question about. To that end, I noticed something this morning. I've been running a couple separate groups and if a mob spawns and aggros someone in group 2, the puller for group 1, at least temporarily, ignores that mob. Now, that sounds like a good thing, but here comes the customization again....
If group 1 is helping group 2 and we want group 2 to get the kill credit, and both groups are assisting the puller in group 1, we need to NOT skip any mobs that are aggro'd on members on the Trusted list (with the possible exception if they're setup a few hundred feet away and both groups are farming an area --- think 3 people in 1 group split up to stop the spiders in behemoth event in PoI.
One idea I had was to set everyone up as puller with the pullcondition (SpawnCount[NPC radius X zradius Z]}==0 and set the assisted puller to a massive series of IFTHEN to cover all the options. One option was set everyone to puller if anything was within X/Z radius with assisttypes of 2, but I believe this would result in mobs getting passed over due to aggroing another group.
In the end, the only two things that matter to me is customization and consistency.
So my question, if the puller routine is skipping mobs that someone else has aggro'd, can this be turned off temporarily to see if that's what is causing the problems with pull consistency? If not, no one else is within a specific range except those on the trusted list, the temp ignore mobs should be cleared.