Map Changes FAQ
There seems to be some confusion about this change that was made on the April 17th patch and people are either failing to read it (more likely) or understand it (possible). So, in light of that, we're going to touch on it and leave it open for questions. Please read this carefully as anything you're going to ask is most likely already answered. Whether or not it's in terms you understand is another issue entirely.
Spawn Range
With the new changes, your client (you) recieves information from the server (Sony) about mobs when you are in a 600ish radius(it varies depending on who you talk to) thus in effort to reduce zone lag as only necessary data is sent as you are near that radius. As SKlug pointed out on the EQ Live boards, this was also to counteract certain hacks (please refer to our GK/ND stance on the forums as it's not open to discussion). What this breaks down to is you can no longer target mobs across the entire zone.
The only loophole we've found so far is that this distance radius only applies to the X-axis (horizontal for the directionally challenged) leaving the /zwarp (Z-axis) unabated by these changes. Take this information for what it's worth as while it does make checking PH's easier at this time I wouldn't recommend it.
What about my map!
We've had people asking if we can make some sort of plugin to fix this. Short answer is not yet, maybe never the way things are looking. The information for spawns being sent from the server is just that: serverside. We cannot force the hand of information from the server to give a zone full spawn information, so you will be limited to what's immidiately infront of you in the radius they have set.
On top of this, we have done some testing, and determined that spawn information is individually based, meaning people in your party will only see what is in their spawn range for information. We've tried having a party spread out feeding information back to the original camp and have no result.
All in all, unless Sony suddenly decides to reverse this patch (yeah right) this is how the new system is going to work. Don't hold your breath on any game breaking revolutionary plugin that will bring it back, as stated above the chances are slim to nil and right now leaning towards nil.
tl;dr for those with a short attention span:
-Map changes are permanent
-slim to nil (mostly nil) chance that a plugin will ever fix it
-Only effects x-axis, not z-axis
-Spawn information is individually based, not group
Thanks to the Devs and Wasted for helping me gather information for this post and revising it. Hopefully it clears up some confusion and answers some questions. While you are welcome to ask questions, the above is all the information readily available short of speculation based on testing.
- Changes have been made to the way the client is notified about other entities (players, NPCs, etc.) in the zone.
There seems to be some confusion about this change that was made on the April 17th patch and people are either failing to read it (more likely) or understand it (possible). So, in light of that, we're going to touch on it and leave it open for questions. Please read this carefully as anything you're going to ask is most likely already answered. Whether or not it's in terms you understand is another issue entirely.
Spawn Range
With the new changes, your client (you) recieves information from the server (Sony) about mobs when you are in a 600ish radius(it varies depending on who you talk to) thus in effort to reduce zone lag as only necessary data is sent as you are near that radius. As SKlug pointed out on the EQ Live boards, this was also to counteract certain hacks (please refer to our GK/ND stance on the forums as it's not open to discussion). What this breaks down to is you can no longer target mobs across the entire zone.
The only loophole we've found so far is that this distance radius only applies to the X-axis (horizontal for the directionally challenged) leaving the /zwarp (Z-axis) unabated by these changes. Take this information for what it's worth as while it does make checking PH's easier at this time I wouldn't recommend it.
What about my map!
We've had people asking if we can make some sort of plugin to fix this. Short answer is not yet, maybe never the way things are looking. The information for spawns being sent from the server is just that: serverside. We cannot force the hand of information from the server to give a zone full spawn information, so you will be limited to what's immidiately infront of you in the radius they have set.
On top of this, we have done some testing, and determined that spawn information is individually based, meaning people in your party will only see what is in their spawn range for information. We've tried having a party spread out feeding information back to the original camp and have no result.
All in all, unless Sony suddenly decides to reverse this patch (yeah right) this is how the new system is going to work. Don't hold your breath on any game breaking revolutionary plugin that will bring it back, as stated above the chances are slim to nil and right now leaning towards nil.
tl;dr for those with a short attention span:
-Map changes are permanent
-slim to nil (mostly nil) chance that a plugin will ever fix it
-Only effects x-axis, not z-axis
-Spawn information is individually based, not group
Thanks to the Devs and Wasted for helping me gather information for this post and revising it. Hopefully it clears up some confusion and answers some questions. While you are welcome to ask questions, the above is all the information readily available short of speculation based on testing.