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Is their a way to get items to show up a different color on map? So hard to see. Highlight doesn't seem to work on groundspawns.
Create a custom UI dir, or if you use one, you can copy the files from default. Either way, here are the files you would change for various parts:
1) cart01.tga through cart04.tga : These are the 4 parts of the map "background" that you see. The default is like the tan colored background that looks like a torn map at the edges.
2) EQUI_MapViewWnd.xml : This is what actually defines your map window, and all the pieces in it.
/item target /gank to pick up items and jsut cycle through the villages after that going through em havent got a relic yet though so might be a different trick to that.... hope this helps someone else
| aug.mac
| Orion949
| 15Mar11
|
| Before you run this, move to the very northern part of the zone or else your
| goint to target nothing but the forge.
Sub Main
:loop
/call pc_check
/itemtarget drop11507
/delay 1s
/gank
/delay 1s
/autoinventory
/delay 1s
/echo Got One!
/delay 10s
/goto :loop
Sub pc_check
:loop
/if (${SpawnCount[pc]} > 1) {
/echo Pausing until the zone is empty...
/delay 1m
/goto :loop
}
/return