Ok i was able to nail down why MeleeSticking was not working. When loading MQ2, if the UI did not load properly - pieces of the compile were not being acknowledged. I think it was timing on my part as i was loading everything at once. I now load MQ2 wait a few seconds and load EQ. All plugins...
Thanks for the catch.
Unfortunately That wasn't the issue either. I deleted the ini a few times over trying to get the generic settings to fire. I'm thinking maybe I'm having issues with moveutils... /stick works but i have to activate with every mob .
Its something simple I just know it...
Hello all,
Once again I log in and melee is not sticking for me. I have reverted to the most basic ini. Obviously i have read the wiki many times over.. I currently have /stick always activated to get the toon to move. I dont remember having to do this in the past. Melee stuck to the mob on...
not sticking on attack
Recently moving from lifetime to VIP I auto update MQ2 and lost stuff which is no problem as i have back ups to back ups. I went ahead and donated for the year subscription which i think is fair. Anyhow melee is not sticking on attack. I thought it was an .ini issue so i...
Just built a new box and I forget where to place the patchme in. Does this look correct?
Target:
"C:\Users\Public\Sony Online Entertainment\Installed Games\EverQuest\eqgame.exe\patchme"
Nevermind I decided to use EQlauncher again
Melee for a 100 Paladin
Hello all,
So i resurrected my Paladin again just for fun because my Mage is maxed. I pulled the Pally to 100 via double xp weekend and partisan tasks. He has 4k+ plus AA's and has gear :) 100k plus HP, 10.5k AC. Now I want to put him to use. He will stand toe to toe...
I run a level 100 wiz, bard, Mage fully raid geared with earth pet, Merc-healer, wiz, wiz.
I box most anything, even instances just pop Merc healer until warning goes off :)
Ps. I dropped my shammy and added bard about 6 moths ago.
Getting regular xp in this task is simple. Its getting AA's that is a chore. Ive been doing the math and trying to figure out how to keep the level 95 tank in the mix. The mobs at the CPU are actually lower level than the rest of the zone..
75 to 79 task has level 72 mobs at the CPU
Going to...
Yeah somehow i deleted the station launcher. It must have been a long night when i did it. I cant remember doing it. LOL The only fix was to re download the game and some sleep.
Im still not getting my toons to target using the code below. It has always worked in the past. Any help would be appreciated.
Settings:
AllowMQ2Target=1
/mqtarget tar 0
/mqtarget map 0
/mq2moveutils loaded
Sub GetTarget
/doevents
/declare SpawnTimer int local
/declare...
Setting the range to infinite should not be the answer. you should be able to control how far away you can target with this setup.
So:
/mqrange tar 6000
/mqrange map 6000
should allow you to target...
Well what was the problem? I'm trying to run the simple pull macro. The toon ignores all mobs. Unless i manually target the mob. I'm sure its something simple I'm missing.
Any ideas?
/mqrange tar 6000
/mqrange map 6000
/mq2moveutils loaded
AllowMQ2Target=1
MQ2TargetRange=600
MQ2MapRange=600