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Wouldn't it be cheaper if we made our own lower level (less than IX) haste, healing and health potions than buying from vendor? I'd like to see the lower level hastes esp as someone is asking me for them. Vendor bought haste V is 5 pp each.
Ok, haven't had time in a few days to look at this macro, but I've now reserved time for it and made some improvements.
Villageidiot did a superb job on this macro, I just felt the need to improve upon it slightly.
I have not implemented the "Fast Heal/Clarity/Haste/Heal over Time" potions yet, but what I have done is the following:
1) Corrected spelling inconsistencies. (Wolf II,III,IV,V)
2) Added a global declare of "ContainerType" so it does not need to be altered in the combine sub.
(This is the only declare variable that needs to be set/altered in the macro for your specific container type usage)
3) Added a "/face nolook" then small delay to each of the the subs that target and move to a NPC for item purchase.
This was done to make it seem a tad less automated than what it was doing (immediate move to the NPC).
4) Added a small autoinventory loop to ensure cursor item is handled in case of lag.
5) Added events to handle combine makes, combine fails, skillups, out of materials ...
and a brief report of each on macro end.
6) Added code to close the tradeskill container when done.
7) Corrected issue where macro would report a potion made even if we didn't actually make a potion
(due to being out of materials).
8) Cleaned up alignment and blocking of subs to make it easier to handle.
I will get around to the additional potions as soon as I can.. and already have a plan for including higher
level potion combines (conditional code to check for the required farmed material for each potion).
Enjoy this update.... more to come.
Feedback welcome, keep the flames to yourself... lol
Update: After i finally got around to looking at the recipe list for "Fast Heal/Clarity/Haste/Heal over Time" potions, i realized that every one of these recipes above level 1 requires a farmed item. So i will have to implement the conditional code anyway to get these potions to work... so it may take a little time for me to hash it all out / test them all on my shammy.
Skinspikes 1 recipe is there at level 1 alchemy fyi.
DUH I just down loaded trees' version I didn't have the Great Evil One's new buy.inc and common.inc files in my main macro folder.
http://www.mmobugs.com/forums/145262-post164.html
They were in /macro/common/ once I copied them over it started right up I am testing it now,
Level 62 shammy.
Alchemy 1/300
Medicine bag inv slot 8
No Alchemy aas
No Geerlock or trophy
Error message everytime i run macro
/varset failed, variable Combine_Count not found
line 711 /varset Combine_Count
line 88 /call combine
/mac potions spikes1 60 got me to 31 alchemy. attempts 60 made 34 Failed 26 Ratio 56% Skillups *(60)* ???
/mac potions spikes2 60 got me to 52 alchemy. attempts 60 made 40 Failed 20 Ratio 66% Skillups *(42)* ???
1st attempt /mac potions spikes3 60 Bought everything ok My Medicine bag happened to be open requesting recipes CTD
2nd attempt /mac potions spikes3 60 got me to 71 alchemy. attempts 60 made 25 Failed 35 Ratio 41% Skillups *(38)* ???
2nd attempt /mac potions spikes3 40 got me to 79 alchemy. attempts 40 made 28 Failed 12 Ratio 69% Skillups *(16)* ???
/mac potions spikes4 100 got me to 106 alchemy. attempts 100 made 59 Failed 41 Ratio 69% Skillups *(54)* ???
/mac potions spikes5 100 got me to 132 alchemy. attempts 100 made 65 Failed 35 Ratio 64% Skillups *(52)* ???
added /declare Combine_Count int outer 0 fixed the error above
/mac potions spikes5 100 got me to 142 alchemy. attempts 100 made 84 Failed 16 Ratio 83% Skillups *(20)* ???
/mac potions spikes6 100 got me to 154 alchemy. attempts 100 made 67 Failed 33 Ratio 66% Skillups *(24)* ???
/mac potions spikes6 100 got me to 171 alchemy. attempts 100 made 80 Failed 20 Ratio 79% Skillups *(34)* ???
/mac potions spikes6 100 got me to 177 alchemy. attempts 60 made 57 Failed 3 Ratio 94% Skillups *(12)* ???
Seems to works fine might want to put a check at the beginning to see if the alchemy bag and close it to prevent the CTD and not sure why your skill up event is counting twice. Other than that worked good.
Can someone test the update for me?
how do you go past 177 with this macro?
how do you go past 177 with this macro?
It is not intended as a skill up macro .. but rather to make potions you may need for lower levels fast.
I am almost done with the modifications to it to make high trivial stuff ... and will be posting that soon... but i needed the general feedback if its working good as is.
how do you go past 177 with this macro?
It is not intended as a skill up macro .. but rather to make potions you may need for lower levels fast.
I am almost done with the modifications to it to make high trivial stuff ... and will be posting that soon... but i needed the general feedback if its working good as is.
Really love this macro big timer saver, however I am just struggling hardcore getting it to work completely.
Ive been trying to make gate potions. At first I would get a CTD after it bought the mats and was trying to get the recipe going. Tried bags open bags closed blah blah.
So did some research, hit the net, other forums ect, and then finally downloaded all the newest versions of the supporting files and the macro I believe. Then tonight I tried again....
However now after it buys the last component (Heliotrope) It says
Could not find: (NULL), ending macro.
Any idea whats going on, or what I'm doing wrong? I would really really love to be able to save my wrists some carpal tunnel from the 1000s of gate pots I make a month.
However now after it buys the last component (Heliotrope) It says
Could not find: (NULL), ending macro.