Saving Jacyll (Bixie Warfront)

Blujahz

Your spell fizzled!
Joined
Feb 9, 2007
Messages
553
Reaction score
1
Points
0
Bixie Warfront is the most challenging raid in the current expansion, so it should have its own topic.

Can anyone offer advice on this one, especially on how you handle the drum mechanic. Thanks.
 
Last edited:
melee drums for first phase with priest drum to cure the spell slow each time

caster drum second phase with hybrid to dispel DS on named when working on that one

melee drums for final phase with hybrid to dispel the huge heal the lieutenants and general get, I think maybe there is a spell or two which a priest drum may be good to hit once or twice to smooth stuff out


I think that's how we do it, I manage to skip out on having to click drums :p
 
We went with Healer Drums on First phase to get rid of the dot.

Hybrid Drum on the second phase to get rid of the rune.

Healers and Hybrids on the third phase each watching for their own cue. Healers get rid of the dot, Hybrids get rid of the regen.

6 tanks each assigned an add (can use position or /xtar # for 2-7). Warrior on named. Kite any mobs you cant straight up tank as you kill down to just the named.

When its almost dead the 6 tanks get back in place.

Repeat kill adds kite named. No drum clicks till on just the named.

When Named is almost dead clear the entry area and have 3 tanks set hotkeys to target the lieutenants and one to grab the named. Kite the named till the 3 adds are dead.

Bring in named take him to 75% kill adds. Take him to 50% kill adds.

After that it depends on your DPS. Can go full burn about 35% and just offtank the adds that pop at 25% or can stop and kill them. With a decent full burn going named should be under 10% and dropping fast by the time the 25% wave actually pops.

They despawn when named dies.
 
Last edited:
Thanks for the helpful info. Do you keep the clickers up at the drum, or do they run up and down the ramps each time it is their turn to click?
 
You don't need to have 1 single type of drum aura going at a time, first phase you can cure with priest then ~1 tick later melee drum aura to make them easy to dps etc then when the dot goes off again (it's timed cast) you cure it then switch back to melee repeat
 
true but each one has a down side to it. We just find it easy to run one song on first 2 phases. We usually leave healers up top when they are clicking. Found if tanks stay near the middle of the room they can get group heals from above. Mellee sometimes run up and down but they need to be up top in advance and ready to click.

You really do not want to miss a click. Especially on the last wave where they start to regen 5 million hps per tick if mellee fail to click