Rubak raid Time and Tides.

Borneal

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Still working on this one. What I do know is you have 6 named to tank and a stream of hadal zealots to kill before they reach the water and some templars to mezz/kill.

The named all have some nasty AEs and summon the tornados on people. You can move away from the raid when you get the emote (A whirlpool begins to form around you) to avoid the tornado being on top of the raid. Tide begins to turn means short range AE inc from the named.

If you move more than 50 feet from a named and your number one on aggro he will nuke, stun and dot (20K per tick) you. If warriors use the undivided attention line the clerics healing them can get the stun. The templars have the same ability.

Kill the named down to 1. (the big named jumps bodies like in the group one) kill the templars loot the items. Need 9 need to click them all at once then kill 15 zealots for the win.

We found best to pull 2 priests to each of the 3 lower arms off the ramp. Put one priest at one end and the other at the other end. Turn them so tanks back is to the clerics. You can get the range just right so that the clerics do not get stunned but spamming of group heals hits both tanks. Once first 2 are dead kill one on each of the other arms to take the healing burden off. The named will remove all debuffs on him self throughout. There is an emote so he can be reslowed.

If a Zealot reaches the water a new high priest pops.

Templars are mezzable and one group can start killing them early on to keep the number down and start getting the clickies.
 
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Any updates you can share with us? My guild is still struggling with this raid.
 
We can still have trouble here but have won it several times now.

We pull 2 into each of the first 3 arms. One at the back and one out front Tanks with their backs to the clerics between them.. If you get the spacing right and the clerics stand in the middle between the tanks their group heals will hit both and they will be out of range of the stuns.

We Start killing at the bottom where you zone in. Kill the one at the back then the one out at the front. We have all our Necros start on the first mob in the second tunnel. By the time we get the first 2 dead that one is beat up alot. Then we move up and kill the one at the outside of the third tunnel. Then back down to kill the last one in the second tunnel. This leaves the named up in the third tunnel and isolated off.

I forget the order but the named always moves between priests in the same order. We find it best to constantly kill the named. That way people are around to redebuff him.

So our first 3 groups are 2 tanks (warrior or SK or Paladin) 1 Paladin, 2 clerics (can replace one with a Druid) 1 Backup tank. The spare paladin stays with the clerics to group heal.

We set one group with 1 ranger, 2 beastlords 2 wizards and a healer working on killing the zealots. Zealots can never reach the water. They need to holler if they are falling behind and any other wizards help nuke down the extra Zealots.

1 group with Cleric, SK, 1 or 2 enchanters DPS to fill. Chanters start mezzing templars as soon as they pop and punt them down to the NE side of the pearl down on that flat area. As soon as the first priest is dead this group starts fully focusing on templars. SK keeps them all aggroed and tanks them as they kill them one by one. Sometimes we have them start killing right off sometimes we wait till one priest is dead to get this groups DPS on the priest. Goal here is to keep up so there are only 2 or 3 templars mezzed at a time. Also means when the 5th priest is dead you should have a nice pile of dead templars.

Loot is called. Everybody loots an amulet off the templars and runs up and targets the named. Once 11 (takes 9 I do a few extra) have been looted and all are up near the named with him targeted, you count down and call to click them. Everybody with an amulet clicks it immediately. Must get 9 clicks in 5 or 10 seconds.

After that all DPS focuses on killing the stream of Zealots that will pop in the first 3 tunnels. Tunnel 1 priority since its the shortest path to the water. If any reach the water you get another high priest and have to kill it and kill templars to get more amulets and repeat.

If none of the zealots reach the water the named goes inactive there is some yada yada script and you win.

Biggest keys are getting a few priests dead fast so the healers in that tank group can spot heal the other tanks. If you can get 4 dead from there it should be easy. Only thing that can mess it up is if templars are not getting mezzed and start killing people.

Last point. All must have levitate. If anybody dies they do not move till they get levitate. If anybody dips so much as a toe in the water you get a snake add that must be killed instantly. They can quickly kill off your DPS and healing. There is no reason to ever get a snake.

Anybody that gets the whirlpool emote runs to the SW side of the pearl if they are in tunnel 1 or 2. If at tunnel 3 run up the spiral away till the tornado pops and dissipates. Missed emotes will kill off alot of people.

Generally if a cleric gets an emote its best for them to just stay where they are and heal through it.

This is a tanking and healing check. If you do not have 6 solid tanks (with a few backups) and 6 cleric that can forget what they think they know about healing and just spam the crap out of their group heals till one of the groups mobs is dead you are probably going to wipe. We have some excellent cleric and they cannot keep up trying to cast regular heals on 2 tanks. but spamming group heals works. Then using shield clicks etc to help out. Paladin group heals can help alot and the paladin can spot heal the tanks as well. The healers with the DPS should be spot healing the tanks around them also.


Temple is all about the emotes and book handling. This is about tanking and healing. Together they get you ready for COB and pillars where you need amazing healing and people hitting emotes.
 
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Thanks very much for this helpful information!
 
does anyone know if there IS a KILL ORDER of the HP s on this event? and the best positiong and group make up of templar and zealot groups? any info is much appreciate feel we are close on this event but missing something
 
I think different guilds use different kill orders, so it seems there is some flexibility there.

For templar group, it's best with a SK, druid, 2-3 enchanters. Have SK aggro templars and bring them to a spot near the pearl where enc AE mez-lock them. When there are 6 mobs in the first spot, switch to a new spot. Kill mezzed mobs when you have only 1 or 2 priests left.

For zealot group, use full caster group (wiz mage) with druid & bard. They keep the zealots from reaching the water. Have one of the enchanters from the templar group stand on the path before the water and Lurch any zealots that get close, give nukers more time to kill it.
 
We kill the priest in a set order simple to always be killing the named. He always moves through the priests in the same order. This is also a good kick in the ass for our DPS as they know they are slacking off if the named moves on to the next priest before one is killed.

The benefit is that since he debuffs himself you always have the raid at him to redo the debuffs when he cures them.


I dont remember them all but the first one is always the priest around 5 oclock around the pearl. Second is always the one at around 1030 1100 oclock.