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Maybe there is something already, if so I have not seen it. If there is something available, please point me in the right direction!
I'd like a plugin which would provide a TLO for quests
That'd be a list of the quests you are on, and accessed either by
Quest [1] .TimeLeft
or
Quest[A Rising Storm].Zone
and maybe even
Quest[A Rising Storm].Remove
and then
Quest[A Rising Storm].Progress[1].Objective - the task objective text (hail bob or whatever)
and
Quest[A Rising Storm].Progress[1].Status - this is the ##/## or Done bit.
I can do some of this using the UI, but the UI wants the task to be selected in order that the lower pane (progression) is available. This would mean something repeatedly selecting the tasks in the top pane, which isn't really very good, and so I'm thinking it needs memory access instead.
Some example use cases are
* let macros track the status of multiple quest stages on multiple quests, for example on loot quests, the toon could loot the quest item only if it needs more.
* HUD UI using the same info to display say several current quests and their active but incomplete steps. eg.
Quest 1
1/5 - This step
2 /10 - That step
Quest 2
0/1 - Do This
Quest 3
10/20 - Kill blah
20/40 - Say Sorry to blah parents
and so on.
I'd like a plugin which would provide a TLO for quests
That'd be a list of the quests you are on, and accessed either by
Quest [1] .TimeLeft
or
Quest[A Rising Storm].Zone
and maybe even
Quest[A Rising Storm].Remove
and then
Quest[A Rising Storm].Progress[1].Objective - the task objective text (hail bob or whatever)
and
Quest[A Rising Storm].Progress[1].Status - this is the ##/## or Done bit.
I can do some of this using the UI, but the UI wants the task to be selected in order that the lower pane (progression) is available. This would mean something repeatedly selecting the tasks in the top pane, which isn't really very good, and so I'm thinking it needs memory access instead.
Some example use cases are
* let macros track the status of multiple quest stages on multiple quests, for example on loot quests, the toon could loot the quest item only if it needs more.
* HUD UI using the same info to display say several current quests and their active but incomplete steps. eg.
Quest 1
1/5 - This step
2 /10 - That step
Quest 2
0/1 - Do This
Quest 3
10/20 - Kill blah
20/40 - Say Sorry to blah parents
and so on.