patch INC

Darkon

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All EverQuest Live Servers will be coming down on Wednesday, January 11, 2012 at 3:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
 
Political Favors sploit fix inc Im sure.
 
*** Highlights ***
- Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.
- The achievement "Master of Alaris" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.
- Players who participated in Beta can now Claim their reward!

*** Items ***
- Vyer's Stud is now usable by beastlords.
- Prescient Fleeting Quiver now has 39% haste.
- Rustic Coat of Carnage and Modest Warmonger Coat now have Sundering Discipline Quickening.
- Rustic Coat of the Assassin and Modest Carnifex Coat now have Eradicator Discipline Quickening.
- Empowered Trophies now have their intended graphics.
- The Token of Fanfare should now be far less intrusive.

*** Tradeskills ***
- Some tradeskilled ornamentations were showing the incorrect icons. These have been fixed.
- Soloist Ascension Sleeve Seal of the Warchief now correctly has String Resonance.

*** Quests & Events ***
- Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward if it has not been maxed. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.

*** Spells ***
- Scent of Terris should now correctly modify corruption resists instead of counters.

*** NPC ***
- Krongar the Enrager may now appear after killing Rallosian defectors in the Valley of Lunanyn.
- Prowlers in Beasts' Domain will no longer remain in the same spot where they lose agro.

*** AA ***
- Origin is now auto-granted at level 5 to all players. The reuse time has been lowered to 18 minutes.
- Hastened Origin has been refunded, as it is no longer relevant.

*** Achievements ***
- The achievement "Master of Alaris" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.
- The achievement "Make Haste" for the mission "Secrets of the Stones" now requires the fragment delivery within 15 minutes, as intended, rather than 8 minutes.
- Fixed a bug that would prevent the completion of the "Pillars of Success" achievement during the mission "The Growing Threat."

*** Progression Servers ***
- Sooty Fine Runic Papyrus is now dropping on progression servers.
- Unfired Shade Summoning Figurine and Shade Summoning Figurine, for the quest "Vampyre Troubles," can now be combined on progression servers.

*** Miscellaneous ***
- Changed the default window size for EQ on a fresh install to default to the current desktop resolution.
- Made a change to prevent out-of-memory crashes on 64-bit systems. On 64-bit operating systems, EverQuest will now use 4GB of address space instead of only 2GB.
- Changed the default display for chat filters to automatically hide SPAM marked messages.

*** UI ***
- Added the ability to tint any control a certain color from the UI XML. The new property is called BackgroundTextureTint.
- Converted the button tinting from the "Buy Slot" button in the Mercenary window to use the new tinting option.
- Changed -
EQUI_MercenaryManageWnd.xml
SIDL.xml

*** Previously Updated ***
- Corrected a flag that was hiding Veil of Alaris type 3 augment spells on live servers.
- Corrected a bug that was causing players to fall through the world in the air maze portion of the East Sepulcher of Order.
- Sarith City - Rebel Assault - Experience for most opponents in the mission has been reduced.
- Sarith City - Rebel Assault - Riago Barthes no longer summons extra sets of NPCs when spam-hailed.
- Resplendent Temple - Two Sides of the Stone - The raid should now reset properly during the second phase.
- Resplendent Temple - Two Sides of the Stone - Vision of Splendor should no longer heal itself during the second phase if all players manage to remove the spell "Filth" within the time limit.
- Resplendent Temple - Two Sides of the Stone - The split portions of the event (Shadow/Vision) should now reset the raid if they are idle for more than 5 seconds after being aggroed.
- Quests - Frostfell - The "a hungry predator" mobs will now return to their spawn points when idle.

- The EverQuest Team



Everyone gets gate at level 5!
 
Everyone gets gate at level 5!

AKA...

GM: Whoops, Boss looks like we banned 99% of the player base because they were using /Gate...

Boss: Better make that an unnecessary hack then.

Obviously exaggerated, but you get the idea...
 
Notice the merc upgrades on test were reverted back. Now we have to do ridiculously long quests to get more slots for broken mercs.
 
*** AA ***
- Origin is now auto-granted at level 5 to all players. The reuse time has been lowered to 18 minutes.
- Hastened Origin has been refunded, as it is no longer relevant.

What I dont get is why do they just refund Hastened Origin and not the original purchase of the AA since its FREE now. How does that make sense?
 
Merc

You Realize that they didn't patch / fix the mercs like they said they would?( in the test notes they said they were fixing it for sure, etc etc blah blah but didnt make it to the main patch...;( ) They are still broken... lol

I mean people say they dont have issues with mercs but.. when you have 2 healer mercs in a group.. and u got every spell blocked but the light line and they wait till damn near 50% to start casting heal ur dead by then.. and then how it takes them 5 seconds just to even think about casting it again.. I miss the old mercs that use to spam heal and go OOM... Atleast they healed, right? Now my 100k/9k buffed warrior dies to t4 nameds because the healer merc cant even keep a tank alive. I can solo heal it with a shammy most times but when i box more then 4 i put tank outa group with his own healer merc cuz my friend also box's 2/3 and i spot heal with shammy and yet do more heals then the merc itself and thats just counting the heals on the MT and not the shammys group..... does anyone else have issues like this? I know half of luclin server does and i've seen many post's about it before on other sites n here.. Any idea why they have not fixed them yet when they are killing the game more then their retarted idea of banning hackers that cause no harm to eq?
 
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You Realize that they didn't patch / fix the mercs like they said they would?( in the test notes they said they were fixing it for sure, etc etc blah blah but didnt make it to the main patch...;( ) They are still broken... lol

I mean people say they dont have issues with mercs but.. when you have 2 healer mercs in a group.. and u got every spell blocked but the light line and they wait till damn near 50% to start casting heal ur dead by then.. and then how it takes them 5 seconds just to even think about casting it again.. I miss the old mercs that use to spam heal and go OOM... Atleast they healed, right? Now my 100k/9k buffed warrior dies to t4 nameds because the healer merc cant even keep a tank alive. I can solo heal it with a shammy most times but when i box more then 4 i put tank outa group with his own healer merc cuz my friend also box's 2/3 and i spot heal with shammy and yet do more heals then the merc itself and thats just counting the heals on the MT and not the shammys group..... does anyone else have issues like this? I know half of luclin server does and i've seen many post's about it before on other sites n here.. Any idea why they have not fixed them yet when they are killing the game more then their retarted idea of banning hackers that cause no harm to eq?

MY SUGGESTION;

MAKE A REAL CLERIC and us DEV program http://www.mmobugs.com/forums/everq...ot-v1-30-final-beta-updated-08-08-2009-a.html and play EQ in true fashion!!!

I too think merc need fixing and they ( SOE ) did a poor job ( as usual) fixing shit. So i work around them with the healers they provide iin game.

my crew;
SK
SHAMAN
CLERIC
MAGE
NECRO OR MONK
BST OR RANGER

* i have DEV program running on all cept monk who i manually control.
 
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