T Tribunalite I ask a lot of questions! Joined Apr 23, 2006 Messages 286 Reaction score 4 Points 18 Location USA Feb 28, 2013 #1 I made a bard to PL up for pulling - when I try to /twist 1 2 3, the song stops immediately. Going through loads of forums searches, I can't seem to tell what I'm doing wrong. /melody works, but loves to stop after 1-2 rounds.
I made a bard to PL up for pulling - when I try to /twist 1 2 3, the song stops immediately. Going through loads of forums searches, I can't seem to tell what I'm doing wrong. /melody works, but loves to stop after 1-2 rounds.
Dealings Well-known member Joined Jul 14, 2006 Messages 3,148 Reaction score 113 Points 63 Feb 28, 2013 #2 works flawless for me and has for ever maybe if you provide more info the mystery can be solved what songs whats skill at is plugin loaded etc etc etc Last edited: Feb 28, 2013
works flawless for me and has for ever maybe if you provide more info the mystery can be solved what songs whats skill at is plugin loaded etc etc etc
T Tribunalite I ask a lot of questions! Joined Apr 23, 2006 Messages 286 Reaction score 4 Points 18 Location USA Feb 28, 2013 #3 More info Truly base MMO load - nothing outside of required plugins (MMOBugs.dll, MQMain.dll, etc.) + mq2cast, mq2melee, mq2twist. Doesn't matter which song - as long as mq2melee is not /melee off, no twists work. /melee beta=1 / on enabled. I've read that I could use bard macros, but for a simple 2-song twist, it's kinda silly.
More info Truly base MMO load - nothing outside of required plugins (MMOBugs.dll, MQMain.dll, etc.) + mq2cast, mq2melee, mq2twist. Doesn't matter which song - as long as mq2melee is not /melee off, no twists work. /melee beta=1 / on enabled. I've read that I could use bard macros, but for a simple 2-song twist, it's kinda silly.
Dealings Well-known member Joined Jul 14, 2006 Messages 3,148 Reaction score 113 Points 63 Feb 28, 2013 #4 again I as well as probably everyone else thats using the current compile is using it flawlessly so its not the compile so again song line up skill in that song instruments or mods are there correct?
again I as well as probably everyone else thats using the current compile is using it flawlessly so its not the compile so again song line up skill in that song instruments or mods are there correct?
T Tribunalite I ask a lot of questions! Joined Apr 23, 2006 Messages 286 Reaction score 4 Points 18 Location USA Feb 28, 2013 #5 Gem1 = Katta's Song of Sword Dancing (max skill) Gem2 = Rizlona's Fire (max skill) Gem3 = Verses of Victory (max skill) MQMelee just has: melee=1 aggro=1 facing=1 1 downshit for HP check to pot Same issue if 0 downshits
Gem1 = Katta's Song of Sword Dancing (max skill) Gem2 = Rizlona's Fire (max skill) Gem3 = Verses of Victory (max skill) MQMelee just has: melee=1 aggro=1 facing=1 1 downshit for HP check to pot Same issue if 0 downshits
T Tribunalite I ask a lot of questions! Joined Apr 23, 2006 Messages 286 Reaction score 4 Points 18 Location USA Feb 28, 2013 #6 If there were a TLO for IsCasting, I could just down/holyshit it to restart the /melody instead of using a separate plugin.
If there were a TLO for IsCasting, I could just down/holyshit it to restart the /melody instead of using a separate plugin.
T Tribunalite I ask a lot of questions! Joined Apr 23, 2006 Messages 286 Reaction score 4 Points 18 Location USA Feb 28, 2013 #7 FIXED (and works well) holyshit0=/if (${Me.Casting.ID}==NULL) /docommand /melody 1, 2, 3
PeteSampras Your UI is fucking you. Stop using it. Joined Dec 12, 2007 Messages 3,956 Reaction score 49 Points 38 Mar 1, 2013 #8 melee beta=on is what is causing your issue. i poke htw about it every time someone mentions it. DO NOT USE BETA FOR ANY REASON
melee beta=on is what is causing your issue. i poke htw about it every time someone mentions it. DO NOT USE BETA FOR ANY REASON