MQ2Melee RoF disc ID's

wwarwolf911

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When will the new skills be added to melee?

Code:
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [5225=TRUE (Throw Stone)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [28002=FALSE (Reprieve Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [28001=FALSE (Reprieve Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [28000=TRUE (Reprieve)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29251=FALSE (Daggerstrike Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29250=TRUE (Daggerstrike Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29245=FALSE (Onslaught Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29244=TRUE (Onslaught Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29227=FALSE (Energetic Dagger-Strike Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29226=TRUE (Energetic Dagger-Strike Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29230=FALSE (Lacerate Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29229=TRUE (Lacerate Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [28011=FALSE (Weapon Bond Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [28010=TRUE (Weapon Bond Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [8001=TRUE (Thief's Eyes)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29242=FALSE (Pinpoint Liabilities Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29241=TRUE (Pinpoint Liabilities Rk. II)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29212=FALSE (Jugular Gash Rk. III)]
Rogue - [2012/12/04 19:57:15] MQ2Melee::CACheck [29211=TRUE (Jugular Gash Rk. II)]
Rogue - [2012/12/04 19:57:15] Plugin 'mq2melee' loaded.

still using 91-95 skills
 
Last edited:
When you give me the info needed, e.g., name, what 'line-up' it goes with (mq2melee option) - if not obvious. The ID numbers for AA's, shown via the /aa info XXX command in game, or disc ID's.

You know. The usual.

htw
 
2 monk items

these are the 2 most important monk melee items IMO!

under melee settings, you have:

defer=

this should be upgraded to fire forestall death.

35077 Forestall Death
35078 Forestall Death Rk. II
35079 Forestall Death Rk. III

synergy=

this should be upgraded to fire shadewalker's synergy

35043 Shadewalker's Synergy
35044 Shadewalker's Synergy Rk. II
35045 Shadewalker's Synergy Rk. III
 
Code:
Name=Banestrike
Number=15073
Type=4
MyReuseTime=60
Spell=Banestrike
Spell_ID=37668
Rank=0
MaxRank=1
Gem=alt
Slot[1]=Summon Pets: SumBaneSpirit x1 for 10sec
Description=This ability when activated allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying.

Warrior.
Code:
Name=Armor of Stalwart Runes
Level=96
Cost=0
Upkeep=70
Target=Self
TargetType=Self
Duration=0:01:00
Reuse=0:10:00
DurationSeconds=60s
Gem=disc
Slot[1]=Add Proc: 'Stalwart Rune Effect' id: 34012
Name=Krondal's Roar
Level=96
Cost=546
Upkeep=0
Target=Other
TargetType=Single
Duration=0:00:30
Reuse=0:00:30
DurationSeconds=30s
Gem=disc
Slot[2]=Increase Hate by 3047pct
Name=Rest
Level=96
Cost=25
Upkeep=1
Target=Self
TargetType=Self
Duration=0:00:54
Reuse=0:01:30
DurationSeconds=54s
Gem=disc
Slot[1]=Increase Endurance by 1546 per tick
Slot[3]=Cap Endu at 21pct

I only have 96 ATM, i hope thats all the info you need :)
 
these are the 2 most important monk melee items IMO!

under melee settings, you have:

defer=

this should be upgraded to fire forestall death.

35077 Forestall Death
35078 Forestall Death Rk. II
35079 Forestall Death Rk. III

synergy=

this should be upgraded to fire shadewalker's synergy

35043 Shadewalker's Synergy
35044 Shadewalker's Synergy Rk. II
35045 Shadewalker's Synergy Rk. III
Added forestall death. Shadewalkers is already in, since yesterday's release.

htw
 
Code:
Name=Banestrike
Number=15073
Type=4
MyReuseTime=60
Spell=Banestrike
Spell_ID=37668
Rank=0
MaxRank=1
Gem=alt
Slot[1]=Summon Pets: SumBaneSpirit x1 for 10sec
Description=This ability when activated allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying.

Warrior.
Code:
Name=Armor of Stalwart Runes
Level=96
Cost=0
Upkeep=70
Target=Self
TargetType=Self
Duration=0:01:00
Reuse=0:10:00
DurationSeconds=60s
Gem=disc
Slot[1]=Add Proc: 'Stalwart Rune Effect' id: 34012
Name=Krondal's Roar
Level=96
Cost=546
Upkeep=0
Target=Other
TargetType=Single
Duration=0:00:30
Reuse=0:00:30
DurationSeconds=30s
Gem=disc
Slot[2]=Increase Hate by 3047pct
Name=Rest
Level=96
Cost=25
Upkeep=1
Target=Self
TargetType=Self
Duration=0:00:54
Reuse=0:01:30
DurationSeconds=54s
Gem=disc
Slot[1]=Increase Endurance by 1546 per tick
Slot[3]=Cap Endu at 21pct

I only have 96 ATM, i hope thats all the info you need :)
kkthnx, do any of those 3 discs go with an existing line-up, or are they all to be coded as new options?

For banestrike AA, what are the conditions for firing it off in combat? Does it just need to be ready, or are their other conditions?

htw
 
Sorry, banestrike has a 1minute recast, and only works on mobs you have slain a hell of a lot of. You get a resist message otherwise.
Thos are all upgrades. Rest is Reprieve, the end regen, Krondal's Roar is the agro (roar) upgrade and Armor of the Stawart is upgrade to, uhh, im not in game atm, so i shall get back to you on that!
 
Rogue Updates
ID- Rank 1, 2, 3

Stunning
Code:
ID 35251, 35252, 35253
Disc24_Name=Beset
Disc24_Level=96
Disc24_Cost=914
Disc24_Upkeep=0
Disc24_Target=Other
Disc24_TargetType=Single
Disc24_Duration=0:00:00
Disc24_Reuse=0:00:30
Disc24_DurationSeconds=0s
Disc24_Gem=disc
Disc24_Slot[1]=Stun(5.0 sec/100)

Respite (Can we consider changing these names?) Endurance=20
Pal, Rng, Shd, Bst, Mnk, Rog, War, Ber get this
Code:
ID: 34000, 34001, 34002
Disc66_Name=Rest
Disc66_Level=96
Disc66_Cost=25
Disc66_Upkeep=1
Disc66_Target=Self
Disc66_TargetType=Self
Disc66_Duration=0:00:54
Disc66_Reuse=0:01:30
Disc66_DurationSeconds=54s
Disc66_Gem=disc
Disc66_Slot[1]=Increase Endurance by 1546 per tick
Disc66_Slot[3]=Cap Endu at 21pct

Afiliation (Change this name to WeaponProc - All these lines are Weapon Afliliation, Weapon Bond, Weapon Covenant ect)
war & rog get this
Code:
ID: 34006, 34007, 34008
Disc41_Name=Weapon Covenant
Disc41_Level=97
Disc41_Cost=182
Disc41_Upkeep=50
Disc41_Target=Self
Disc41_TargetType=Self
Disc41_Duration=0:00:18
Disc41_Reuse=0:30:00
Disc41_DurationSeconds=18s
Disc41_Gem=disc
Disc41_Slot[1]=Increase Proc Modifier by 376pct

NEW
Indiscernible Discipline

Name Idea:
Jolt=70 (make this read your aggro from aggor meter, if it is above a certain number, then you fire this disc. If this can't be done just make it on/off option, it's a 10min disc)

Code:
ID: 35266, 35267, 35268
Disc60_Name=Indiscernible Discipline
Disc60_Level=97
Disc60_Cost=0
Disc60_Upkeep=35
Disc60_Target=Self
Disc60_TargetType=Self
Disc60_Duration=0:00:30
Disc60_Reuse=0:10:00
Disc60_DurationSeconds=30s
Disc60_Gem=disc
Disc60_Slot[1]=Add Proc: 'Indiscernible Effect' id: 35269

Jugular

Code:
ID: 35263, 64, 65
Disc64_Name=Jugular Lacerate
Disc64_Level=97
Disc64_Cost=737
Disc64_Upkeep=0
Disc64_Target=Other
Disc64_TargetType=Single
Disc64_Duration=0:00:48
Disc64_Reuse=0:02:30
Disc64_DurationSeconds=48s
Disc64_Gem=disc
Disc64_Slot[1]=Decrease Hitpoints by 2687 per tick
Disc64_Slot[2]=Decrease Hate by -1634pct

NEW

Blade


Blade=on/off

Buff appears in song window.
lasts 5 min w/ 16 procs

Code:
ID: 35272, 73, 74
Disc25_Name=Asp Blade
Disc25_Level=98
Disc25_Cost=415
Disc25_Upkeep=0
Disc25_Target=Self
Disc25_TargetType=Self
Disc25_Duration=0:00:00
Disc25_Reuse=0:10:00
Disc25_DurationSeconds=0s
Disc25_Gem=disc
Disc25_Slot[1]=Add Effect: Asp Blade Effect Chance: 100pct

Strike (Change name to Dagger as discs have Energetic Dagger : Something here lvl 95 is strike, 100 is Throw)

Code:
ID: 35281, 82, 83
Disc26_Name=Energetic Dagger-Throw
Disc26_Level=98
Disc26_Cost=150
Disc26_Upkeep=0
Disc26_Target=Other
Disc26_TargetType=Single
Disc26_Duration=0:00:00
Disc26_Reuse=0:00:12
Disc26_DurationSeconds=0s
Disc26_Gem=disc
Disc26_Slot[1]=Skill Attack (518)

Bleed
Code:
ID: 35284, 85, 86
Disc38_Name=Gash
Disc38_Level=98
Disc38_Cost=565
Disc38_Upkeep=0
Disc38_Target=Other
Disc38_TargetType=Single
Disc38_Duration=0:00:12
Disc38_Reuse=0:01:30
Disc38_DurationSeconds=12s
Disc38_Gem=disc
Disc38_Slot[1]=Decrease Hitpoints by 11238 per tick
 
HTW,

Can we change the topic name so people know to start laying out the abilities for all classes here?

Beastlord:

Rake Line: Pummel (DISC)

http://everquest.allakhazam.com/db/spell.html?spell=36425



Beastial Vivisection Line: Bestial Evulsing (DISC)

http://everquest.allakhazam.com/db/spell.html?spell=36319



Respite Line: Rest (DISC)

http://everquest.allakhazam.com/db/spell.html?spell=34000



Fclaw Line: Clamor of Claws (DISC)

http://everquest.allakhazam.com/db/spell.html?spell=36346



Included links to help make this as easy as possible for you! Whats the command for disc info so I can get the ID's?

Thank you,

JC
 
Last edited:
This for monk

replaces 7 step line (eagle claw strike)

Eight-Step Pattern 35074
Eight-Step Pattern rk. ii 35075
Eight-Step Pattern rk. iii 35076
 
HTW did you get he rog ones I listed? Did you consider some name changing.
I did add the rogue ones. On the name change, I honestly don't care much for it, as then you have people having to 'catch up', as well as documentation change, etc.

htw
 
One thing I did not add (actually, I think it's the only thing I didn't add from you guys' posts), is banestrike. I am not really clear on how to implement it, e.g., not spamming it or something when it won't even work or something.

htw
 
Chances are you wouldnt be spamming it. You would only be able to set it off once per mob generally anyway.
 
Warrior:

affiliation=[0-100]

34006 - Weapon Covenant
34007 - Weapon Covenant Rk. II
34008 - Weapon Covenant Rk. III

attention=[on|off]

34018 - Unbroken Attention
34019 - Unbroken Attention Rk. II
34020 - Unbroken Attention Rk. III

defense=[0-100]

34042 - Steadfast Defense
34043 - Steadfast Defense Rk. II
34044 - Steadfast Defense Rk. III

fieldarm=[0-100]

34036 - Field Guardian
34037 - Field Guardian Rk. II
34038 - Field Guardian Rk. III

respite=[0-100]

34000 - Rest
34001 - Rest Rk. II
34002 - Rest Rk. III
 
Warrior:

affiliation=[0-100]

34006 - Weapon Covenant
34007 - Weapon Covenant Rk. II
34008 - Weapon Covenant Rk. III

attention=[on|off]

34018 - Unbroken Attention
34019 - Unbroken Attention Rk. II
34020 - Unbroken Attention Rk. III

defense=[0-100]

34042 - Steadfast Defense
34043 - Steadfast Defense Rk. II
34044 - Steadfast Defense Rk. III

fieldarm=[0-100]

34036 - Field Guardian
34037 - Field Guardian Rk. II
34038 - Field Guardian Rk. III

respite=[0-100]

34000 - Rest
34001 - Rest Rk. II
34002 - Rest Rk. III
Added.

htw
 
Some already mentioned but monk stuff

Monk:

breath=[0-100]

35083 - Seven Breaths
35084 - Seven Breaths Rk. II
35085 - Seven Breaths Rk. III

defer=[0-100]

35077 - Forestall Death
35078 - Forestall Death Rk. II
35079 - Forestall Death Rk. III

heel=[0-100]

35086 - Heel of Zagali
35087 - Heel of Zagali Rk. II
35088 - Heel of Zagali Rk. III

leopardclaw=[0-100]

35074 - Eight-Step Pattern
35075 - Eight-Step Pattern Rk. II
35076 - Eight-Step Pattern Rk. III

palm=[on|off]

35071 - Terrorpalm Discipline
35072 - Terrorpalm Discipline Rk. II
35073 - Terrorpalm Discipline Rk. III

respite=[0-100]

34000 - Rest
34001 - Rest Rk. II
34002 - Rest Rk. III

synergy=[0-100]

35043 - Shadewalker's Synergy
35044 - Shadewalker's Synergy Rk. II
35045 - Shadewalker's Synergy Rk. III

New disc potentially worth adding

[35062/8521] Eye of the Storm
Classes: MNK/98
Skill: Offense
Endurance: 0, Upkeep: 12 per tick
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 7.5m, Timer: 9
Duration: 2m (20 ticks), Extend: Yes
Dispellable: No
Hate: 1
1: Increase Hit Damage by 40%
2: Increase Min Hit Damage by 160%
3: Increase Hit Damage Bonus by 283
Text: You calm yourself while the storm rages around you.
Adds #3 damage to all attacks in addition to boosting the damage done by all of your melee attacks for %z.

[35063/8521] Eye of the Storm Rk. II
Classes: MNK/98
Skill: Offense
Endurance: 0, Upkeep: 12 per tick
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 7.5m, Timer: 9
Duration: 2m (20 ticks), Extend: Yes
Dispellable: No
Hate: 1
1: Increase Hit Damage by 40%
2: Increase Min Hit Damage by 160%
3: Increase Hit Damage Bonus by 297
Text: You calm yourself while the storm rages around you.
Adds #3 damage to all attacks in addition to boosting the damage done by all of your melee attacks for %z.

[35064/8521] Eye of the Storm Rk. III
Classes: MNK/98
Skill: Offense
Endurance: 0, Upkeep: 12 per tick
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 7.5m, Timer: 9
Duration: 2m (20 ticks), Extend: Yes
Dispellable: No
Hate: 1
1: Increase Hit Damage by 40%
2: Increase Min Hit Damage by 160%
3: Increase Hit Damage Bonus by 312
Text: You calm yourself while the storm rages around you.
Adds #3 damage to all attacks in addition to boosting the damage done by all of your melee attacks for %z.