Mq2Advloot

McNukkah

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This may seem like an out dated request, but I figured I'd toss it out there...

I use mq2advloot a *lot.* I've noticed though that the only options available for when a corpse is out of range is "stealth" or "warp"---two functions that I'll never risk using again, and not to mention are disabled from the get-go nowadays anyway.

So, my request is maybe just switch it up to use something like /stick if the corpse is further than the max loot distance (any greater than about 18 units)?

Currently I just wrote it into my macro to distance check and stick if it's too far away, but that isn't ideal anymore, and I'd prefer something useable by all toons.

Or if someone wants to give me the gist of it I'd probably be able to figure it out on my own?


I'd switch to the newer method, but what can I say other than I'm a lazy dude who doesn't want to switch all his loot info to a new system.


I appreciate the time anyone takes reading or thinking about this.