I'm currently working on modifying the mage mac we have in the macro section to deal with the new pet summon item spells, however I ran into a stumbling block.
I was trying this code thinking it might work, but apparently I missed something on the openpacks command. (I pulled this from the batwings.mac I found in the macro section. I looked around in the macro but I didn't see anything else relating to openpacks other than that one line, so maybe I need to use something else?)
etc etc for the armor items. I think just having an open inv slot will work, since the macro puts it there automatically if one is open. However I haven't figured out the language to have it pull the items named out of the bag and give it to the pet. Admittedly this is a bit further than I usually go modifying macros, but its such a useful macro. I do plan to study the mq2 wiki some more when I'm not so tired, since I want to learn some more on my own.
I was trying this code thinking it might work, but apparently I missed something on the openpacks command. (I pulled this from the batwings.mac I found in the macro section. I looked around in the macro but I didn't see anything else relating to openpacks other than that one line, so maybe I need to use something else?)
/call Openpacks
/for l0 0 to 4
/ctrlkey /itemnotify ${FindItem[=Summoned: Lucid Belt].InvSlot} leftmouseup
/call GiveToPet
}
etc etc for the armor items. I think just having an open inv slot will work, since the macro puts it there automatically if one is open. However I haven't figured out the language to have it pull the items named out of the bag and give it to the pet. Admittedly this is a bit further than I usually go modifying macros, but its such a useful macro. I do plan to study the mq2 wiki some more when I'm not so tired, since I want to learn some more on my own.
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