Lavastorm AFK 2.3 - BE CAREFUL RUNNING

Good idea Kelle.. Think you could post coding for it?:D :D :D

Or tell which code to switch around.
 
hey Rubtub and anyone who hasn't re-pasted the first page

Code:
/if (($(Current{currentzone}!=${zone ID})/call Event_lava

needs to be(remove the extra parenthese:

Code:
/if (${Currentzone}!=${Zone.ID}) /call Event_lava

Sorry didn't notice it, I updated first page but forgot to post that I did :) Running it through a few times today, hopefully got the counter fixed a tad. And no luck, Darg, on reading text within a window, there's a TLO for it, but it never works as advertised, so reading how many gob's the task knows have died isn't a possibility as of now.
 
Last edited:
Will try this fix, if it botches again I will let you know.
 
Wow it helps if I actually read my changes first huh :D Re-check my post 2 slots up, that change wasn't even CLOSE to a valid TLO lol. Macro on 1st page was correct to begin with, but now that post is also.
 
Was thinking at work about the Hostage thing from Kelle.. It was a good idea...

But then what if a gm zones in , that is going to me an amazing not getting banned story.. lol .. all hostages out before getting to the goblins..:eek: just a thought
 
Rubtub said:
Was thinking at work about the Hostage thing from Kelle.. It was a good idea...

But then what if a gm zones in , that is going to me an amazing not getting banned story.. lol .. all hostages out before getting to the goblins..:eek: just a thought

Friend, when the GM is looking at you when you pulling the gobs with warping, he won't tell a story about banning...
 
I believe you need to kill about 20 goblins before you are able to hail the hostages.
 
Booges ... :( Anyway to Get a target . clear the target from target box.. Macro keeps getting stuck for me. On certain mobs that dont aggro the jugg.


It will keep them targeted but the target will never move. So they never come up but the bots wait ( most of the time wiz's/shm b/c spell casting)

targets like it alrdy does, /warp s , remove target, pause "X" amount of time, after "X" /warp to next loc?
 
If it becomes a serious problem I'll add in a timer to go to next mob, but I've only seen it happen 1 time in about 10 trial runs, and slowing the pause down before /war s like Kalle suggested will fix that rare occasion. I ran through a couple test runs tonight, heading to work now but I'll make some changes to the code tomorrow and post an update in the morning that is better, btw I have no problems with the looters on 2nd+ missions anymore since I removed that loop in the LOOT sub.
 
... somehow i got... the verisons mixed up.. ^_- sorry about that.. I knew i changed the time to 3s like he said.
 
Worked flawlessly for 16 hours. I am now lvl 65 SK with 20 aa, hehe. Thanks Booges.:D
 
now how many toons do you need access to, to complete this macro??
 
fathead said:
now how many toons do you need access to, to complete this macro??


3 for me dont work, i have to do 4 b/c of that 10 deathcap... And BTW.... ATM im at

Mission Successful = 19 :eek: :D :D :D :D :D :D

Change the /war delay to 4 ( at 3 it missed once)
Changed the /delay on next mission to 6m to account for my char'z zoning back on my box.

Works great.
 
now for the next question hw many comps will yah need? i mainly threebox on a laptop. but oning times are slow and that might screw this up it looks lke
 
i 3 box also ... but w/ 3 ... most of the time they fail... I would suggest a 4th. The lsmain is told to zone out , then they remove themselfs from the task, so they all zone out.

This is the problem i had w/ them not zoning out in time.

Code:
|--
|##Remove task upon zoning to Lavastorm
|--------------------------------------
Sub Event_Lava 
   /declare g       int local 0 
   /declare g2       int local 0 
   /doevents flush
   /delay 10s
   /varset Currentzone ${Zone.ID}
   /If (${Me.Sitting}) /stand 
   /for g 0 to ${Group.Members} 
      /varcalc g2 ${Group.Members}-${g} 
      /taskremove ${Group.Member[${g2}]} 
    /next g 
  [COLOR="Magenta"] /delay 1m[/COLOR]  
   /call Reset 
  /return
Change this so they can all catch up and zone out in time. Then the lsmain get another mission.
 
Okay i tried to write a code. It is not perfect like Booges Code. But booges, maybe u take this and write a perfect macro ;)

Got an Error at the end in Lavastorm.... Don't know why, but macro will not end...
And sometimes he do not found some Hostages, so i made more hostages to safe...

Added to the LSMain that it use the heats and bombs on the gobs...

That's not a professional Macro, take the Macro's at first page.

Code:
|LSMain.mac 
|Written by Booges 20 APR 06
|Version: 2.1
|-Required Plugins: MQ2MoveUtils, MQ2MMOBUGSTOOLS, MQ2Exchange
|
|- Put in PASSWORD variable for those auto-joining your group
|- Begin Macro at Sol A entrance in vicinity of Commander 
|- MAIN CHARACTER MUST BE GROUP LEADER FOR MISSION TO WORK CORRECTLY

#include Spell_routines.inc
#turbo 10 

#Chat Group
#Chat Tell
#Event Camping		"It will take you about 30 seconds to prepare#*#"
#event Goblindeath	"You have slain#*#"
#event Goblindeath	"#1# has been slain by #*#"
#event Lava		"#*#You have entered The Lavastorm Mountains#*#" 
#event Nogroup		"#*#this shared task because your party does not contain the minimum#*#"
#event Request		"You may not request a shared task because#*#" 
#event Shard		"#*#Meet back at the rendezvous point and we'll celebrate in due process#*#"
#event Slain		"#*#You have been slain by#*#" 
#event Trade		"#1# has offered you a #*#"
#event WaitTimer	"#*#task because you must wait 0d:0h:#1#m before you can#*#" 
#event Zoning		"LOADING, PLEASE WAIT#*#"


Sub Main 

|--------------------------------------------------------------------
|##Between quotes type what people should say to you to get an invite
|--------------------------------------------------------------------
/declare Password       string outer	"Fuck You"

|--------------------------------------------------------------------
|## NO EDIT
|--------------------------------------------------------------------
/declare Waittimer	int outer	0
/declare Missiontimer	timer outer	0
/declare WinCount	int outer	0
/declare Goblincount	int outer	0
/declare Currentzone	string outer	${Zone.ID}
/declare Goblinloc[25]  string outer
/varset Goblinloc[1]	-485 -483 73
/varset Goblinloc[2]	-504 -535 58
/varset Goblinloc[3]	-471 -570 44
/varset Goblinloc[4]	-565 -558 55
/varset Goblinloc[5]	-546 -657 55
/varset Goblinloc[6]	-621 -675 49
/varset Goblinloc[7]	-530 -705 51
/varset Goblinloc[8]	-543 -789 50
/varset Goblinloc[9]	-568 -841 43
/varset Goblinloc[10]	-574 -901 42
/varset Goblinloc[11]	-539 -915 42
/varset Goblinloc[12]	-495 -633 55
/varset Goblinloc[13]	-447 -611 55
/varset Goblinloc[14]	-441 -746 33
/varset Goblinloc[15]	-419 -777 43
/varset Goblinloc[16]	-368 -566 38
/varset Goblinloc[17]	-655 -541 44
/varset Goblinloc[18]	-723 -543 44
/varset Goblinloc[19]	-435 -869 42
/varset Goblinloc[20]	-387 -890 44
/varset Goblinloc[21]	-439 -922 43
/varset Goblinloc[22]	-356 -614 56
/varset Goblinloc[23]	-338 -663 56
/varset Goblinloc[24]	-365 -778 44
/varset Goblinloc[25]	-330 -744 44

   /Echo ==============+==============
   /Echo ##        Lavastorm AFK V2.1          ##
   /Echo ==============+==============
:main 
   /doevents 
   /call GM
   /call start 
   /goto :main 
/return 

|--
|##If in lavastorm it will get mission, if in Sol A
|##mission zone it will begin the mission
|--------------------------------------------------
Sub start 
   /declare t       int local 0 
:StartOver 
   /if (${Zone.ID}==31) /goto :Bigloop
   /call Reset 

:Bigloop 
   /call GM
   /target myself 
   /If ((!${Target.ID}) || (!${Spawn[${Group.Member[1]}].Type.Equal[pc]})) /goto :BigLoop
   /doevents
   /if (${Spawn[npc "goblin" radius 20].ID}) /call Fight
   /Call Hostages 
:Checkgobs
   /if (${Goblincount}<42) {
      /call DoGoblins
      /goto :Checkgobs
   }
   /if (${Spawn[npc "goblin" radius 20].ID}) /call Fight
   /if (${Zone.ID}==27) /return 
   /delay 2s
   /target clear
/return 

|--
|##40 Goblin Script
|------------------
Sub DoGoblins
/declare intcount	int local
   /exchange "Reinforced Armor Plating" Chest
   /delay 1s
   /exchange "Diamond Tipped Drill Bit" mainhand
   /delay 1s 
   /for intcount 1 to 25
      /if (${Currentzone}!=${Zone.ID}) /call Event_Lava
      /squelch /target clear
      /warp loc ${Goblinloc[${intcount}]}
      /delay 4s
      /keypress back hold
      /delay 3
      /keypress back
      /delay 1s
      /if (${Spawn[npc radius 5].ID}) /target goblin npc
      /if (${Me.AbilityReady[kick]}) /doability kick
      /warp s
      /face heading 90
      /delay 5s
:wait1
      /if (${Target.Distance}>27) /goto :wait1
      /call Fight
      /doevents
      /if (${Target.ID} || ${Spawncount[npc goblin radius 30]} || ${Me.Buff["Root"].ID} || ${Me.Buff["Instill"].ID} || ${Me.PctHPs}<58) /goto :wait1
   /next intcount
/return


|--
|##Retrieve the Mission and zone in
|----------------------------------
Sub Reset 
   /doevents flush
   /if (${Me.Sitting}) /stand 
   /target Clockwork_Commander_widgetsworth 
   /If (${Target.Distance}>40) /call Movement 1449, 913 
   /face
   /delay 2s
   /stick 10 
   /delay 2s 
   /squelch /stick off 
   /say group 
   /delay 2s 
   /doevents 
   /delay 1s 
   /if (!${Window[TaskSelectWnd].Open}) /say group
:OMGWAIT1 
   /if (${Window[TaskSelectWnd].Open}) { 
      /notify TaskSelectWnd AcceptButton leftmouseup 
      /delay 3s 
      /goto :Okyourgood1 
   } 
   /goto :OMGWAIT1 
:Okyourgood1 
   /delay 1s 
   /doevents 
   /delay 1s 
:OMGWAIT2 
   /if (${Window[TaskTemplateSelectWnd].Open}) { 
      /notify TaskTemplateSelectWnd TaskTemplateSelectListOptional listselect ${Window[TaskTemplateSelectWnd].Child[TaskTemplateSelectListOPtional].List[Juggernaut]} 
      /delay 1s 
      /notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup 
      /delay 3s 
      /goto :Okyourgood2 
   } 
   /goto :OMGWAIT2 
:Okyourgood2 
   /cleanup 
   /tar Clockwork_Commander_Cogswain 
   /face
   /delay 2s 
   /stick 10 
   /varset Goblincount 0
   /varset Missiontimer 45m
   /delay 10s 
   /squelch /stick off 
:hailwait
   /keypress h 
   /delay 15s 
   /if (${Zone.ID}==27) /goto :hailwait
   /delay 10s 
   /call Start 
/return 

|--
|##Loot Sub, checks for nearby mob
|---------------------------------
Sub Loot 
:again 
   /if (${Zone.ID}==31) {
      /If (${Cursor.ID}) /autoinventory
      /call Fight
      /target Chest
      /target id ${Spawn[npc race "Chest"].ID}
      /delay 1s 
      /If (${Target.Distance}>8) /warp target 
      /delay 1s 
      /open 
      /delay 1s 
      /target corpse 
      /if (${Target.Type.NotEqual[corpse]}) /call Fade
      /delay 3s 
      /loot 
      /delay 3s 
      /doevents Hostile
      /itemnotify loot2 rightmouseup 
      /delay 3s 
      /notify ConfirmationDialogBox Yes_Button leftmouseup 
      /delay 2s 
      /notify LootWnd DoneButton Leftmouseup 
      /delay 3s 
      /notify LootWnd DoneButton Leftmouseup 
      /if (!${FindItem[Shard of Wisdom].InvSlot.ID}) /goto :again 
      /varcalc WinCount ${WinCount}+1
      /echo Successful Mission = (${WinCount})
      /popup Success! Like Woah
      /warp loc ${Math.Calc[${Math.Rand[7]}+-401]}, ${Math.Calc[${Math.Rand[7]}+-352]}, 17
      /varset Goblincount 0
      /delay 4m
      /call Fight
:Forever
      /if (!${Missiontimer}) && (${Zone.ID}==31)) {
         /target Comm
         /delay 1s
         /warp t
         /delay 5
         /say evac
         /delay 5s
      }
      /if (${Currentzone}!=${Zone.ID}) /call Event_Lava
      /doevents
      /goto :Forever
   } else {
      /call Reset
   }
/return 

|--
|##Attack mobs if they prevent you from looting
|----------------------------------------------
Sub Fight
:Checkfight
   /If (${Zone.ID}!=31) /return
   /If (${Spawn[npc "goblin" radius 25].LineOfSight}) {
      /if (${Spawn[npc Shaman radius 25].ID}) {
         /target Shaman npc
         /goto :Targeted
      } else /if (${Spawn[npc Wizard radius 25].ID}) {
         /target Wizard npc
         /goto :Targeted
      } else /if (${Spawn[npc Rogue radius 25].ID}) {
         /target Rogue npc
         /goto :Targeted
      } else {
         /target goblin npc
      }
:Targeted
      /delay 5
      /stick 10
:Mob
      /attack on
      /doevents
      /If (${FindItem["Anti-Infantry Bomb"].InvSlot} && ${Target.LineOfSight}) {
         /delay 1s
         /call Cast "Anti-Infantry Bomb" item 3s
      }
      /If (${FindItem["Heat Sinks"].InvSlot} && !${Me.Buff["Heat Sink Activated"].ID}) /Call Cast "Heat Sinks" item
      /If (${Target.Type.Equal[NPC]} && ${Spawn[npc "goblin" radius 24].LineOfSight}) {
         /goto :Mob
      } else {
         /attack off
         /squelch /stick off
      }
      /goto :Checkfight
   }            
   /doevents 
/return

|--
|##Simple Fade sub to hold macro while fading
|--------------------------------------------
Sub fade 
   /If (${Me.PctHPs}>30) {
      /fade
   } else {
      /delay 40s
   }
:Fading 
   /target myself 
   /If (!${Target.ID}) /goto :Fading 
   /target clear 
   /delay 1s 
/return 

|--
|##GM Sub for checking
|---------------------
Sub GM
   /if (${Spawn[gm].ID}) {
      /gsay Time to go, cya later
      /camp 
      /endmac
   } 
/return 

|--
|##Enables you to Move to a loc specified
|----------------------------------------
Sub Movement(int MoveX,int MoveY,int pointnum) 
   /declare StartZone int local ${Zone.ID} 
   /declare  StuckXLoc      int local ${Me.X} 
   /declare  StuckYLoc      int local ${Me.Y} 
   /declare iCount int local 
   /varset iCount 0 
   /squelch /stick off 
   /if ((${MoveX}==9999) && (${MoveY}==9999)) { 
      /varcalc MoveX ${Target.X}+1 
      /varcalc MoveY ${Target.Y}-10 
   } 
   /keypress forward hold 
   /keypress Space 
:AnchorMoveLoop 
   /if (${Zone.ID}!=${StartZone}) /return 
   /delay 1 
   /face fast nolook loc ${MoveX},${MoveY} 
   /if (${Math.Distance[${MoveX},${MoveY}]}>10) { 
      /keypress forward hold 
      /varset StuckXLoc ${Me.X}
      /varset StuckYLoc ${Me.Y}
      /doevents
      /delay 5
      /if (${StuckXLoc}==${Me.X} && ${StuckYLoc}==${Me.Y}) {
         /keypress forward 
         /keypress back hold 
         /delay 3 
         /keypress back 
         /if (${Math.Rand[2]}) { 
            /keypress strafe_right hold 
         } else { 
            /keypress strafe_left hold 
         } 
         /delay 10 
         /keypress strafe_right 
         /keypress strafe_left 
      }
      /if (${Zone.ID}!=${StartZone}) /return 
   } else { 
      /keypress forward 
      /return 
   } 
   /if (${iCount}>2) { 
      /face nolook loc ${MoveY},${MoveX} 
      /varset iCount 0 
      /if (${Zone.ID}!=${StartZone}) /return 
   } 
   /goto :AnchorMoveLoop 
/return 

|------------------------------------------------------
|                  -+= EVENTS =+-
|------------------------------------------------------

|--
|##Chat Events
|-------------
Sub Event_Chat(string ChatType,string ChatSender,string ChatText)
   /If (${ChatType.Equal[TELL]} && ${ChatText.Equal[${Password}]}) {
      /invite ${ChatSender}
      /taskaddplayer ${ChatSender}
      /return
   }

   /If (${ChatText.Equal[make me leader]}) {
      /if (!${Goblincount}) /makeleader ${ChatSender}
      /return
   }

   /If (${ChatText.Equal[how long]} || ${ChatText.Equal[timer?]}) {
      /t ${ChatSender} Have ${Waittimer} minutes left yet.
      /return
   }

/return

|--
|##End Macro if you camp on your own
|-----------------------------------
Sub Event_Camping
	/echo Camping - Ending macro!
	/endmacro
/return

|--
|##Counting dead goblins(junk, Killer)
|-----------------------
Sub Event_Goblindeath
/declare AmtKilled	string local ${Killer}
   /if ((${AmtKilled.Equal[{${Group.Member[1]}]}) || (${AmtKilled.Equal[{${Group.Member[2]}]}) || (${AmtKilled.Equal[{${Group.Member[3]}]}) || (${AmtKilled.Equal[{${Group.Member[4]}]}) || (${AmtKilled.Equal[{${Group.Member[5]}]})) /return
   /varcalc Goblincount ${Goblincount}+1
   /echo Goblin Dead! ${Math.Calc[40-${Goblincount}]} To Go!
/return

|--
|##Remove task upon zoning to Lavastorm
|--------------------------------------
Sub Event_Lava 
   /declare g       int local 0 
   /declare g2       int local 0 
   /doevents flush
   /delay 10s
   /varset Currentzone ${Zone.ID}
   /If (${Me.Sitting}) /stand 
   /for g 0 to ${Group.Members} 
      /varcalc g2 ${Group.Members}-${g} 
      /taskremove ${Group.Member[${g2}]} 
   /next g 
   /delay 5m
   /call Reset 
/return 

|--
|##Auto-camp in the event your group leaves/crashes
|--------------------------------------------------
Sub Event_Nogroup
   /gsay Group folded I'm done
   /end
/return

|--
|##This Event is so you can stop/start a macro during a tasktimer
|----------------------------------------------------------------
Sub Event_Request 
   /declare g       int local 0 
   /declare g2       int local 0 
   /If (${Me.Sitting}) /stand 
   /echo ! Pausing for 2 Minutes for Looters ! 
   /delay 2m 
   /for g 0 to ${Group.Members} 
      /varcalc g2 ${Group.Members}-${g} 
      /taskremove ${Group.Member[${g2}]} 
   /next g 
   /call Reset 
/return 

|--
|##Hostages done. Calling Loot sub
|---------------------------------
Sub Event_Shard
   /call Loot
/return

|--
|##Holds macro when you die
|--------------------------
Sub Event_Slain 
   /delay 5s 
:Loading 
   /target myself 
   /If (!${Target.ID}) /goto :Loading 
   /target clear 
   /delay 2s
/return 

|--
|##Auto accept items traded
|--------------------------
Sub Event_Trade
   /delay 8s
   /doevents flush
   /if (${Window[TradeWnd].Open}) {
      /notify TradeWnd TRDW_Trade_Button leftmouseup
   }
/return

|--
|##Countdown if you have a tasktimer
|-----------------------------------
Sub Event_WaitTimer(crap,int tasktime) 
   /declare y       int local 0 
   /varcalc tasktime ${tasktime}+1 
   /echo Delaying ${tasktime} minutes 
   /squelch /stick off 
   /keypress strafe_left hold
   /delay 1s
   /keypress strafe_left
   /call Movement ${Math.Calc[${Math.Rand[7]}+1427]}, ${Math.Calc[${Math.Rand[7]}+971]}
   /face heading ${Math.Rand[359]}
   /If (!${Me.Sitting}) /sit 
   /for y 0 to ${tasktime} 
      /Echo ${Math.Calc[${tasktime}-${y}]} minutes left till get new expedition 
      /varset Waittimer ${Math.Calc[${tasktime}-${y}]}
      /doevents 
      /delay 15s 
      /doevents 
      /delay 15s 
      /doevents 
      /delay 15s 
      /doevents 
      /delay 15s 
   /next y 
      /call reset 
/return 

|--
|##Zoning Function since zone events don't work
|----------------------------------------------
Sub Event_Zoning
   /delay 2s
   /varset Currentzone ${Zone.ID}
   /if (${Zone.ID}==27) /call Event_Lava
/return

|--
|##Hailing Hostages now
|------------------------------------------------
Sub Hostages

   /echo ! Saving the Hostages !
   /exchange "Reinforced Armor Plating" Chest
   /delay 1s
   /exchange "Diamond Tipped Drill Bit" mainhand
   /delay 1s 
:1 
   /target hostage01 
   /if (!${Target.ID}) /goto :2 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:2 
   /target hostage02 
   /if (!${Target.ID}) /goto :3 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:3 
   /target hostage03 
   /if (!${Target.ID}) /goto :4 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:4 
   /target hostage04 
   /if (!${Target.ID}) /goto :5 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:5 
   /target hostage05 
   /if (!${Target.ID}) /goto :6 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory
   /warp s
   /delay 1s
   /fade
   /delay 20s

:6 
   /target hostage06 
   /if (!${Target.ID}) /goto :7 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:7 
   /target hostage07 
   /if (!${Target.ID}) /goto :8 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:8 
   /target hostage08 
   /if (!${Target.ID}) /goto :9 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:9 
   /target hostage09
   /if (!${Target.ID}) /goto :10
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:10 
   /target hostage10
   /if (!${Target.ID}) /goto :11
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory
   /warp s
   /delay 1s
   /fade
   /delay 20s


:11
   /target hostage11 
   /if (!${Target.ID}) /goto :12 
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:12 
   /target hostage12
   /if (!${Target.ID}) /goto :13
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:13
   /target hostage13
   /if (!${Target.ID}) /goto :NONE
   /delay 5
   /warp t
   /keypress h
   /delay 30
   /keypress h
   /delay 2s
   /keypress h
   /delay 10
   /autoinventory

:None
   /doevents
   /delay 5 
   /autoinventory  
   /delay 5
   /warp s
   /delay 1s
   /fade
/return


When my LSLooter zone into Lavastorm after they removed from the task, they will try to heal but do not found the item, have no clue
 
2 Questions, what do you mean your LSMain errors in lavastorm, what's it do, cause you have a 5minute pause after booting all from task, maybe that's why it seems to do nothing? not sure

Second, do you only get 1 attempt to DoHeal right upon entering Lavastorm? Consider that normal operation because the macro is running a loop, with additional parameters when inside mission, it's continually looping so if you zone out when the macro is in the bottom half of that loop it won't check your zone and will /call DoHeal in which case you'll see that short stack of spam code in the window, but after which it won't ever call it because it has started the loop over and now knows you are in lavastorm, could add in a (Zone.ID) check prior to the doheal, but I didn't bother because it's not enough of a nuisance.
 
Yes, only one time he tries to heal Groupleader. It's np, I just notice it.. ;)

Getting this error:
 

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Change this Kalle

/if (!${Missiontimer}) && (${Zone.ID}==31)) {

to this

/if (!${Missiontimer} && ${Zone.ID}==31) {