How Much EQ Have You Played Without MQ2 Since Patch?

How Much EQ Have You Played Since Patch?


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Only logging in every 6hrs here for task turn ins cause I farmed the shit outta the LC pre req drops on my "A team".... B team less reliant on mq but still pop map after every kill hoping for see'ing what is where... still got 87 on 5 chars now with 88 a sure thing tomorrow (or i should say today) and 86 on 4 others tho only one of them likely to hit 87 tomorrow.

MQ kinda killed the game for me... I dont hold it against MQ tho... I dont do pick up groups and built my entire set up around being self sufficient... if anything I'm considering a move of B team to the A team slot cause they less reliant... tho lower dps survivability is higher.

Course it prolly be different if I actually got along with my fellow man... but I tend to think 98% of those out there are ignorant, inconsiderate, or irresponsible which are my pet peeves!
 
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I would probably either have a different main character or box outfit. Like using a war instead of an SK for instance or a wizard instead of a rogue. Maybe a beastlord and cleric mercs instead of a cleric/shammy combo etc. I honestly don't think I would still be playing EQ without Macroquest though. It isn't that EQ is "unplayable" without it, but the ability to box my own group just adds a whole new level of entertainment for me.

If I might ask, what exactly does change with an expansion release? By "structure changes" does that refer to the inventory overhaul and how MacroQuest interacts with it? Obviously I'm no coder, but it's all very interesting to me.
 
I don't like playing without bugs I can but I don't like it to many things I have grown accustomed to like trading only using 1 acct to do the trade or destroying crap I don't want by putting it on my cursor. I also really miss the map!
 
I would probably either have a different main character or box outfit. Like using a war instead of an SK for instance or a wizard instead of a rogue. Maybe a beastlord and cleric mercs instead of a cleric/shammy combo etc. I honestly don't think I would still be playing EQ without Macroquest though. It isn't that EQ is "unplayable" without it, but the ability to box my own group just adds a whole new level of entertainment for me.

If I might ask, what exactly does change with an expansion release? By "structure changes" does that refer to the inventory overhaul and how MacroQuest interacts with it? Obviously I'm no coder, but it's all very interesting to me.

I'll give you a example of how I understand it.

Here is the CHARINFO structure from macroquest2 from an old patch.
Code:
// actual size: 0x499c 7-14-10 - ieatacid
typedef struct _CHARINFO {
/*0x0000*/   void       *vtable1;
/*0x0004*/   void       *punknown;
/*0x0008*/   struct     _CI_INFO* charinfo_info;
/*0x000c*/   BYTE       Unknown0xc[0x101c];
/*0x1028*/   struct     _LEADERABILITIES MyAbilities; //points spent in each ability (size 0x40)
/*0x1068*/   BYTE       Unknown0x1068[0xc0];
/*0x1128*/   struct     _CONTENTS*   Bank[NUM_BANK_SLOTS];
/*0x1190*/   BYTE       unknown0x1190[0xdc];
/*0x126c*/   DWORD      GuildID;
/*0x1270*/   BYTE       Unknown0x1270[0x8];
/*0x1278*/   DWORD      GuildRank; // 0=Member, 1=Officer, 2=Leader
/*0x127c*/   BYTE       Unknown0x127c[0x18];
/*0x1294*/   DWORD      AAExp;
/*0x1298*/   BYTE       Unknown0x1298; 
/*0x1299*/   BYTE       PercentEXPtoAA;
/*0x129a*/   BYTE       Unknown0x129a[0x42];
/*0x12dc*/   DWORD      TributeTimer;
/*0x12e0*/   DWORD      CareerFavor;
/*0x12e4*/   DWORD      Unknown0x12e4;
/*0x12e8*/   DWORD      CurrFavor;
/*0x12ec*/   BYTE       Unknown0x12ec[0xc];
/*0x12f8*/   DOUBLE     GroupLeadershipExp;
/*0x1300*/   DOUBLE     RaidLeadershipExp;
/*0x1308*/   DWORD      GroupLeadershipPoints;
/*0x130c*/   DWORD      RaidLeadershipPoints;
/*0x1310*/   BYTE       Unknown0x1310[0x194];
/*0x14a4*/   DWORD      RadiantCrystals;
/*0x14a8*/   DWORD      Unknown0x14a8;
/*0x14ac*/   DWORD      EbonCrystals; 
/*0x14b0*/   BYTE       Unknown0x14b0[0x630];
/*0x1ae0*/   DWORD      Exp;
/*0x1ae4*/   BYTE       Unknown0x1ae4[0x64];
/*0x1b48*/   void       *PlayerPointManager;
/*0x1b4c*/   BYTE       Unknown0x1b4c[0x634];
/*0x2180*/   void       *vtable2;
/*0x2184*/   struct     _EQC_INFO* eqc_info;
/*0x2188*/   struct     _SPAWNINFO* pSpawn;
/*0x218c*/   DWORD      Unknown0x218c;
/*0x2190*/   DWORD      Unknown0x2190;
/*0x2194*/   DWORD      CurrWeight;
/*0x2198*/   BYTE       Unknown0x2198[0xc];
/*0x21a4*/   DWORD      HPBonus;
/*0x21a8*/   DWORD      ManaBonus;
/*0x21ac*/   DWORD      EnduranceBonus;
/*0x21b0*/   DWORD      CombatEffectsCap;
/*0x21b4*/   DWORD      ShieldingCap;
/*0x21b8*/   DWORD      SpellShieldCap;
/*0x21bc*/   DWORD      AvoidanceCap;
/*0x21c0*/   DWORD      AccuracyCap;
/*0x21c4*/   DWORD      StunResistCap;
/*0x21c8*/   DWORD      StrikeThroughCap;
/*0x21cc*/   DWORD      Unknown0x21cc[0x9];
/*0x21f0*/   DWORD      SkillMinDamageModBonus[0x9];
/*0x2214*/   BYTE       Unknown0x2214[0x4];
/*0x2218*/   DWORD      DoTShieldCap;
/*0x221c*/   DWORD      DamageShieldMitigationCap;
/*0x2220*/   DWORD      CombatEffectsBonus;
/*0x2224*/   DWORD      SpellShieldBonus;
/*0x2228*/   DWORD      ShieldingBonus;
/*0x222c*/   DWORD      DamageShieldBonus;
/*0x2230*/   DWORD      DoTShieldBonus;
/*0x2234*/   DWORD      DamageShieldMitigationBonus;
/*0x2238*/   DWORD      AvoidanceBonus;
/*0x223c*/   DWORD      AccuracyBonus;
/*0x2240*/   DWORD      StunResistBonus;
/*0x2244*/   DWORD      StrikeThroughBonus;
/*0x2248*/   DWORD      HeroicSTRBonus;
/*0x224c*/   DWORD      HeroicINTBonus;
/*0x2250*/   DWORD      HeroicWISBonus;
/*0x2254*/   DWORD      HeroicAGIBonus;
/*0x2258*/   DWORD      HeroicDEXBonus;
/*0x225c*/   DWORD      HeroicSTABonus;
/*0x2260*/   DWORD      HeroicCHABonus;
/*0x2264*/   DWORD      HeroicSvMagicBonus;
/*0x2268*/   DWORD      HeroicSvFireBonus;
/*0x226c*/   DWORD      HeroicSvColdBonus;
/*0x2270*/   DWORD      HeroicSvDiseaseBonus;
/*0x2274*/   DWORD      HeroicSvPoisonBonus;
/*0x2278*/   DWORD      HeroicSvCorruptionBonus;
/*0x227c*/   DWORD      HealAmountBonus;
/*0x2280*/   DWORD      SpellDamageBonus;
/*0x2284*/   DWORD      Unknown0x2284[0x2];
/*0x228c*/   DWORD      ClairvoyanceBonus;
/*0x2290*/   DWORD      AttackBonus;
/*0x2294*/   DWORD      HPRegenBonus;
/*0x2298*/   DWORD      ManaRegenBonus;
/*0x229c*/   DWORD      EnduranceRegenBonus;
/*0x22a0*/   DWORD      DamageShieldCap;
/*0x22a4*/   DWORD      AttackSpeed;
/*0x22a8*/   BYTE       Unknown0x22a8[0xa8];
/*0x2350*/   struct     _XTARGETMGR *pXTargetMgr;
/*0x2354*/   DWORD      InCombat;
/*0x2358*/   DWORD      Downtime;
/*0x235c*/   DWORD      DowntimeStamp;
/*0x2360*/   BYTE       Unknown0x2360[0x4];
/*0x2364*/   struct     _GROUPINFO *pGroupInfo;
/*0x2368*/   BYTE       Unknown0x2368[0x1c];
/*0x2384*/   void       *pUnknown2;
/*0x2388*/   struct     _CI2_INFO* pCI2;
/*0x238c*/   DWORD      Unknown0x238c;
/*0x2390*/   BYTE       languages[0x20];
/*0x23b0*/   BYTE       Unknown0x23b0[0x10];
/*0x23c0*/   CHAR       Name[0x40];
/*0x2400*/   CHAR       Lastname[0x20];
/*0x2420*/   BYTE       Unknown0x2420[0x60];
/*0x2480*/   BYTE       Stunned;
/*0x2481*/   BYTE       Unknown0x2481[0x3];
/*0x2484*/   WORD       zoneId;
/*0x2486*/   WORD       instance;
/*0x2488*/   DWORD      standstate;
/*0x248c*/   BYTE       Unknown0x248c[0x4];
/*0x2490*/   struct     _LEADERABILITIES ActiveAbilities; //ability levels of the leader of your group (size 0x40)
/*0x24d0*/   BYTE       Unknown0x24d0[0x334];
/*0x2804*/   DWORD      BankSharedPlat;
/*0x2808*/   DWORD      BankSharedGold;
/*0x280c*/   DWORD      BankSharedSilver;
/*0x2810*/   DWORD      BankSharedCopper;
/*0x2814*/   DWORD      BankPlat;
/*0x2818*/   DWORD      BankGold;
/*0x281c*/   DWORD      BankSilver;
/*0x2820*/   DWORD      BankCopper;
/*0x2824*/   DWORD      STR;
/*0x2828*/   DWORD      STA;
/*0x282c*/   DWORD      CHA;
/*0x2830*/   DWORD      DEX;
/*0x2834*/   DWORD      INT;
/*0x2838*/   DWORD      AGI;
/*0x283c*/   DWORD      WIS;
/*0x2840*/   DWORD      SavePoison;
/*0x2844*/   DWORD      SaveMagic;
/*0x2848*/   DWORD      SaveDisease;
/*0x284c*/   DWORD      SaveCorruption;
/*0x2850*/   DWORD      SaveFire;
/*0x2854*/   DWORD      SaveCold;
/*0x2858*/   BYTE       Unknown0x2858[0x2144];
/*0x499c*/
} CHARINFO, *PCHARINFO;

Pretty much the server sends all this data to your client in just letters and numbers. The client knows what it all means as the structure is stored in your memory and filled by the client with appropriate data. We have no clue what it means, but we have to tell MQ2 how/where to access that data (offset(s)) and exactly how to read it (structure, or layout of the data)

On new expansions they add new pieces to this information and suddenly it's a few bytes bigger or they change a single piece of information inside it and you have to figure out what it is.

Your looking at about 40+ structures like above that need to be checked and fixed.

Here's another one for item info to give you another example
Code:
typedef struct _ITEMINFO {
/*0x000*/ CHAR   Name[ITEM_NAME_LEN];
/*0x040*/ CHAR   LoreName[LORE_NAME_LEN];
/*0x0b0*/ CHAR   IDFile[0x20];
/*0x0d0*/ DWORD  ItemNumber;
/*0x0d4*/ DWORD  EquipSlots;
/*0x0d8*/ DWORD  Cost;
/*0x0dc*/ DWORD  IconNumber;
/*0x0e0*/ BYTE   Unknown0xe0[0x9];
/*0x0e9*/ BYTE   Weight;
/*0x0ea*/ BYTE   NoRent; // 0=temp, 1=default
/*0x0eb*/ BYTE   NoDrop; // 0=no drop, 1=can drop
/*0x0ec*/ BYTE   Attuneable;
/*0x0ed*/ BYTE   Unknown0xf0;
/*0x0ee*/ BYTE   Size;
/*0x0ef*/ BYTE   Type;
/*0x0f0*/ BYTE   TradeSkills;
/*0x0f1*/ BYTE   Padding0xf1[0x3];
/*0x0f4*/ BYTE   Lore;
/*0x0f5*/ BYTE   Unknown0xf5[0x3];
/*0x0f8*/ BYTE   Artifact;
/*0x0f9*/ BYTE   Summoned;
/*0x0fa*/ BYTE   SvCold;
/*0x0fb*/ BYTE   SvFire;
/*0x0fc*/ BYTE   SvMagic;
/*0x0fd*/ BYTE   SvDisease;
/*0x0fe*/ BYTE   SvPoison;
/*0x0ff*/ BYTE   SvCorruption;
/*0x100*/ BYTE   STR;
/*0x101*/ BYTE   STA;
/*0x102*/ BYTE   AGI;
/*0x103*/ BYTE   DEX;
/*0x104*/ BYTE   CHA;
/*0x105*/ BYTE   INT;
/*0x106*/ BYTE   WIS;
/*0x107*/ BYTE   Unknown0x107;
/*0x108*/ DWORD  HP;
/*0x10c*/ DWORD  Mana;
/*0x110*/ DWORD  AC;
/*0x114*/ DWORD  RequiredLevel;
/*0x118*/ DWORD  RecommendedLevel;
/*0x11c*/ BYTE   RecommendedSkill;
/*0x11d*/ BYTE   Unknown0x11d[0x3];
/*0x120*/ BYTE   SkillModType;
/*0x121*/ BYTE   Unknown0x121[0x3];
/*0x124*/ DWORD  Unknown0x124;
/*0x128*/ DWORD  SkillModValue;
/*0x12c*/ DWORD  BaneDMGRace;
/*0x130*/ DWORD  BaneDMGBodyType;
/*0x134*/ BYTE   BaneDMGBodyTypeValue;
/*0x135*/ BYTE   BaneDMGRaceValue;
/*0x136*/ BYTE   Unknown0x136[0x6];
/*0x13c*/ DWORD  InstrumentType;
/*0x140*/ DWORD  InstrumentMod;
/*0x144*/ DWORD  Classes;
/*0x148*/ DWORD  Races;
/*0x14c*/ DWORD  Diety;
/*0x150*/ BYTE   Unknown0x150[0x4];
/*0x154*/ BYTE   Magic;
/*0x155*/ BYTE   Light;
/*0x156*/ BYTE   Delay;
/*0x157*/ BYTE   DmgBonusType;
/*0x158*/ BYTE   DmgBonusVal;
/*0x159*/ BYTE   Range;
/*0x15a*/ BYTE   Unknown0x15a[0x2];
/*0x15c*/ DWORD  Damage;
/*0x160*/ DWORD  BackstabDamage;
/*0x164*/ DWORD  DamageShieldMitigation;
/*0x168*/ DWORD  HeroicSTR;
/*0x16c*/ DWORD  HeroicINT;
/*0x170*/ DWORD  HeroicWIS;
/*0x174*/ DWORD  HeroicAGI;
/*0x178*/ DWORD  HeroicDEX;
/*0x17c*/ DWORD  HeroicSTA;
/*0x180*/ DWORD  HeroicCHA;
/*0x184*/ DWORD  HeroicSvMagic;
/*0x188*/ DWORD  HeroicSvFire;
/*0x18c*/ DWORD  HeroicSvCold;
/*0x190*/ DWORD  HeroicSvDisease;
/*0x194*/ DWORD  HeroicSvPoison;
/*0x198*/ DWORD  HeroicSvCorruption;
/*0x19c*/ DWORD  HealAmount;
/*0x1a0*/ DWORD  SpellDamage;
/*0x1a4*/ BYTE   ItemType;
/*0x1a5*/ BYTE   Unknown0x1a5[0x3];
/*0x1a8*/ BYTE   Material;
/*0x1a9*/ BYTE   Unknown0x1a9[0xb];
/*0x1b4*/ DWORD  AugSlot1;
/*0x1b8*/ DWORD  AugSlot1_Unknown;
/*0x1bc*/ DWORD  AugSlot2;
/*0x1c0*/ DWORD  AugSlot2_Unknown;
/*0x1c4*/ DWORD  AugSlot3;
/*0x1c8*/ DWORD  AugSlot3_Unknown;
/*0x1cc*/ DWORD  AugSlot4;
/*0x1d0*/ DWORD  AugSlot4_Unknown;
/*0x1d4*/ DWORD  AugSlot5;
/*0x1d8*/ DWORD  AugSlot5_Unknown;
/*0x1dc*/ DWORD  AugType;
/*0x1e0*/ DWORD  AugRestrictions;
/*0x1e4*/ DWORD  SolventNeeded; //ID# of Solvent (Augs only)
/*0x1e8*/ DWORD  LDTheme;
/*0x1ec*/ DWORD  LDCost;
/*0x1f0*/ DWORD  LDType;
/*0x1f4*/ DWORD  Unknown0x1f4;
/*0x1f8*/ BYTE   Unknown0x1f8[0x4];
/*0x1fc*/ DWORD  FactionModType[0x4];
/*0x20c*/ DWORD  FactionModValue[0x4];
/*0x21c*/ BYTE   CharmFile[0x20];
/*0x23c*/ BYTE   Unknown0x23c[0x4];
/*0x240*/ struct _ITEMSPELLS Clicky;
/*0x2a4*/ struct _ITEMSPELLS Proc;
/*0x308*/ struct _ITEMSPELLS Worn;
/*0x36c*/ struct _ITEMSPELLS Focus;
/*0x3d0*/ struct _ITEMSPELLS Scroll;
/*0x434*/ BYTE   Unknown0x434[0x78];
/*0x4ac*/ DWORD  CombatEffects;
/*0x4b0*/ DWORD  Shielding;
/*0x4b4*/ DWORD  StunResist;
/*0x4b8*/ DWORD  DoTShielding;
/*0x4bc*/ DWORD  StrikeThrough;
/*0x4c0*/ DWORD  DmgBonusSkill; // SkillMinDamageMod;
/*0x4c4*/ DWORD  DmgBonusValue; // MinDamageMod;
/*0x4c8*/ DWORD  SpellShield;
/*0x4cc*/ DWORD  Avoidance;
/*0x4d0*/ DWORD  Accuracy;
/*0x4d4*/ DWORD  CharmFileID;
/*0x4d8*/ DWORD  CastTime;
/*0x4dc*/ BYTE   Combine;
/*0x4dd*/ BYTE   Slots;
/*0x4de*/ BYTE   SizeCapacity;
/*0x4df*/ BYTE   WeightReduction;
/*0x4e0*/ BYTE   BookType;      // 0=note, !0=book
/*0x4e1*/ BYTE   BookLang;
/*0x4e2*/ CHAR   BookFile[0x1e];
/*0x500*/ DWORD  Favor;         // Tribute Value
/*0x504*/ DWORD  GuildFavor;
/*0x508*/ DWORD  Unknown0x508;
/*0x50c*/ DWORD  Endurance;
/*0x510*/ DWORD  Attack;
/*0x514*/ DWORD  HPRegen;
/*0x518*/ DWORD  ManaRegen;
/*0x51c*/ DWORD  EnduranceRegen;
/*0x520*/ DWORD  Haste;
/*0x524*/ DWORD  DamShield;
/*0x528*/ BYTE   Unknown0x528[0x8];
/*0x530*/ BYTE   NoPet;
/*0x531*/ BYTE   Unknown0x531[0xb];
/*0x53c*/ DWORD  StackSize;
/*0x540*/ BYTE   Unknown0x540[0x4];
/*0x544*/ DWORD  MaxPower;
/*0x548*/ DWORD  Purity;
/*0x54c*/ BYTE   Unknown0x54c[0x4];
/*0x550*/ DWORD  Unknown0x550;
/*0x554*/ BYTE   QuestItem;
/*0x555*/ BYTE   Unknown0x555[0x3];
/*0x558*/ DWORD  Clairvoyance;
/*0x55c*/ BYTE   Unknown0x55c[0x18];
/*0x574*/ 
} ITEMINFO, *PITEMINFO;

You pretty much get a long string of information that is unlabeled and you have to figure out what it is. You get these wrong and your client wont enter game (Well if item info is wrong you wont be able to view item stats).

I would take a guess that ieatacid and other developers at macroquest2.com have these pretty much updated by now, the new thing they threw at us is the new backpack system, and trying to make sure plugins/macros will work with it will take a bit of time as this will be a little bit of custom coding we have never had to do before.

This is how I understand it, I'm no trained programmer so I could be a little wrong. I also have no inside information at what goes on at macroquest2.com.

I hope that helps.
 
I have played EQ since 1999 but if MQ goes away I quit the same day. It's as simple as that. I have tried to play without it today and it's simply unbearable.
 
Been playing since the servers came up. Slept for 7ish hours last night, got up and started playing again. Time to power nap now, and start up again when i awake!

Havent been boxing my normal crew though, been playing with guildies on my main, and boxing 1-2 alts as needed.
 
I did get asked by a friend who also uses "Wow do the mobs in HoT just have crazy push or what"...

Been a while since nomeleepush me thinks hahaha.
 
No MQ :c

I logged in yesterday and without anything else to do began working on my spell skills for a couple of characters I PLed during the exp weekend.
 
Hey Fry , htw and whoever else writes the programs and incharge of mmobugs / macroquest2.com,

Have any of you guys talked to the devs / genious brains behind EQ? Have yall ever yold them who you are and what you do?

What do they say?

Are they impressed?

Do they hate you?

Do yall have super secret talks that you have not told mmobugs community?

Do they appreciate what you do?


mmobugs and MQ2 have such a huge impact on EQ that I cant ignore they might have chit chats with yalls. Im am curious on what they say and what you say.
 
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Do yall have super secret talks that you have not told mmobugs community?

All your questions were good, but if they held super secret talks, would they really answer this question?
 
i would atleast expect a yes or no answer...Anything more would be a awesome bonus
 
well booooo, not the awesome, cool and narly reply I thought we might get.
 
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I've played about 30 hours total since the xpac release, including grinding to level 90 and almost T3 flagged.
 
Ive played nearly evry hour servers been up minus 10, im lvl 90 from convo grind and im t2 flagged and wll be t3 today
 
I have taken this time to create a ranger and plvl him. Its all I can stand to do without MQ2. Ive missed the old zones though its been like a EQ reunion
 
without mq ill be shutting down 3 of my 5 accounts atlease if not 4 of 5 accounts and if it comes down to that ill stop playing all together....I hate buying gate pots, I hate when someone trains me for a camp and I cant do anything about it since im a non FD class normally....without it the game really has lost alot of meaning and traveling in EQ still sucks with all the newer zones having alot of see invis mobs in them.
 
Done Boomerang missions like crazy for my alts while waiting for EQ. Atleast I got full silvertoken gear and the gold token wep for 3 chars while tapping my foot =)
 
Done some soloing on my main, that's about it - RL has intruded.

Relly hoping the compile is up by the weekend so I can grind with my box crew. I would keep playing without MQ, but definitely would dump some bots if that were the case.