ok here goes
Kill / clear the trash mobs including Festering ( mini boss ) can drop druid legs / BP. The normal vines can drop any random druid armor slot it goes along the line of Everling XXXX can check for stats on Allakhazam or Lucy. The armor is slightly better than Qvic imo. Not sure on Anguish as I don't have any Anguish geared druid. By the way the trash mobs can do an AE root which can be a real pain to pull and kill for melees. Best to use ranged weapons if you get rooted also to use a bard or long range weapons to pull.
Bard to use selo song means they can use a Bellow AA ability then run fast and usually the vine follow.
Anyway getting back to the point. When engaged the Gnarlibramble is kinda funny mob to kill it procs a spell Insipid Ditty.
http://lucy.allakhazam.com/spell.html?id=8759&source=Live
an AE fd and dot, which lands on everyone who is near him and cept the MT
Can be cured with Pureblood, RGC, and a few other things I believe as it has a poison check buff up on shaman and necro DMF to max it.
The way we do this fight may be different to others so please bear with me.
We stick the pets / rogues on Gnarlibramble. Other class like nukers, bards, monks rangers, knights etc are used to kill the adds.
4 types of Adds can spawn around Gnarlibramble, they spawn at roughly 45 seconds - 1 minute intervals. The adds
MUST NOT REACH GNARLIBRAMBLE!
If they do they heal Gnarlibramble 10% of health each time one touches / reaches him. The adds spawn around him in the pit / surrounding valley area and make a beeline for it unless it has been intercepted via a tank or snared / rooted or mezzed. Gnarlibramble spawns : Gnarlibrambles Minion, Gnarlibrambles Rootling, Gnarlibrambles Sproutkin, and Gnarlibrambles Thrall during encounter.
I believe the Thrall = mezzable by bards / enchanters. Rootlings can be rooted / snared. The other 2 types have to be killed.
Basically the fight goes all engage and kill Gnarlibramble when adds spawn depending on the type everyone cept healers / rogues and MT breaks off and kills the adds. If it can be rooted do it and keep it rooted as it means you don't have to waste precious dps / time killing it. If it can be mezzed do it and make sure it's kept mezzed AWAY from Gnarlibramble.
Make sure if the dot lands on you get cured and make a hotkey to stand up!
You really can't cast spells or melee while fd
We usually surround Gnarlibramble on all sides as that way we can have a better chance to intercept the adds from any direction. The adds don't really hit that hard with a shaman or druid and or 1 cleric to patch heals they can cover a knight. We use a SK as they can snap aggro and hopefully tank it away from the middle and quickly. Make sure everyone assist on the adds or you'll have tons of mobs healing Gnarlibramble up each time it reaches him. The adds do not have many hps so can be nuked meleed down fairly fast. Once the adds are down / controlled via mezz we all switch back to Gnarlibramble and burn it down more rinse and repeat till more adds spawn.
If you need further info I will try to elaborate more. I'm off to get a shower / breakfast I can't think straight this early in the morning