Frustrated

playa

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quick post before i go to bed

im new to this and all charinfo does is crash me so i have no idea what aa's look like and no one has posted that i could find a way to make pulling with range attack easy for me this is 3 days of work here its not that i havent tried

what i am trying to accomplish is my rogue and healing merc kill and not die constantly i have been tweaking the pulling for a long time still gets stuck or pulls and gets stuck merc dies to remedy that kesora im iksar illusion so now i need to aggro these mobs and thats a problem if i cant get it to attack then pull to camp and sometimes he goes into buildings and gets stuck

Spoiler:
[Settings]
OptionsCheck=|Pulling|Merc|AA|AutoClickies|Disc|Endurance|
OptionsCheckRaid=AA|AutoClickies|Disc|Endurance|
RestrictedZones=344,202,151,345
UseCamp=TRUE
GMAction=
LootNPCs=TRUE
AuthorizedUsers=
Verbose=FALSE
MyChannel=bc
AnnounceChannel=bc
AnnounceEvents=TRY|CAST_SUCCESS|CAST_IMMUNE|CAST_RESIST
EQBCAnnounceAdds=FALSE
AutoHideNPCCorpses=FALSE
ClearTargetDataAlias=ClearTargetDataAlias
EmergencyAlias=EmergencyAlias
EmergencySkill=EmergencySkill
ImmunityCheck=TRUE
BotVersion=v2.52
[Assist]
AssistType=3
AssistPC=
AssistAt=97
OpeningMove=
AttackRange=150
AttackCommand=/killthis
AttackConditions=
AmIOffTank=FALSE
UseMelee=TRUE
UseArchery=FALSE
ArcheryMaxDistance=200
ArcheryMinDistance=35
SetTargetMessage=Kill_this
BurnModeAlias=BurnModeAlias
[Follow]
FollowMethod=stick|30 healer
FollowCommand=FollowCommand
StopFollowCommand=StopFollowCommand
MoveUpCommand=MoveUpCommand
[Roles]
SetRoles=TRUE
GroupLeader=
GroupMainTank=
GroupMainAssist=
GroupPuller=
GroupXTarget1=Group Assist Target
RaidXTarget1=Raid Assist 1 Target
[ImHit]
ImHitConditions=
[Campfire]
AutoUseCampfire=
SetCampfire=
CampfireName=
CF_Item1=Fellowship Kit:
CF_Item2=Fellowship Lumber Bundle:
[Pulling]
AmIPuller=FALSE
PullRadius=300
PullZRadius=10
PullCastRange=150
AlertListClear=FALSE
AlertListClearTimer=60m
CourseCorrectionTimer=5
ReturnActionTotal=1
ReturnAction1=/alt act ${Me.AltAbility[Cloak of Shadows].ID}
PullConColor=GREY,GREEN,LIGHT BLUE,BLUE,WHITE,YELLOW
PullingMethod=standard
PullingAnnounceCMD=/keypress 1
PullingTotal=1
PullAtMyHPs=95
PullConditions=

PullSkillName1=Vigorious Dagger-Strike Rk. II
PullSkillRequiresLineOfSight1=TRUE
PullSkillDistance1=150
PullSkillSummon1=
PullSkillName2=
PullSkillRequiresLineOfSight2=TRUE
PullSkillDistance2=
PullSkillSummon2=

[AA]
AATotal=7
AAAnnounce=FALSE

AAUse1=TRUE
AASpellName1=Fundament: Third Spire of the Rake
AAUseAtMobPctHP1=99
AAStopAtMobPctHP1=20
AARecast1=1s
AANamedOnly1=FALSE
AAConditions1=${AddCount}>=2

AAUse2=TRUE
AASpellName2=Dirty Fighting
AAUseAtMobPctHP2=99
AAStopAtMobPctHP2=20
AARecast2=10m
AANamedOnly2=TRUE
AAConditions2=

AAUse3=TRUE
AASpellName3=Envenomed Blades
AAUseAtMobPctHP3=99
AAStopAtMobPctHP3=20
AARecast3=1s
AANamedOnly3=FALSE
AAConditions3=(!${Me.Buff[Dirty Fighting].ID})

AAUse4=TRUE
AASpellName4=Rogue's Fury
AAUseAtMobPctHP4=99
AAStopAtMobPctHP4=20
AARecast4=1s
AANamedOnly4=FALSE
AAConditions4=${AddCount}>=4

AAUse5=TRUE
AASpellName5=Tumble
AAUseAtMobPctHP5=99
AAStopAtMobPctHP5=20
AARecast5=1s
AANamedOnly5=FALSE
AAConditions5=${Me.PctHPs}<25

AAUse6=TRUE
AASpellName6=Frenzied Stabbing Discipline
AAUseAtMobPctHP6=96
AAStopAtMobPctHP6=10
AARecast6=1s
AANamedOnly6=TRUE
AAConditions6=

AAUse7=TRUE
AASpellName7=Escape
AAUseAtMobPctHP7=96
AAStopAtMobPctHP7=10
AARecast7=1s
AANamedOnly7=FALSE
AAConditions7=${Me.PctHPs}<10
AAConditions=

[Disc]
DiscTotal=8

DiscUse1=TRUE
DiscName1=Accost Rk. II
DiscNamedOnly1=FALSE
DiscEndCost1=892
DiscRecast1=30s
DiscConditions1=${Target.PctHPs}<94

DiscUse2=TRUE
DiscName2=Jugular Gash Rk. II
DiscNamedOnly2=TRUE
DiscEndCost2=752
DiscRecast2=150s
DiscConditions2=${Target.PctHPs}<91

DiscUse3=TRUE
DiscName3=Simple Mark Rk. II
DiscNamedOnly3=FALSE
DiscEndCost3=672
DiscRecast3=5m
DiscConditions3=${AddCount}>=2

DiscUse4=TRUE
DiscName4=Razor's Edge Discipline
DiscNamedOnly4=FALSE
DiscEndCost4=0
DiscRecast4=8m
DiscConditions4=${AddCount}>=2

DiscUse5=TRUE
DiscName5=Twisted Chance Discipline
DiscNamedOnly5=FALSE
DiscEndCost5=0
DiscRecast5=23m
DiscConditions5=${AddCount}>=3

DiscUse6=TRUE
DiscName6=Nimble Discipline
DiscNamedOnly6=FALSE
DiscEndCost6=0
DiscRecast6=10m
DiscConditions6=${Me.PctHPs}<35

DiscUse7=TRUE
DiscName7=Battery Rk. II
DiscNamedOnly7=FALSE
DiscEndCost7=525
DiscRecast7=30s
DiscConditions7=

DiscUse8=TRUE
DiscName8=Smokescreen Rk. II
DiscNamedOnly8=FALSE
DiscEndCost8=1575
DiscRecast8=30s
DiscConditions8=${AddCount}>=3

[Buff]
BuffXTargets=FALSE
BuffPets=FALSE
AutoInvis=FALSE
AutoBreakInvis=FALSE
BuffConditions=
[ClickyMaintenance]
clickies=0
[Fade]
FadeConditions=
[Snare]
SnareConditions=
[Combat]
CombatFrequency1=AA
CombatFrequency2=Disc
CombatFrequency3=
CombatFrequency4=Merc
CombatFrequency5=Bard|XHeal|HealSingle|HealGroup|HealBalance|HealSelf|HealPet|Disc|MainTankBuff|FightBuff|Lifetap|Stun|AA|Dot|Nuke|Snare|ClickyNuke|Jolt|Rez|ModRod|Mana
StandardCombatOptions=Bard|XHeal|HealSingle|HealGroup|HealBalance|HealSelf|HealPet|Disc|MainTankBuff|FightBuff|Lifetap|Stun|AA|Dot|Nuke|Snare|ClickyNuke|Jolt|Rez|ModRod|Mana|Merc
[Merc]
MercUse=TRUE
UseMerc=TRUE
ManageMerc=TRUE
MercAssistAt=100
MercStanceNormal=Reactive
MercStanceNamed=Reactive
MercStanceOOC=Reactive
[AAtoBuy]
AABuy=FALSE
AABuyChannel=/echo
AABuyAt=15
AABuyMode=Classic
AABuyPageOrder=Class|Archetype|General|Special
LimitedGeneral=
LimitedArchetype=
LimitedClass=
LimitedSpecial=
AACount=0

Spoiler:
[01/09/2014 23:22:38] Rogue - [AA] AASpellName2= is missing or not filled out correctly
[01/09/2014 23:22:38] Rogue - [AA] AAUseAtMobPctHP2= is missing or not filled out correctly
[01/09/2014 23:22:38] Rogue - [AA] AAStopAtMobPctHP2= is missing or not filled out correctly
[01/09/2014 23:22:38] Rogue - [AA] AARecast2= is missing or not filled out correctly
[01/09/2014 23:22:38] Rogue - [AA] AANamedOnly2= is missing or not filled out correctly
[01/09/2014 23:22:40] Rogue - ClickyNukeTotal=0 -- You wont use this section, consider removing section from [Settings] OptionsCheck=
[01/09/2014 23:57:31] Rogue - [AA] AASpellName2= is missing or not filled out correctly
[01/09/2014 23:57:31] Rogue - [AA] AAUseAtMobPctHP2= is missing or not filled out correctly
[01/09/2014 23:57:31] Rogue - [AA] AAStopAtMobPctHP2= is missing or not filled out correctly
[01/09/2014 23:57:31] Rogue - [AA] AARecast2= is missing or not filled out correctly
[01/09/2014 23:57:31] Rogue - [AA] AANamedOnly2= is missing or not filled out correctly
[01/10/2014 00:01:03] Rogue - [AA] AARecast2= is missing or not filled out correctly
[01/10/2014 00:01:03] Rogue - [AA] AASpellName3= is missing or not filled out correctly
[01/10/2014 00:01:03] Rogue - [AA] AAUseAtMobPctHP3= is missing or not filled out correctly
[01/10/2014 00:01:03] Rogue - [AA] AAStopAtMobPctHP3= is missing or not filled out correctly
[01/10/2014 00:01:03] Rogue - [AA] AANamedOnly3= is missing or not filled out correctly
[01/10/2014 00:06:26] Rogue - DoCommand - Couldn't parse '/bc Kill_this 23281'
[01/10/2014 00:14:27] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22439'
[01/10/2014 00:16:51] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22437'
[01/10/2014 00:17:16] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22142'
[01/10/2014 00:18:26] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22309'
[01/10/2014 00:20:01] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22424'
[01/10/2014 00:20:23] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22428'
[01/10/2014 00:21:06] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22432'
[01/10/2014 00:21:37] Rogue - DoCommand - Couldn't parse '/bc Kill_this 23207'
[01/10/2014 00:23:20] Rogue - DoCommand - Couldn't parse '/bc Kill_this 21048'
[01/10/2014 00:40:58] Rogue - DoCommand - Couldn't parse '/bc Kill_this 23425'
[01/10/2014 00:42:50] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22416'
[01/10/2014 00:47:51] Rogue - DoCommand - Couldn't parse '/bc Kill_this 23423'

Spoiler:
| ==============================================================================================|
| |
| |
| USAGE: /macro CharInfo |
| |
| Description: |
| Output a characters spell, equipments, aa, disc info to ${Me.Level}_${Me.Class}.ini |
| ==============================================================================================|
#turbo 50
#define MyIni ${Me.Level}_${Me.Class}.ini

#event AATimer "[ #1#: #2# ] (Reuse Time: #3#)#*#"

Sub main
/echo Loading character spell, item, AA, disc info to MyIni
/declare aaEventTimer timer outer 0s
/ini "MyIni" "Character Information" "Class" "${Me.Class.Name}"
/ini "MyIni" "Character Information" "Level" "${Me.Level}"

| Get memmed spells
/if (${Me.CurrentMana}) /call GetSpells 1 ${Me.Level} TRUE FALSE

| Get book spells for previous 10 levels
/if (${Me.CurrentMana}) /call GetSpells ${Math.Calc[${Me.Level} - 10]} ${Me.Level} FALSE TRUE

| Get Equipment (all equipped and inventory only with clicky effect)
/call GetEquipment1
/call GetEquipment2
/if (${Select[${Me.Class.ShortName},BER,BRD,BST,MNK,ROG,PAL,SHD,WAR,RNG]}) /call GetCombatDiscs

| The following section uses /aa list timers to get activated aas only
/varset aaEventTimer 8s
/aa List timers
:aaLoop
/doevents
/if (${aaEventTimer}) /goto :aaLoop

/return


Sub GetSpells(int lowLevel, int highLevel, bool memmedSpells, bool bookSpells)
|TargetType
|grouping
|Skill
|CounterType, if counter
|slot1-12 info
|SpellType
|ResistType
/declare i int local

/declare gem int local
/declare sLoop int local 0
/declare sName string local
/if (!${Defined[lowLevel]}) {
/declare lowLevel int local 1
/varcalc lowlevel ${Me.Level}-10
/declare highLevel int local ${Me.Level}
/declare memmedSpells bool local TRUE
}
/if (!${Defined[highLevel]}) {
/declare highLevel int local ${Me.Level}
}
/if (!${Defined[memmedSpells]}) {
/declare memmedSpells bool local TRUE
}
/if (!${Defined[bookSpells]}) {
/declare bookSpells bool local TRUE
}

/if (${memmedSpells}) {
/for sLoop 1 to 12
/varset sName ${Me.Gem[${sLoop}]}
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Name" "${sName}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_ID" "${Me.Gem[${sLoop}].ID}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Level" "${Spell[${sName}].Level}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Gem" "gem${sLoop}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_TargetType" "${Spell[${sName}].TargetType}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_SpellType" "${Spell[${sName}].SpellType}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_ResistType" "${Spell[${sName}].ResistType}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Skill" "${Spell[${sName}].Skill}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_SPA" "${Spell[${sName}].SPA}"
/for i 1 to 12 {
/if (${Spell[${Me.Gem[${sLoop}].ID}].Slot[${i}].Length}) /ini "MyIni" "Memmed Spells" "Spell${sLoop}_Slot[${i}]" "${Spell[${Me.Gem[${sLoop}].ID}].Slot[${i}]}"
/if (${Spell[${Me.Gem[${sLoop}].ID}].Slot[${i}].Length} && ${Spell[${Me.Gem[${sLoop}].ID}].Slot[${i}].Find[UnknownEffect]}) /call SpecialSpell "${Me.Gem[${sLoop}].ID}" "${i}" "${sLoop}"
}
/next i

/next sLoop
}

/if (${bookSpells}) {
/for sLoop 1 to 720
/varset sName ${Me.Book[${sLoop}]}
/if (${sName.NotEqual[NULL]} && ${Spell[${sName}].Level} >= ${lowLevel} && ${Spell[${sName}].Level} <= ${highLevel}) {
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Name" "${sName}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_ID" "${Me.Book[${sLoop}].ID}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Level" "${Spell[${Me.Book[${sLoop}].ID}].Level}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_TargetType" "${Spell[${Me.Book[${sLoop}].ID}].TargetType}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_SpellType" "${Spell[${Me.Book[${sLoop}].ID}].SpellType}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_ResistType" "${Spell[${Me.Book[${sLoop}].ID}].ResistType}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_Skill" "${Spell[${Me.Book[${sLoop}].ID}].Skill}"
/ini "MyIni" "Memmed Spells" "Spell${sLoop}_SPA" "${Spell[${Me.Book[${sLoop}].ID}].SPA}"
/for i 1 to 12 {
/if (${Spell[${Me.Book[${sLoop}].ID}].Slot[${i}].Length}) /ini "MyIni" "Memmed Spells" "Spell${sLoop}_Slot[${i}]" "${Spell[${Me.Book[${sLoop}].ID}].Slot[${i}]}"
/if (${Spell[${Me.Book[${sLoop}].ID}].Slot[${i}].Length} && ${Spell[${Me.Book[${sLoop}].ID}].Slot[${i}].Find[UnknownEffect]}) /call SpecialSpell "${Me.Book[${sLoop}].ID}" "${i}" "${sLoop}"
}
/next i
}
/next sLoop
}
/return

Sub SpecialSpell(int spell_id,int slot_num, int sloop)
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[280]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Increase Pet Chance to Flurry by (${Spell[${spell_id}].Base[${slot_num}]})"
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[305]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Mitigate Damage Shield (${Spell[${spell_id}].Base[${slot_num}]})"
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[348]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Limit: Minimum Mana Cost (${Spell[${spell_id}].Base[${slot_num}]})"
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[351]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Summons Aura: Spell.Field4 not defined by mq2"
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[364]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Increase Chance to Triple Attack by (${Spell[${spell_id}].Base[${slot_num}]})"
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[428]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Skill Limit: ${Spell[${spell_id}].Base[${slot_num}]}"
/if (${Spell[${spell_id}].Slot[${slot_num}].Find[429]}) /ini "MyIni" "Memmed Spells" "Spell${sloop}_Slot[${slot_num}]" "Add proc: '${Spell[${Spell[${spell_id}].Base[${slot_num}]}]}' id: ${Spell[${spell_id}].Base[${slot_num}]}"
/return

Sub GetEquipment1
/declare eLoop int outer
/declare sName string local

| ------------------- Equipped Gear -------------------
/for eLoop 0 to 22
/if (${InvSlot[${eLoop}].Item.Name.NotEqual[NULL]}) {
/varset sName ${InvSlot[${eLoop}].Item.Spell.Name}
/if (${sName.NotEqual[NULL]} && ${InvSlot[${eLoop}].Item.EffectType.Find[Click]}) {
/ini "MyIni" "Equipped Items" "Item${eLoop}_Name" "${InvSlot[${eLoop}].Item.Name}"
/ini "MyIni" "Equipped Items" "Item${eLoop}_Spell" "${sName}"
/ini "MyIni" "Equipped Items" "Item${eLoop}_EffectType" "${InvSlot[${eLoop}].Item.EffectType}"
/ini "MyIni" "Equipped Items" "Item${eLoop}_Gem" "item"
}
}
/next eLoop

| ------------------- Primary Inventory Slots -------------------
/for eLoop 23 to 32
/if (${InvSlot[${eLoop}].Item.Name.NotEqual[NULL]}) {
/varset sName ${InvSlot[${eLoop}].Item.Spell.Name}
/if (${sName.NotEqual[NULL]} && ${InvSlot[${eLoop}].Item.EffectType.Find[Click]}) {
/ini "MyIni" "Inventory Items" "Item${eLoop}_Name" "${InvSlot[${eLoop}].Item.Name}"
/ini "MyIni" "Inventory Items" "Item${eLoop}_Spell" "${sName}"
/ini "MyIni" "Equipped Items" "Item${eLoop}_EffectType" "${InvSlot[${eLoop}].Item.EffectType}"
/ini "MyIni" "Inventory Items" "Item${eLoop}_Gem" "item"
} else /if (${InvSlot[${eLoop}].Item.Container}) {
/ini "MyIni" "Inventory Items" "Item${eLoop}" "${InvSlot[${eLoop}].Item.Container} slot container"
}
}
/next eLoop
/return

Sub GetEquipment2


/declare iSlots int outer
/declare iName int outer
/declare iItemNum int local 1

/for iSlots 1 to 32
/if (${InvSlot[${iSlots}].Item.Container}>0) {
/for iName 1 to ${InvSlot[${iSlots}].Item.Container}
/if (${Me.Inventory[${iSlots}].Item[${iName}].ID} && ${Me.Inventory[${iSlots}].Item[${iName}].Spell.ID} && ${Me.Inventory[${iSlots}].Item[${iName}].CastTime} && ${Me.Inventory[${iSlots}].Item[${iName}].WornSlots} && ${Me.Level}>=${Me.Inventory[${iSlots}].Item[${iName}].RequiredLevel} && ${Me.Inventory[${iSlots}].Item[${iName}].Class[${Me.Class}].Name.Equal[${Me.Class}]} && ${Spell[${Me.Inventory[${iSlots}].Item[${iName}].Spell}].Duration}>50) {
/ini "MyIni" "Items" "Item${iItemNum}_Name" "${Me.Inventory[${iSlots}].Item[${iName}].Name}"
/ini "MyIni" "Items" "Item${iItemNum}_Spell" "${Me.Inventory[${iSlots}].Item[${iName}].Spell}"
/ini "MyIni" "Items" "Item${iItemNum}_EffectType" "${Me.Inventory[${iSlots}].Item[${iName}].EffectType}"
/ini "MyIni" "Items" "Item${iItemNum}_Gem" "item"
/varcalc iItemNum ${iItemNum}+1
}
/next iName
}
/next iSlots
/return

Sub GetCombatDiscs
/declare i int local
/declare cLoop int local
/declare sName string local

| ------------------- Combat Disciplines -------------------
:eek:penCombatSkills
/if (!${Window[CombatSkillSelectWnd].Open}) /squelch /windowstate CombatSkillSelectWnd Open
/delay 5s ${Window[CombatSkillSelectWnd].Open}
/if (!${Window[CombatSkillSelectWnd].Open}) /goto :eek:penCombatSkills
/for cLoop 1 to 200
/if (${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop}].Length}) {
/varset sName ${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop}]}
/ini "MyIni" "Discs" "Disc${cLoop}_Name" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},1]}"
/ini "MyIni" "Discs" "Disc${cLoop}_Level" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},2]}"
/ini "MyIni" "Discs" "Disc${cLoop}_Cost" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},3]}"
/ini "MyIni" "Discs" "Disc${cLoop}_Upkeep" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},4]}"
/ini "MyIni" "Discs" "Disc${cLoop}_Target" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},5]}"
/ini "MyIni" "Discs" "Disc${cLoop}_TargetType" "${Spell[${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},1]}].TargetType}"
/ini "MyIni" "Discs" "Disc${cLoop}_Duration" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},6]}"
/ini "MyIni" "Discs" "Disc${cLoop}_Reuse" "${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},7]}"
/ini "MyIni" "Discs" "Disc${cLoop}_DurationSeconds" "${Spell[${sName}].Duration.TotalSeconds}s"
/ini "MyIni" "Discs" "Disc${cLoop}_Gem" "disc"
/for i 1 to 12 {
/if (${Spell[${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},1]}].Slot[${i}].Length}) /ini "MyIni" "Discs" "Disc${cLoop}_Slot[${i}]" "${Spell[${Window[CombatSkillSelectWnd].Child[CSSW_SkillSelectorList].List[${cLoop},1]}].Slot[${i}]}"
}
/next i
/next cLoop
}
:closeCombatSkills
/if (${Window[CombatSkillSelectWnd].Open}) /squelch /windowstate CombatSkillSelectWnd close
/delay 5s !${Window[CombatSkillSelectWnd].Open}
/if (${Window[CombatSkillSelectWnd].Open}) /goto :closeCombatSkills
/return

Sub Event_AATimer(line, string aaNumber, string aaName, string aaReuseTime)
|MyReuseTime
|Type
|Description
|Spell
|Slot1-12
/declare i int local
/if (!${Defined[aaloop]}) /declare aaloop int outer 1
/declare sName string local
/varset sName ${aaName}
/ini "MyIni" "AAs" "AA${aaloop}_Name" "${sName}"
/ini "MyIni" "AAs" "AA${aaloop}_Number" "${aaNumber}"
/ini "MyIni" "AAs" "AA${aaloop}_Type" "${Me.AltAbility[${sName}].Type}"
/ini "MyIni" "AAs" "AA${aaloop}_MyReuseTime" "${Me.AltAbility[${sName}].MyReuseTime}"
/ini "MyIni" "AAs" "AA${aaloop}_Spell" "${Me.AltAbility[${sName}].Spell}"
/ini "MyIni" "AAs" "AA${aaloop}_Spell_ID" "${Me.AltAbility[${sName}].Spell.ID}"
/ini "MyIni" "AAs" "AA${aaloop}_Rank" "${Me.AltAbility[${sName}]}"
/ini "MyIni" "AAs" "AA${aaloop}_MaxRank" "${Me.AltAbility[${sName}].MaxRank}"
/ini "MyIni" "AAs" "AA${aaloop}_Gem" "alt"
/for i 1 to 12 {
/if (${Spell[${Me.AltAbility[${sName}].Spell.ID}].Slot[${i}].Length}) /ini "MyIni" "AAs" "AA${aaloop}_Slot[${i}]" "${Spell[${Me.AltAbility[${sName}].Spell.ID}].Slot[${i}]}"
}
/next i
/ini "MyIni" "AAs" "AA${aaloop}_Description" "${Me.AltAbility[${sName}].Description}"
/varcalc aaloop ${aaloop}+1
/varset aaEventTimer 5s
/return
 
[01/10/2014 00:14:27] Rogue - DoCommand - Couldn't parse '/bc Kill_this 22439'

/bc is from mq2eqbc. doesn't look like you have it loaded.

As for the rest of it? no clue, maybe your config file is named one thing and the macro expects another?
 
That's dev's macro I believe. If you are having issues with it, contact him via his website that you purchased it from.
 
sent a dev starting name person a message but i fixed it today works some of the time just no idea how to make him sit while nothing is up