found this for TSS

dust

Lifetimer
Joined
Dec 12, 2005
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Don't ask.. I don't know but, this was posted in a place I have access to. will post it but, this will probably get deleted but, a quick peek for those who see it. No, i'm not in beta...

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----------------General-------------------
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Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #577: Potential of Serpentspine
Description: Raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #577: Potential of Serpentspine
Description: Raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #578: Death's Door
Description: Increases how far below zero your hit points can fall before die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Cost per Level: 5
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage by an additional 20 HP per rank.
Cost per Level: 3
Ability #580: Fast Healing
Description: Raises your innate natural regeneration by 1 HP point per rank.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot.
Cost per Level: 5
Ability #583: Adept Forager
Description: Adept Forager grants the forage skill to those races and classes that do not have it innately. If your race or class already has forage, then this ability will raise your forage skill cap by 50.
Cost per Level: 5
Ability #584: Glyph of Crescent Wings
Description: Once activated, Glyph of Crescent Wings temporarily summons a drake from Crescent Reach to aid you in battle. This drake's attacks deal little damage but have a chance to taunt your enemy.
Cost per Level: 3
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales boosts your AC for 10 minutes.
Cost per Level: 3
Ability #586: Glyph of Dragon Fire
Description: Gives your melee attacks a chance to periodically unleash a low-range forward-facing cone of fire that inflicts 500 HP of damage. Lasts for one minute.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the casting time of all spells by 20% for one minute.
Cost per Level: 3
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum HP and Mana by 750 for 10 minutes. Note that this glyph does not increase your current HP or Mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits by 20% for two minutes.
Cost per Level: 3

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----------------Bard----------------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #651: Echoing Cacophony
Description: Echoing Cacophony increaces the damage over time delt by your cacophony ability.
Cost per Level: 3
Ability #652: Greater Fortified Bellowing
Description: Greater Fortified Bellowing deals more damage then fortified bellowing and can affect NPCs of 1 higher level per rank.
Cost per Level: 3
Ability #653: Shield of Song
Description: Shield of Song absorbs incomming melee and spell damage. Additional ranks in this ability increase the total amount of damage that can be absorb before the shield will fail.
Cost per Level: 3
Ability #667: Funeral Dirge
Description: Funeral Dirge decreases the mana cost of your group mate's resurrection spells by 50%.
Cost per Level: 5
Ability #668: Hymn of the Last Stand
Description: Hymn of the Last Stand gives you an additional 1k HP that decay slowly over time. You ultimately stand to lose more HP then you gain from the hymn. Addional ranks in this ability prolong the duration of time that it takes for the hit points to decay.
Cost per Level: 3
Ability #669: Bladed Song
Description: Bladed Song causes your opponent to take 25 damage everytime he makes an attack.
Cost per Level: 9

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----------------Beastlord-----------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #4779: Healing Surge
Description: Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #646: Warder's Rage
Description: Each rank in this ability increases the chance of a warder's tripple attack becoming a flurry attack by 5% per rank.
Cost per Level: 3
Ability #647: Ragged Claws
Description: This ability increases the damage dealt by a beastlord's feral swipe attack.
Cost per Level: 9
Ability #648: Roar of Rolling Thunder
Description: Roar of Rolling Thunder functions similarly to Roar of Thunder except that deals additional damage over time as well as reduces additional hate over time. Each rank in this ability further increases the damage over time and hate reduction over time.
Cost per Level: 3
Ability #650: Aura of Spirit
Description: Aura of Spirit heals your group members and replenishes their mana over time. Each rank in this ability further increases the amount of HP and mana recovered by the Aura of Spirit.
Cost per Level: 5
Ability #666: Taste of Blood
Description: Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful tripple attack.
Cost per Level: 5
Ability #713: Spirit Talons
Description: Each rank of this ability extends the rage of your jagged claws by 50 feet.
Cost per Level: 3
Ability #713: Spirit Talons
Description: Each rank of this ability extends the rage of your jagged claws by 50 feet.
Cost per Level: 6
Ability #713: Spirit Talons
Description: Each rank of this ability extends the rage of your jagged claws by 50 feet.
Cost per Level: 9
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----------------Berserker-----------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4730: Endurance of Serpent Spine
Description: This ability increases your natural endurance regeneration by 1 point per rank.
Cost per Level: 5
Ability #4733: Greater Ingenuity
Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability should increase your critical hit chance with such items by 3% per rank.
Cost per Level: 1
Ability #4736: Ingenuity Mastery
Description: Extensive experimentation has enabled you to deal more damage with your critical hits done by spells and abilities of magical and mechanical items. Each rank in this ability increases the crit damage of such items by 10% per rank.
Cost per Level: 1
Ability #4739: Killing Spree
Description: After slaying an enemy, you have a 3% chance per rank to enter a battle frenzy that increases your offensive damage for the next thirty seconds.
Cost per Level: 5
Ability #4742: Hold the Line
Description: Hold the Line increases the amount of hit points healed by healing spells that land on you by 10%, but reduces your offensive damage by 25% as well.
Cost per Level: 5
Ability #590: Combat Frenzy
Description: This ability further increases the damage done by Frenzy.
Cost per Level: 5
Ability #591: Savage Onslaught
Description: This ability increases the chance to make a flurry attack upon a successful triple attack.
Cost per Level: 5
Ability #618: Overbear
Description: This ability gives you a chance to bypass your opponents' special defenses such as dodge, block, parry, and riposte.
Cost per Level: 3
Ability #607: Hamstring
Description: Hamstring is a crippling attack that slows your opponents' movement rate and reduces their ability to effectively use armor for a short peroid of time. Each additional rank in Hamstring increases the amount of AC denied by the Hamstring attack.
Cost per Level: 3
Ability #608: Last Stand
Description: When activated, Last Stand increases the hate generated by your attacks by 10% and your chance to flurry upon a successful tripple attack by 20%.
Cost per Level: 9
Ability #609: Uncanny Resilience
Description: Uncanny Resilience reduces the amount of damage sustained by incoming attacks by 200 HP. Additional rank of this ability will slightly increase the duration of this effect.
Cost per Level: 3
Ability #610: Blind Rage
Description: Blind Rage sends you into a battle rage that increases your melee ability. This rage is so intense that you can sometimes lose your sight for a short period of time after the rage ends. Additional ranks in this ability decrease the likelyhood of sucumbing to blindness after the rage subsides.
Cost per Level: 3
Ability #611: Battle Leap
Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. When used, Battle Leap will remove any levitation effects.
Cost per Level: 9

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----------------Cleric--------------------
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Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4749: Volatile Mana
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #4776: Healing Ressonance
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3
Ability #4779: Healing Surge
Description: Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #680: Radiant Rejuvenation
Description: Radiant Rejuvenation heals removes negitive effects on your groupmates. Addional ranks in this ability further increase the amount of negitive effects that can be removed.
Cost per Level: 2
Ability #691: Celestial Regrowth
Description: When activated, Celestial Regrowth heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth.
Cost per Level: 5
Ability #693: Divine Hammer
Description: Calls forth a divine hammer to attack your opponent.
Cost per Level: 5
Ability #694: Wrath of God
Description: When active, Wrath of God has a chance to stun any opponent attacking you. This divine retribution has a chance to stun NPCs of up to level 75.
Cost per Level: 12
Ability #695: Mark of Benediction
Description: Mark of Benediction summons a ward that will heal your group mates. Additional ranks in this ability further increase the healing power of the Mark of Benediction.
Cost per Level: 5
Ability #696: Smite Undead
Description: Smite Undead delivers a blast of energy to harm undead. This ability has a small chance to deliver an infusion of light, which deals an additional 10k damage.
Cost per Level: 9

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----------------Druid---------------------
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Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4749: Volatile Mana
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4761: Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
Cost per Level: 7
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #4779: Healing Surge
Description: Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #4782: Unknown DB String 4782-1
Description: Unknown DB String 4782-4
Cost per Level: 5
Ability #659: Survivalist
Description: Survivalist increases the odds of foraging 2 items on a successful forage attempt.
Cost per Level: 1
Ability #680: Radiant Rejuvenation
Description: Radiant Rejuvenation heals removes negitive effects on your groupmates. Addional ranks in this ability further increase the amount of negitive effects that can be removed.
Cost per Level: 2
Ability #682: Nature's Blessing
Description: Nature's Blessing summons a ward that will heal nearby party members. Each rank in this ability further increases the ward's healing ability.
Cost per Level: 5
Ability #683: Spirit of the Ancient Grove
Description: Spirit of the Ancient Grove protects your group from harm. While active, this spirit will reflect damage against your group's opponents, improve your group's AC and heal them over time. Further ranks in this ability further improve these effects.
Cost per Level: 5
Ability #685: Icefall Bear
Description: This ability summons a bear from the Icefall Glacier to attack your opponent. Additional ranks in this ability further increase the length of time the Icefall Bear remains in your service.
Cost per Level: 3
Ability #686: Petrified Roots
Description: This ability further decreases the likelyhood that victims of your root spells will be freed after taking melee damage.
Cost per Level: 5
Ability #705: Spirit of the White Wolf
Description: Through this ability you are able to assume the form of a white spirit wolf. While in this form, your spells will require less mana and you will be resistant to cold based attacks.
Cost per Level: 9

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----------------Enchanter-----------------
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Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4749: Volatile Mana
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #615: Surreality
Description: Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank.
Cost per Level: 3
Ability #616: Manadraw
Description: Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull mana additonal mana from the environmnet for up to one minute after activation.
Cost per Level: 9
Ability #618: Nightmare Stasis
Description: Use of this ability causes your opponent to immediately fall into a deep sleep. If your opponent is left to sleep for the full duration of the stasis, they awaken with a violent and damaging siezure caused by nightmarish visions visited upon them in their dreams. Additional ranks of Nightmare Stasis increase the intensity of the Waking Nightmare and also raise the max level of NPC that can be affected by this ability to 74, 76 and 78.
Cost per Level: 3
Ability #631: Veil of Mindshadow
Description: Veil of Mindshadow enables an enchanter to phase themselves partly out of existance. This drains their hit points and mana over time, but it also shields them from melee damage. Additional ranks in this ability lessen the draining effects of the Veil of Mindshadow.
Cost per Level: 3
Ability #632: Sanguine Mind Crystal
Description: Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanters wounds.
Cost per Level: 5
Ability #633: Azure Mind Crystal
Description: Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana.
Cost per Level: 5
Ability #634: Bladed Mind Crystal
Description: Through this ability, an enchanter learns to channel and congeal his mana into diamond crystals. These bladed crystals be thrown in combat.
Cost per Level: 5
Ability #635: Razor Mind Crystal
Description: Through this ability, an enchanter learns to hone his bladed mind crystals into extra sharp razors to inflict damage over time.
Cost per Level: 5
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time. When the whisper is complete, it unleashes a silent incantation called the Last Whisper that reduces hate by a greater amount then the full duration of the Arcane Wisper.
Cost per Level: 12
Ability #639: Dimensional Instability
Description: By creating a localized field of unstable reality, this ability randomly teleports its user in random directions to protect them from incomming damage.
Cost per Level: 5
Ability #617: Doppelganger's Beckon
Description: Each rank of this ability shortens the reuse timer of your Doppelganger ability by 2 minutes per rank.
Cost per Level: 3

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----------------Magician------------------
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Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4749: Volatile Mana
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #619: Elemental Savagery
Description: Elemental Savagery increases your pet's chance to flurry upon a successful triple attack by 3% per rank.
Cost per Level: 3
Ability #620: Annihilate Summoned
Description: Further improves the damage caused by your Eradicate Summoned ability.
Cost per Level: 3
Ability #621: Fire Core
Description: The first rank of this ability raises the max level of fire spells that can be modified by your fire elemental form to 75. Each additional rank in this ability decreases the reuse time of your Fire Core ability by 1 minute per rank.
Cost per Level: 3
Ability #622: Vapor Core
Description: The first rank of this ability raises the max level of spells that can be modified by your air elemental form to 75. Each additional rank in this ability decreases the reuse time of your Vapor Core ability by 1 minute per rank.
Cost per Level: 3
Ability #623: Ice Core
Description: The first rank of this ability raises the total amount of damage that can be avioded from spells when you assume your ice elemental form. Each additional rank in this ability decreases the reuse time of your Ice Core ability by 1 minute per rank.
Cost per Level: 3
Ability #624: Stone Core
Description: The first rank of this ability raises the total amount of damage that can be avioded from combat when you assume your earth elemental. Each additional rank in this ability decreases the reuse time Stone Core ability by 1 minute per rank.
Cost per Level: 3
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time. When the whisper is complete, it unleashes a silent incantation called the Last Whisper that reduces hate by a greater amount then the full duration of the Arcane Wisper.
Cost per Level: 12
Ability #637: Elemental Well
Description: Elemental Well enables you to channel elemental energies to reconstitute an elemental pet after it has been slain. Each rank in this ability increases the chance of saving a pet by 10% per rank.
Cost per Level: 3
Ability #638: Earthshod
Description: This ability allows a mage to temporarily sheath his body in elemental stone, conferring a movement penalty but also an impressive damage shield.
Cost per Level: 9
Ability #639: Dimensional Instability
Description: By creating a localized field of unstable reality, this ability randomly teleports its user in random directions to protect them from incomming damage.
Cost per Level: 5

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----------------Monk----------------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4730: Endurance of Serpent Spine
Description: This ability increases your natural endurance regeneration by 1 point per rank.
Cost per Level: 5
Ability #4733: Greater Ingenuity
Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability should increase your critical hit chance with such items by 3% per rank.
Cost per Level: 1
Ability #4736: Ingenuity Mastery
Description: Extensive experimentation has enabled you to deal more damage with your critical hits done by spells and abilities of magical and mechanical items. Each rank in this ability increases the crit damage of such items by 10% per rank.
Cost per Level: 1
Ability #4739: Killing Spree
Description: After slaying an enemy, you have a 3% chance per rank to enter a battle frenzy that increases your offensive damage for the next thirty seconds.
Cost per Level: 5
Ability #4742: Hold the Line
Description: Hold the Line increases the amount of hit points healed by healing spells that land on you by 10%, but reduces your offensive damage by 25% as well.
Cost per Level: 5
Ability #619: Steelfoot
Description: Each rank in this ability increases the damage done by your Flying Kicks.
Cost per Level: 5
Ability #597: Stone Mask
Description: This ability increases your chances of feigning death through a unresisted spell by 5% per rank.
Cost per Level: 5
Ability #598: Death's Beckon
Description: This ability decreases the amount of time required between uses of Imitate Death by four minutes per rank.
Cost per Level: 5
Ability #599: Weightless Walk
Description: Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.
Cost per Level: 3
Ability #600: Butterfly Kick
Description: This rear-facing kick does little damage but has a chance to stun enemies within a low range cone behind a monk.
Cost per Level: 9
Ability #601: Open Palm Strike
Description: By focusing his consciousness into his fingertips, a monk can drive back even the largest of enemies. Each rank in this ability causes the monk's open palm strike to deal slightly more damage and become slightly harder to resist.
Cost per Level: 3
Ability #603: Eagle Style
Description: Eagle Style is a martial arts stance that decreases a monk's ability to resist physical damage but also makes him more resistant to supernatural damage. When activated, Eagle Style decreases your AC and raises your resitances.
Cost per Level: 9
Ability #604: Drake Style
Description: Drake Style is a martial arts stance that decreases a monk's ability to resist supernatural damage but also makes him more resistant to physical damage. When activated, Eagle Style decreases your resistances and raises your AC.
Cost per Level: 9

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----------------Necromancer---------------
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Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4749: Volatile Mana
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4761: Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
Cost per Level: 7
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #596: Death Mask
Description: Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
Cost per Level: 5
Ability #612: Soul Seeker
Description: Unknown DB String 4861-4
Cost per Level: 3
Ability #613: Zombie Outbreak
Description: This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that s
Cost per Level: 3
Ability #628: Greater Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 1% per rank.
Cost per Level: 3
Ability #629: Gathering Dusk
Description: This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelyhood that your opponenet will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Each rank in ability increases the length of time that the curse of duskfall will remain in effect.
Cost per Level: 3
Ability #630: Soul Knife
Description: This ability enables you to channel your mana to create soul knives, etheral throwing daggers made of raw shadow. Soul knives are mana efficient, but not particularly damaging.
Cost per Level: 5
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time. When the whisper is complete, it unleashes a silent incantation called the Last Whisper that reduces hate by a greater amount then the full duration of the Arcane Wisper.
Cost per Level: 12
Ability #675: Siphon Soul
Description: This ability further increases the likelihood that your lifetaps will deliver critical heals.
Cost per Level: 5

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----------------Paladin-------------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4758: Swift Blade
Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 3
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #4776: Healing Ressonance
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3
Ability #4779: Healing Surge
Description: Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #676: Unflinching Will
Description: This ability increases your ability to withstand a stunning blow from any angle by 10% per rank.
Cost per Level: 3
Ability #677: Annihilate Undead
Description: This ability will cause your critical hits to inflict greater damage versus the undead.
Cost per Level: 7
Ability #678: Hand of Tranquility
Description: Hand of Tranquility heals all nearby group members. Additional ranks in this ability increase the amount healed by this ability.
Cost per Level: 5
Ability #679: Celestial Disruption
Description: This ability provides an enhanced, fast-casting spell that has the chance to interrupt NPCs up to level 78.
Cost per Level: 12
Ability #681: Radiant Rejuvenation
Description: Radiant Rejuvenation heals removes negitive effects on your groupmates. Addional ranks in this ability further increase the amount of negitive effects that can be removed.
Cost per Level: 3
Ability #700: Pyre of the Faithful
Description: By envoking the Pyre of the Faithful, a paladin becomes more susceptable to fire but also takes less damage from all incoming attacks. Further ranks in this ability decrease the paladin's susceptability to fire while Pyre of Hate is active.
Cost per Level: 3
Ability #701: Armor of the Inquisitor
Description: When a paladin gets credit for a successful kill, Armor of the Inquisitor grants him a chance to steal his invoke the favor of his got to create ethereal armor. This armor improves the paladin's AC and grants a 20% bonus to all healing spells that land on him. Each rank in this ability prolongs the duration of the ethereal armor.
Cost per Level: 3
Ability #702: Hand of Disruption
Description: Hand of Disruption has a chance to stun undead of up to level 77. It also increases the likelihood that they will attack you when the stun wears off.
Cost per Level: 9

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----------------Ranger--------------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #4779: Healing Surge
Description: Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #654: Scout's Mark
Description: Each rank in this ability increases the accuracy of your melee attacks.
Cost per Level: 3
Ability #655: Deadly Headshot
Description: Each rank in this ability increases the max level of NPC that can be slain by your headshot ability.
Cost per Level: 5
Ability #656: Multi-Arrow Shot
Description: Each rank in this ability increases your chances of performing a double attack with a ranged weapon by 2% per rank.
Cost per Level: 3
Ability #657: Lightning Offensive
Description: Each rank in this ability increases the chance of one of your triple attacks becoming a flurry attack by 3% per rank.
Cost per Level: 5
Ability #658: Elder Guardian of the Glade
Description: This ability functions like Guardian of the Glade except that you heal an addional 50 HP per tick per rank.
Cost per Level: 3
Ability #659: Survivalist
Description: Survivalist increases the odds of foraging 2 items on a successful forage attempt.
Cost per Level: 1
Ability #660: Hunter's Reconnaissance
Description: This ability improves the combat ability of your groupmates. Additional ranks further improve this effect.
Cost per Level: 5
Ability #661: Hunter's Fury
Description: When active, Hunter's Fury increases your damage output for a short peroid of time.
Cost per Level: 9
Ability #662: Protection of the Spirit Wolf
Description: When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.
Cost per Level: 3

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----------------Rogue---------------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4730: Endurance of Serpent Spine
Description: This ability increases your natural endurance regeneration by 1 point per rank.
Cost per Level: 5
Ability #4733: Greater Ingenuity
Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability should increase your critical hit chance with such items by 3% per rank.
Cost per Level: 1
Ability #4736: Ingenuity Mastery
Description: Extensive experimentation has enabled you to deal more damage with your critical hits done by spells and abilities of magical and mechanical items. Each rank in this ability increases the crit damage of such items by 10% per rank.
Cost per Level: 1
Ability #4739: Killing Spree
Description: After slaying an enemy, you have a 3% chance per rank to enter a battle frenzy that increases your offensive damage for the next thirty seconds.
Cost per Level: 5
Ability #4742: Hold the Line
Description: Hold the Line increases the amount of hit points healed by healing spells that land on you by 10%, but reduces your offensive damage by 25% as well.
Cost per Level: 5
Ability #642: Bladed Fury
Description: Bladed Fury increases a rogue's chance to perform a successful tripple backstab instead of a double backstab. Each rank increases this chance by 5% per rank.
Cost per Level: 3
Ability #643: Measured Attacks
Description: Measured Attacks increases the min damage delt by a successful backstab.
Cost per Level: 5
Ability #644: Physiology
Description: Each rank in this ability increases the min level of NPCs that can be assassinated after they turn to flee.
Cost per Level: 5
Ability #645: Opportunistic Strike
Description: Each rank in this ability increases the chance of landing a backstab from any angle.
Cost per Level: 7
Ability #670: Twisted Shank
Description: This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed by 20% until the effects of Twisted Shank have worn off.
Cost per Level: 9
Ability #671: Dirty Fighting
Description: While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.
Cost per Level: 3
Ability #672: Tendon Slice
Description: Tendon Slice cripples your opponent, decreasing the accuracy of their attacks. Addional ranks in this ability further decrease your opponenet's accuracy after a successful Tendon Slice.
Cost per Level: 3
Ability #673: Tumble
Description: Tumbling is a skill that enables rogues to avoid incomming damage and increase their movement speed. While tumbling, a rogue's ability to deal damage will be lessened as they devote more energy to their acrobatic movements.
Cost per Level: 9

------------------------------------------
----------------Shadowknight--------------
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Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4758: Swift Blade
Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 3
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #596: Death Mask
Description: Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
Cost per Level: 5
Ability #674: Touch of the Fallen
Description: This ability improves upon the amount of life that a shadow knight may drain from his opponent with his Touch of the Cursed
Cost per Level: 3
Ability #675: Siphon Soul
Description: This ability further increases the likelihood that your lifetaps will deliver critical heals.
Cost per Level: 5
Ability #676: Unflinching Will
Description: This ability increases your ability to withstand a stunning blow from any angle by 10% per rank.
Cost per Level: 3
Ability #697: Armor of Stolen Souls
Description: When the shadow knight gets credit for a successful kill, Armor of Stolen Souls grants him a chance to steal his victim's soul to create ethereal armor. This armor improves the shadow knight's AC and grants him the ability to steal hit points from his enemies as he attacks them. Each rank in this ability prolongs the duration of the ethereal armor.
Cost per Level: 3
Ability #698: Pyre of Hate
Description: By envoking the Pyre of Hate, a shadow knight becomes more susceptable to fire but also generates 20% more hate with his attacks. Further ranks in this ability decrease the shadow knight's susceptability to fire while Pyre of Hate is active.
Cost per Level: 3
Ability #699: Aura of Decay
Description: Aura of Decay decreases the potency of healing abilities that land on a shadow knight's enemies.
Cost per Level: 9

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----------------Shaman--------------------
------------------------------------------
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4749: Volatile Mana
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4761: Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
Cost per Level: 7
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #4776: Healing Ressonance
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3
Ability #4779: Healing Surge
Description: Each rank in this ability increases the chance to score an exceptional heal by 2%. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #680: Radiant Rejuvenation
Description: Radiant Rejuvenation heals removes negitive effects on your groupmates. Addional ranks in this ability further increase the amount of negitive effects that can be removed.
Cost per Level: 2
Ability #688: Blessing of the Ancients
Description: The Blessing of the Ancients calls a ward that will heal all group members in range. Further ranks in this ability increase the healing power of the Blessing of the Ancients.
Cost per Level: 5
Ability #689: Direwind Bear
Description: Direwind Bear allows you to assume the form of a rabid bear from the Direwind Cliffs. While in this form you command improved attack capabilities, a remarkable regeneration rate, and a strong resistance to cold-based and disease-based attacks. Further ranks in this ability increase the power of these effects.
Cost per Level: 9
Ability #690: Frenzied Cannibalization
Description: Frenzied Cannibalization increases both the amount of mana that can be harvested by your cannibalization ability as well as the amount of hit points consumed by the cannibalization.
Cost per Level: 5
Ability #707: Spirit of the Black Wolf
Description: Through this ability you are able to assume the form of a black spirit wolf. While in this form, your detrimental spells will cost less mana and you will be resistant to disease based attacks.
Cost per Level: 9

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----------------Warrior-------------------
------------------------------------------
Ability #4707: Veteran's Fury
Description: Increases damage dealt when you land a critical hit on a melee attack by 10% per rank. This ability does not affect special attacks.
Cost per Level: 3
Ability #4722: Mercy Kill
Description: Increases the level of NPCs that can be slain by your finishing blow to 66, 68 and 70 per rank.
Cost per Level: 3
Ability #4725: Rage of Serpent Spine
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #4730: Endurance of Serpent Spine
Description: This ability increases your natural endurance regeneration by 1 point per rank.
Cost per Level: 5
Ability #4733: Greater Ingenuity
Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability should increase your critical hit chance with such items by 3% per rank.
Cost per Level: 1
Ability #4736: Ingenuity Mastery
Description: Extensive experimentation has enabled you to deal more damage with your critical hits done by spells and abilities of magical and mechanical items. Each rank in this ability increases the crit damage of such items by 10% per rank.
Cost per Level: 1
Ability #4739: Killing Spree
Description: After slaying an enemy, you have a 3% chance per rank to enter a battle frenzy that increases your offensive damage for the next thirty seconds.
Cost per Level: 5
Ability #4742: Hold the Line
Description: Hold the Line increases the amount of hit points healed by healing spells that land on you by 10%, but reduces your offensive damage by 25% as well.
Cost per Level: 5
Ability #591: Savage Onslaught
Description: This ability increases the chance to make a flurry attack upon a successful triple attack.
Cost per Level: 5
Ability #618: Overbear
Description: This ability gives you a chance to bypass your opponents' special defenses such as dodge, block, parry, and riposte.
Cost per Level: 3
Ability #605: Shield Specialist
Description: As long as a shield is equipped, each rank in Shield Specialist confers a 2% damage bonus to attacks made by a weapon held in a warrior's primary hand.
Cost per Level: 5
Ability #606: Mark of the Mage Hunter
Description: When activated, Mark of the Mage Hunter reduces the damage of incoming spells by 200.
Cost per Level: 9
Ability #607: Hamstring
Description: Hamstring is a crippling attack that slows your opponents' movement rate and reduces their ability to effectively use armor for a short peroid of time. Each additional rank in Hamstring increases the amount of AC denied by the Hamstring attack.
Cost per Level: 3
Ability #611: Battle Leap
Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. When used, Battle Leap will remove any levitation effects.
Cost per Level: 9

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----------------Wizard--------------------
------------------------------------------
Ability #4744: Labyrinthine Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #4752: Mana Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #4764: Mental Serenity
Description: This ability increases your natural mana regeneration by 1 point per rank.
Cost per Level: 3
Ability #1050: Sleight of Hand
Description: After training in this ability, NPCs will notice your magical activities 1 percent less per rank.
Cost per Level: 3
Ability #4773: Greater Gift of Mana
Description: Greater Gift of Mana raises the max level of spells that can trigger, and be cast by, your Gift of Mana from 70 to 71 (rank 1), 73 (rank 2) and 75 (rank 3)..
Cost per Level: 9
Ability #625: Volatile Mana Blaze
Description: This ability increases the potency of your mana blaze ability. Additional ranks increase both the intensity and mana cost of the Volatile Mana Blaze.
Cost per Level: 3
Ability #626: Greater Ward of Destruction
Description: Each rank of this ability increases the potency of your ward of descruction.
Cost per Level: 3
Ability #627: Quick Root
Description: Each rank in this ability decreases the reuse timer of your Strong Root ability by 10 minutes per rank.
Cost per Level: 2
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time. When the whisper is complete, it unleashes a silent incantation called the Last Whisper that reduces hate by a greater amount then the full duration of the Arcane Wisper.
Cost per Level: 12
Ability #639: Dimensional Instability
Description: By creating a localized field of unstable reality, this ability randomly teleports its user in random directions to protect them from incomming damage.
Cost per Level: 5
Ability #640: Cryomancy
Description: While active, the wizard focuses his mastery over ice to cause any level 60 or higher ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becomming more susceptible to ice-based attacks.
Cost per Level: 3
Ability #641: Arcane Darts
Description: Through this ability, a wizard learns to congeal and channel his mana into magical darts that can be hurled at nearby enemies.
Cost per Level: 5
 
Well if there real some look cool an dsome look like a waiste of xp. ty for the list.
 
Cost per Level: 3
Ability #611: Battle Leap
Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. When used, Battle Leap will remove any levitation effects.

I think SoE has been peeking in on our raids. I swear if tanks get one more DMF or SOE i'll shoot someone.
 
They all seem worthless......
 
It seems to be a joke of SoE ... rofl

Maybe the Spells are better ....
 
I can confirm with the exception of 1 or 2 of those every one of those are in beta atm for a paladin atleast.
 
can confirm they are all correct too.

spells are not much better. though having a 20khp 4.2k ac warrior with new buffs.. yummy! makes my e-peen happy irl!
 
Ability #667: Funeral Dirge
Description: Funeral Dirge decreases the mana cost of your group mate's resurrection spells by 50%.
Cost per Level: 5


Wow, now there is a waste of AA. Unless they have a newer 99% rezz that requires a lot of mana. Otherwise, it will have no effect on the million click sticks out there.
 
This has been a hot topic, and Im leaning towards either:

a) Nerfing Cleric 1.0 - max lvl 70 rez. (really I can understand, no other class is still using 1.0's like clerics do)

OR

b) new rezz spells released with TSS
 
Not that I play a cleric but I for one will be one pissed off person if they nerf 1.0 for a cleric without adding something like a mass rez spell to a clerics line up.

Nerfing 1.0 = slowing game back down = gay as hell = I wanna quit the game.

The new mana system is good now the last thing they need to do is slow the game down in another aspect. Rezing rebuff period is already slow enough.
 
doubt they will do that. Probably just make it a 99 rez or somethin. Can you imagine trying to recover from a whipe in a zone like demi plane or somethin at 75. Going to have like 1.2k new mana spell and rez like 20 person each cleric. It's ridiculous..they are running out of ideas.

WoW has some nifty shit like AE Dispell...a spell shield cast on you sorta reflects and absorbs it, increasing your resists to that line of spells. Sony needs to use some of those abilities..they are pretty cool