drinking and feeding

militarebear

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I've just noticed that when I consume food on a character that shows (ie)26000/6000, the next data that appears is 6000/6000. Same for drinking. Is this a hard fix? The data is part of my hud and I use the forcefeed/drink and the numbers used to go up to 32000. What a buffer this is for forgetful folks. )) I didn't see it mention elsewheres so I posted it here.
 
Would need to see what your HUD entries for those are. It pulls that from the char data sent to the client from server though, as far as hunger/thirst levels. As far as it showing too high, that would be just because that's what the server sent - and then a correction if necessary. I don't suppose you are using something like force dc are you?

htw
 
HTML:
Hunger1=3,5,203,0,255,0,Hunger
Hunger2=3,45,203,255,255,0,= 
Hunger3=3,57,203,255,255,255,${Me.Hunger} / 32000 
Thirst1=3,5,215,0,255,0,Thirst
Thirst2=3,45,215,255,255,0,=
Thirst3=3,57,215,255,255,255,${Me.Thirst} / 32000
This is what my hud for food and drink are. Yes I use forcefeed food/drink as well.
In the past when I ate the left number always reflected immediately what I ate and drank up to the max of 32000. Don't know why whenever I eat/drink the left number goes to 6000 and then refreshes later to the number I logged in with (ie 22500 for hunger and 22500 for thirst. When I eat and drink now the left number does not increase at all.)
 
Looks like they're checking it (didn't verify in game yet, but it's likely the case). So while it will let you eat/drink & use up a drink/food item, it pops it back down when char data updates (to 6000 max, if it was over 6000 at the time of consumption).

I'll check in game when I get a chance. If it's a client check, I can fix that. If it's server side, then oh well, may as well take those cracks out.

htw
 
Thanx for the comeback. )) I hope you can get it fixed though )))