[MQ2HUD]
Last=Elements
SkipParse=10
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
Code:
[Elements]
LOS=5,-5,-5,0,255,8,${If[${Target.ID} && ${Target.LineOfSight},+,]}
BeneRange=5,15,-5,0,255,8,${If[${Target.Distance}<=200, In range,]}
DetriRange=5,15,-5,255,0,0,${If[${Target.Distance}>200 && ${Target.Distance}<=500,OOR,]}
//Play Time This Session
Played=3,140,58,255,234,8,Yove been Playing for :
Played2=3,260,58,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m
//Date
Datetext=3,140,5,255,234,8,Todays Date Is :
Date=3,223,5,255,234,8,${Time.Date}
ZoneLongName=3,140,69,255,234,8,ZoneLongName :
ZoneLongNameText=3,230,69,25,255,0,${Zone.Name}
ZoneShortName=3,140,81,255,234,8,ZoneShortName :
ZoneShortNameText=3,230,81,25,255,0,${Zone.ShortName}
//Group Leader XP
GLXPText=3,140,47,255,234,8,GLXP :
GLXP=3,175,47,255,255,255,${Float[${Me.GroupLeaderExp}]}%
//Raid Leader XP
RLXPText=3,230,47,255,234,8,RLXP :
RLXP=3,270,47,255,255,255,${float[${Me.RaidLeaderExp}]}%
//State
state=3,130,93,255,234,8,You Are Currently :
State2=3,230,93,25,255,0,${Me.State}ING
//Epic Click war
Epic ClickText = 3,173,119,255,234,8,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),Epic Click :,]}
Epic ClickReady = 3,235,119,0,240,240,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}==0),Ready,]},]}
Epic ClickNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Kreljnok's Sword of Eternal Power].ID}),${If[(${FindItem[=Kreljnok's Sword of Eternal Power].Timer}>0),Will Be Ready In ${FindItem[=Kreljnok's Sword of Eternal Power].Timer.TimeHMS},]},]}
//Epic Click Cleric
Epic ClickcText = 3,173,119,255,234,8,${If[(${FindItem[=Aegis of Superior Divinity].ID}),Epic Click :,]}
Epic ClickcReady = 3,235,119,0,240,240,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}==0),Ready,]},]}
Epic ClickcNotReady = 3,235,119,255,0,0,${If[(${FindItem[=Aegis of Superior Divinity].ID}),${If[(${FindItem[=Aegis of Superior Divinity].Timer}>0),Will Be Ready In ${FindItem[=Aegis of Superior Divinity].Timer.TimeHMS},]},]}
PotionText = 3,140,107,255,234,8,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),Celestial Healing :,]}
PotionReady = 3,235,107,0,240,240,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}==0),Ready,]},]}
PotionNotReady = 3,235,107,255,0,0,${If[(${FindItem[=Distillate of Celestial Healing X].ID}),${If[(${FindItem[=Distillate of Celestial Healing X].Timer}>0),Will Be Ready In ${FindItem[=Distillate of Celestial Healing X].Timer.TimeHMS},]},]}
Players1=3,56,24,255,128,0,Player's in Zone =
Players2=3,145,24,250,0,0,${SpawnCount[PC]}
Players3=3,170,24,200,205,0,Npc's in Zone =
Players4=3,250,24,250,250,250,${SpawnCount[NPC]}
AAExp1=3,5,35,0,255,0,A.A. XP =
AAExp2=3,55,35,255,255,255,${Float[${Me.PctAAExp}]}%
AAExp3=3,102,35,0,255,0,Points Available =
AAExp4=3,190,35,255,255,255,${Me.AAPoints}
AAExp5=3,206,35,0,255,0,Spent =
AAExp6=3,246,35,255,255,255,${Me.AAPointsSpent}
AAExp7=3,272,35,255,255,0,Total:
AAExp8=3,299,35,255,255,255,${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]}
RegExp1=3,5,47,0,255,0,XP =
RegExp2=3,30,47,255,255,255,${Float[${Me.PctExp}]}%
RegExp3=3,70,47,0,255,0,into
RegExp4=3,90,47,255,255,255,${Me.Level}
GameTime1=3,5,59,0,255,0,Game Time:
GameTime2=3,62,59,255,255,255,${GameTime.Hour}:${GameTime.Minute}
GameTime3=3,93,59,0,255,0,-
GameTime4=3,101,59,255,255,255,${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]}
RealTime1=3,5,71,0,255,0,Real Time:
RealTime2=3,62,71,255,255,255,${Time}
LastTell=3,5,83,255,128,0,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
TributePoints1=3,5,95,0,255,0,Tribute
TributePoints2=3,40,95,255,255,255,= ${Me.CurrentFavor}
Speed1=3,5,107,0,255,0,Speed
Speed2=3,40,107,255,255,255,= ${Int[${Me.Speed}]}
HP1=3,5,119,255,255,0,HP
HP2=3,40,119,255,255,255,= ${Me.CurrentHPs} of ${Me.MaxHPs}
End1=3,5,131,255,255,0,End
End2=3,40,131,255,255,255,= ${Me.CurrentEndurance} of ${Me.MaxEndurance}
Mana1=3,5,143,255,255,0,Mana
Mana2=3,40,143,255,255,255,= ${Me.CurrentMana} of ${Me.MaxMana}
HP Regen1=3,5,155,0,255,255,HP Regen
HP Regen2=3,70,155,255,255,255,= ${Me.HPRegen}
End Regen1=3,5,167,0,255,255,End Regen
End Regen2=3,70,167,255,255,255,= ${Me.EnduranceRegen}
Mana Regen1=3,5,179,0,255,255,Mana Regen
Mana Regen2=3,70,179,255,255,255,= ${Me.ManaRegen}
Full HP1=3,107,155,0,255,0,Full HP in
Full HP2=3,168,155,255,255,255,= ${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxHPs}-${Me.CurrentHPs})/(${Me.HPRegen}|1)%10*6]}]}s
Full End1=3,107,167,0,255,0,Full End in
Full End2=3,168,167,255,255,255,= ${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6]}]}s
Full Mana1=3,107,179,0,255,0,Full Mana in
Full Mana2=3,168,179,255,255,255,= ${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)/10]}]}m${Int[${Math.Calc[(${Me.MaxMana}-${Me.CurrentMana})/(${Me.ManaRegen}|1)%10*6]}]}s
AttackSpeed1=3,5,191,128,128,255,Attack Speed
AttackSpeed2=3,75,191,255,255,255,= ${Me.AttackSpeed}
Hunger1=3,5,203,0,255,0,Hunger
Hunger2=3,45,203,255,255,0,=
Hunger3=3,57,203,255,255,255,${Me.Hunger} / 6000
Thirst1=3,5,215,0,255,0,Thirst
Thirst2=3,45,215,255,255,0,=
Thirst3=3,57,215,255,255,255,${Me.Thirst} / 6000
Macro1=3,5,227,0,255,255,Macro Running :
Macro2=3,82,227,255,255,255,${If[${Macro.Name.NotEqual["NULL"]}, ${Macro.Name},]}
GroupLeader1=3,5,239,0,255,0,Group Leader
GroupLeader2=3,75,239,255,255,0,${If[${Group.Members}>0, =,]}
GroupLeader3=3,87,239,255,255,255,${If[${Group.Members}>0, ${Group.Leader},]}
RaidLeader1=3,5,251,0,255,0,Raid Leader
RaidLeader2=3,75,251,255,255,0,${If[${Raid.Members}>0, =,]}
RaidLeader3=3,87,251,255,255,255,${If[${Raid.Members}>0, ${Raid.Leader},]}
PPLinRaid1=3,5,263,0,255,0,In Raid
PPLinRaid2=3,75,263,255,255,0,${If[${Raid.Members}>0, =,]}
PPLinRaid3=3,90,263,255,255,255,${If[${Raid.Members}>0,${Raid.Members},]}
GMInd1=3,5,275,250,0,0,${If[${Spawn[gm].ID},GM =,]}
GMInd2=3,5,275,0,250,0,${If[${Spawn[gm].ID},,GM =]}
GMInd3=3,30,275,250,0,0,${If[${Spawn[gm].ID},In Zone! = ${NearestSpawn[GM]},]}
GMInd4=3,30,275,0,250,0,${If[${Spawn[gm].ID},, None In Zone]}
LOS=3,5,287,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target is in LoS,]}
NOLOS=3,5,287,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target is NOT in LoS,]}
TargetName1=3,5,299,255,255,255,Target Name
TargetName2=3,101,299,0,255,0,=
TargetName3=3,112,299,255,255,255,${If[${Target.ID},${Target.AATitle} ${Target.CleanName} ${Target.Surname},]}
TargetGuild1=3,5,311,255,255,255,Target Guild
TargetGuild2=3,101,311,0,255,0,=
TargetGuild3=3,112,311,255,255,255,${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetGuildStatus1=3,5,323,255,255,255,Target Guild Status
TargetGuildStatus2=3,101,323,0,255,0,=
TargetGuildStatus3=3,112,323,255,255,255,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}
TargetClass1=3,5,335,255,255,255,Target Class
TargetClass2=3,101,335,0,255,0,=
TargetClass3=3,112,335,255,255,255,${If[${Target.ID},${Target.Class},]}
TargetLevel1=3,5,347,255,255,255,Target Level
TargetLevel2=3,101,347,0,255,0,=
TargetLevel3=3,112,347,255,2,155,${If[${Target.ID},${Target.Level},]}
TargetRace1=3,5,359,255,255,255,Target Race
TargetRace2=3,101,359,0,255,0,=
TargetRace3=3,112,359,255,255,255,${If[${Target.ID},${Target.Race},]}
TargetSpeed1=3,5,371,255,255,255,Target Speed
TargetSpeed2=3,101,371,0,255,0,=
TargetSpeed3=3,112,371,2,255,255,${If[${Target.ID},${Target.Speed},]}
TargetHPs1=3,5,383,255,255,255,Target Current HP
TargetHPs2=3,101,383,0,255,0,=
TargetHPs3=3,112,383,255,255,255,${If[${Target.ID},${Target.CurrentHPs} / ${Target.MaxHPs},]}
TargetDeity1=3,5,395,255,255,255,Target Religion
TargetDeity2=3,101,395,0,255,0,=
TargetDeity3=3,112,395,255,255,255,${If[${Target.ID},${Target.Deity},]}
TargetType1=3,5,407,255,255,255,Target Type
TargetType2=3,101,407,0,255,0,=
TargetType3=3,112,407,255,255,255,${If[${Target.ID},${Target.Type},]}
TargetMaxRange1=3,5,419,255,255,255,Max Melee Range
TargetMaxRange2=3,101,419,0,255,0,=
TargetMaxRange3=3,112,419,255,255,255,${If[${Target.ID},${Target.MaxRange},]}
TDirect=3,135,347,200,150,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"Straight Ahead",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"To your left","To your right"]}]}]}
TargetDistance1=3,5,431,255,255,255,Distance
TargetDistance2=3,101,431,0,255,0,=
TargetDistance3=3,112,431,255,255,255,${If[${Target.ID},${Target.Distance3D},]}
TargetLocation1=3,5,443,255,255,255,Location
TargetLocation2=3,101,443,0,255,0,=
TargetLocation3=3,112,443,255,255,255,${If[${Target.ID},${Target.Y} ${Target.X} ${Target.Z},]}
MyLocation1=3,5,455,255,255,255,My Location
MyLocation2=3,101,455,0,255,0,=
MyLocation3=3,112,455,255,255,255,${Me.Y} ${Me.X} ${Me.Z}
CursorItemName=4,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
CursorItemName=4,255,158,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]}
NS1=3,5,467,0,255,0,~
NS2=3,12,467,255,0,0,~
NS3=3,19,467,0,255,0,~
NS4=3,26,467,255,0,0,~
NS5=3,35,467,0,255,0,NAMED SPAWNS
NS6=3,123,467,255,0,0,~
NS7=3,130,467,0,255,0,~
NS8=3,137,467,255,0,0,~
NS9=3,144,467,0,255,0,~
Spawn1a=3,5,479,0,255,0,#1
Spawn1b=3,35,479,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level},]}
Spawn1c=3,51,479,255,0,0,-
Spawn1d=3,60,479,255,255,255,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].CleanName},]}
Spawn2a=3,5,491,0,255,0,#2
Spawn2b=3,35,491,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level},]}
Spawn2c=3,51,491,255,0,0,-
Spawn2d=3,60,491,255,255,255,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].CleanName},]}
Spawn3a=3,5,503,0,255,0,#3
Spawn3b=3,35,503,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level},]}
Spawn3c=3,51,503,255,0,0,-
Spawn3d=3,60,503,255,255,255,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].CleanName},]}
Spawn4a=3,5,515,0,255,0,#4
Spawn4b=3,35,515,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level},]}
Spawn4c=3,51,515,255,0,0,-
Spawn4d=3,60,515,255,255,255,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].CleanName},]}
Spawn5a=3,5,527,0,255,0,#5
Spawn5b=3,35,527,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level},]}
Spawn5c=3,51,527,255,0,0,-
Spawn5d=3,60,527,255,255,255,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].CleanName},]}
Spawn6a=3,5,539,0,255,0,#6
Spawn6b=3,35,539,255,255,0,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].Level},]}
Spawn6c=3,51,539,255,0,0,-
Spawn6d=3,60,539,255,255,255,${If[${NearestSpawn[6,npc named].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named].CleanName},]}
Spawn7a=3,5,551,0,255,0,#7
Spawn7b=3,35,551,255,255,0,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].Level},]}
Spawn7c=3,51,551,255,0,0,-
Spawn7d=3,60,551,255,255,255,${If[${NearestSpawn[7,npc named].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named].CleanName},]}
Spawn8a=3,5,563,0,255,0,#8
Spawn8b=3,35,563,255,255,0,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].Level},]}
Spawn8c=3,51,563,255,0,0,-
Spawn8d=3,60,563,255,255,255,${If[${NearestSpawn[8,npc named].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named].CleanName},]}
Spawn9a=3,5,575,0,255,0,#9
Spawn9b=3,35,575,255,255,0,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].Level},]}
Spawn9c=3,51,575,255,0,0,-
Spawn9d=3,60,575,255,255,255,${If[${NearestSpawn[9,npc named].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named].CleanName},]}
Spawn10a=3,5,587,0,255,0,#10
Spawn10b=3,35,587,255,255,0,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].Level},]}
Spawn10c=3,51,587,255,0,0,-
Spawn10d=3,60,587,255,255,255,${If[${NearestSpawn[10,npc named].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named].CleanName},]}
Group1=3,5,599,0,255,0,~
Group2=3,12,599,255,0,0,~
Group3=3,19,599,0,255,0,~
Group4=3,26,599,255,0,0,~
Group5=3,50,599,0,255,0,MY GROUP
Group6=3,123,599,255,0,0,~
Group7=3,130,599,0,255,0,~
Group8=3,137,599,255,0,0,~
Group9=3,144,599,0,255,0,~
GroupMember1a=3,5,611,255,255,255,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]}
GroupMember1b=3,75,611,255,128,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]}
GroupMember1c=3,95,611,0,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]}
GroupMember1d=3,140,611,255,255,0,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]}
GroupMember2a=3,5,623,255,255,255,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]}
GroupMember2b=3,75,623,255,128,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]}
GroupMember2c=3,95,623,0,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
GroupMember2d=3,140,623,255,255,0,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]}
GroupMember3a=3,5,635,255,255,255,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]}
GroupMember3b=3,75,635,255,128,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]}
GroupMember3c=3,95,635,0,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
GroupMember3d=3,140,635,255,255,0,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]}
GroupMember4a=3,5,647,255,255,255,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]}
GroupMember4b=3,75,647,255,128,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]}
GroupMember4c=3,95,647,0,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
GroupMember4d=3,140,647,255,255,0,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]}
GroupMember5a=3,5,659,255,255,255,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]}
GroupMember5b=3,75,659,255,128,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]}
GroupMember5c=3,95,659,0,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}
GroupMember5d=3,140,659,255,255,0,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]}
DExpHud=3,5,671,0,192,255,Double Exp - - - - - -
DExpRready=3,104,671,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
DExpnotready=3,104,671,255,128,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the devoted].TimeHMS},]}
[Disc]
LineBreak3=3,350,5,70,255,8,-------------------- Disciplines --------------------
//Final Stand Discipline
Blinding Flashtext=3,350,24,255,234,8,Final Stand Discipline :
Blinding Flashready=3,470,24,0,255,0,${If[${Me.CombatAbilityReady[Final Stand Discipline]},Ready,]}
Blinding Flashnotready=3,470,24,255,0,0,${If[!${Me.CombatAbilityReady[Final Stand Discipline]},${Me.CombatAbilityTimer[Final Stand Discipline].TimeHMS},]}
//Fortitude Discipline
Fortitude Disciplinetext=3,350,35,255,234,8,Fortitude Discipline :
Fortitude Disciplinereadytext=3,470,35,0,255,0,${If[${Me.CombatAbilityReady[Fortitude Discipline]},Ready,]}
Fortitude Disciplinenotready=3,470,35,255,0,0,${If[!${Me.CombatAbilityReady[Fortitude Discipline]},${Me.CombatAbilityTimer[Fortitude Discipline].TimeHMS},]}
//Vortex Blade
Vortex Bladetext=3,350,47,255,234,8,Vortex Blade :
Vortex Bladereadytext=3,470,47,0,255,0,${If[${Me.CombatAbilityReady[Vortex Blade]},Ready,]}
Vortex Bladenotready=3,470,47,255,0,0,${If[!${Me.CombatAbilityReady[Vortex Blade]},${Me.CombatAbilityTimer[Vortex Blade].TimeHMS},]}
//Second Wind Rk. II
Second Wind Rk. IItext=3,350,58,255,234,8,Second Wind Rk. II :
Second Wind Rk. IIreadytext=3,470,58,0,255,0,${If[${Me.CombatAbilityReady[Second Wind Rk. II]},Ready,]}
Second Wind Rk. IInotready=3,470,58,255,0,0,${If[!${Me.CombatAbilityReady[Second Wind Rk. II]},${Me.CombatAbilityTimer[Second Wind Rk. II].TimeHMS},]}
//Brutal Onslaught Discipline Rk. II
Brutal Onslaught Discipline Rk. IItext=3,350,69,255,234,8,Brutal Onslaught :
Brutal Onslaught Discipline Rk. IIreadytext=3,470,69,0,255,0,${If[${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},Ready,]}
Brutal Onslaught Discipline Rk. IInotready=3,470,69,255,0,0,${If[!${Me.CombatAbilityReady[Brutal Onslaught Discipline Rk. II]},${Me.CombatAbilityTimer[Brutal Onslaught Discipline Rk. II].TimeHMS},]}
//Fellstrike Discipline
Fellstrike Disciplinetext=3,350,81,255,234,8,Fellstrike Discipline :
Fellstrike Disciplinereadytext=3,470,81,0,255,0,${If[${Me.CombatAbilityReady[Fellstrike Discipline]},Ready,]}
Fellstrike Disciplinenotready=3,470,81,255,0,0,${If[!${Me.CombatAbilityReady[Fellstrike Discipline]},${Me.CombatAbilityTimer[Fellstrike Discipline].TimeHMS},]}
//Spirit of rage disciplin
Spirit of rage disciplinetext=3,350,93,255,234,8,Rage :
Spirit of rage disciplinereadytext=3,470,93,0,255,0,${If[${Me.CombatAbilityReady[Spirit of rage discipline]},Ready,]}
Spirit of rage Disciplinenotready=3,470,93,255,0,0,${If[!${Me.CombatAbilityReady[Spirit of rage discipline]},${Me.CombatAbilityTimer[Spirit of rage discipline].TimeHMS},]}
//Scowl
Scowl Disciplinetext=3,350,105,255,234,8,Scowl :
Scowl Disciplinereadytext=3,470,105,0,255,0,${If[${Me.CombatAbilityReady[Scowl]},Ready,]}
Scowl Disciplinenotready=3,470,105,255,0,0,${If[!${Me.CombatAbilityReady[Scowl]},${Me.CombatAbilityTimer[Scowl].TimeHMS},]}
//Bazu Bellow
Bazu Bellow Disciplinetext=3,350,117,255,234,8,Bazu Bellow :
Bazu Bellow Disciplinereadytext=3,470,117,0,255,0,${If[${Me.CombatAbilityReady[Bazu Bellow]},Ready,]}
Bazu Bellow Disciplinenotready=3,470,117,255,0,0,${If[!${Me.CombatAbilityReady[Bazu Bellow]},${Me.CombatAbilityTimer[Bazu Bellow].TimeHMS},]}
//AETaunt
AETaunttext=3,172,131,255,234,8,AE Taunt :
AETauntreadytext=3,235,131,0,255,0,${If[${Me.AltAbilityReady[Area Taunt]},Ready,]}
AETauntnotready=3,235,131,255,0,0,${If[!${Me.AltAbilityReady[Area Taunt]},${Me.AltAbilityTimer[Area Taunt].TimeHMS},]}
[alt]
AA=3,370,5,0,255,0,~~~~~~ Alt Ability ~~~~~~
CR=3,350,20,0,255,0,Celestial Regen ~~
CRrdy=3,470,20,0,255,0,${If[${Me.AltAbilityReady[Celestial Regeneration]},+ Ready +,]}
CRtime=3,470,20,0,255,0,${If[!${Me.AltAbilityReady[Celestial Regeneration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS} -,]}
BD=3,350,35,0,255,0,Bestow DA ~~~
BDRdy=3,470,35,0,255,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},+ Ready +,]}
BDtime=3,470,35,0,255,0,${If[!${Me.AltAbilityReady[Bestow Divine Aura]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS} -,]}
MGB=3,350,50,0,255,0,MGB ~~~~
MGBRdy=3,470,50,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},+ Ready +,]}
MGBTime=3,470,50,0,255,0,${If[!${Me.AltAbilityReady[Mass Group Buff]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS} -,]}
DR=3,350,65,0,255,0,Divine Resurrection ~
DRRdy=3,470,65,0,255,0,${If[${Me.AltAbilityReady[Divine Resurrection]},+ Ready +,]}
DRTime=3,470,65,0,255,0,${If[!${Me.AltAbilityReady[Divine Resurrection]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Resurrection].TimeHMS} -,]}
RC=3,350,80,0,255,0,Radiant Cure ~~~
RCRdy=3,470,80,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},+ Ready +,]}
RCTime=3,470,80,0,255,0,${If[!${Me.AltAbilityReady[Radiant Cure]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Radiant Cure].TimeHMS} -,]}
DA=3,350,95,0,255,0,Divine Arbitration ~~
DARdy=3,470,95,0,255,0,${If[${Me.AltAbilityReady[Divine Arbitration]},+ Ready +,]}
DATime=3,470,95,0,255,0,${If[!${Me.AltAbilityReady[Divine Arbitration]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Divine Arbitration].TimeHMS} -,]}
EB=3,350,110,0,255,0,Exquisite Benediction ~~
EBRdy=3,470,110,0,255,0,${If[${Me.AltAbilityReady[Exquisite Benediction]},+ Ready +,]}
EBTime=3,470,110,0,255,0,${If[!${Me.AltAbilityReady[Exquisite Benediction]} && !${Me.Shrouded},- ${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS} -,]}
[buff]
AA=3,200,600,0,255,0,~~~~~~ Buffs missing ~~~~~~
LTAA=3,200,620,0,255,0,${If[!${Spell[Spiritual Dominion].ID} && ${Spell[Spiritual Dominion].Stacks},[SD],]}
LTready=3,200,630,0,255,0,${If[!${Spell[Koadic's Endless Intellect].ID} && ${Spell[Koadic's Endless Intellect].Stacks},[KEI],]}