Just the basics as a placeholder till somebody asks questions. Got our win. Mutch easier to learn and deal with than Tower.
Event Details
This is a four stage event that begins when our heroes speak with Councilor Murant. When the heroes arrive they will find six Keepers of the Flame stand guard around the flame. The four Councilors that rule the city stand to the rear flanking the two High Keepers.
Stage 1
The Keepers will attack, defeat them. They have no unique powers, other than those found in the basepop of the zone.
Stage 2
A horde of imps (1Cool fly down from the roof. Four of them land around the rim of the fire pit. These four can't be killed. They direct the power of the Flame of Ro, firing a blazing beam of fire at indicators around the room. These beams can't be resisted, so dodge them. Yes, this is blocked by walls, intended.
The remaining imps need to be killed to get to the next stage.
The imps have a small, permanent, damage reflection spell and use Dance of Flames, which gives them 100% dodge for a 18 seconds or so.
Stage 3
A massive efreeti appears in the pit. Kill this to get to the next stage. This is a minion of Ro, and summoning him causes the Flame to weaken and flicker.
The efreeti summons fire swords, uses a targeted rain spell (Tears of Ro) and a DoT that pulls you toward the efreeti (Fire Whip).
During this stage the four imp flameguides will drop living fireballs that will move around the room. The fireballs live for 30 seconds.
Stage 4
The councilors become a bit worried. They insist that the flameguides give the power of the Flame of Ro to the High Keepers, so that they can finish off the intruders (you). Doing so causes the Flame to go out, as it is embodied in the Keepers.
Defeat the two High Keepers to win!
Balance the two. For every % difference in their HPs, the healthier one will gain damage and the weaker one will lose damage. The theory is that if you get them too unbalanced, the strong one will be too strong.
High Keeper Jahar casts Sol Burs (a point blank AoE) and Brain Burn (single target stun and mana drain, should not hit main tank).
High Keeper Arieal summons tiny phoenixes in pairs. These birds grow in size every 20 seconds. When they get large enough they explode and form a new bird. She also casts an 18 second charm spell.
When they reach 30% health one depops and the other gains a new ability.
If Jahar lives he will punt off and blur tanks. If Arieal lives she will turn to a phoenix and explode on occasion.
Kill the last mob for the win.
Event Details
This is a four stage event that begins when our heroes speak with Councilor Murant. When the heroes arrive they will find six Keepers of the Flame stand guard around the flame. The four Councilors that rule the city stand to the rear flanking the two High Keepers.
Stage 1
The Keepers will attack, defeat them. They have no unique powers, other than those found in the basepop of the zone.
Stage 2
A horde of imps (1Cool fly down from the roof. Four of them land around the rim of the fire pit. These four can't be killed. They direct the power of the Flame of Ro, firing a blazing beam of fire at indicators around the room. These beams can't be resisted, so dodge them. Yes, this is blocked by walls, intended.
The remaining imps need to be killed to get to the next stage.
The imps have a small, permanent, damage reflection spell and use Dance of Flames, which gives them 100% dodge for a 18 seconds or so.
Stage 3
A massive efreeti appears in the pit. Kill this to get to the next stage. This is a minion of Ro, and summoning him causes the Flame to weaken and flicker.
The efreeti summons fire swords, uses a targeted rain spell (Tears of Ro) and a DoT that pulls you toward the efreeti (Fire Whip).
During this stage the four imp flameguides will drop living fireballs that will move around the room. The fireballs live for 30 seconds.
Stage 4
The councilors become a bit worried. They insist that the flameguides give the power of the Flame of Ro to the High Keepers, so that they can finish off the intruders (you). Doing so causes the Flame to go out, as it is embodied in the Keepers.
Defeat the two High Keepers to win!
Balance the two. For every % difference in their HPs, the healthier one will gain damage and the weaker one will lose damage. The theory is that if you get them too unbalanced, the strong one will be too strong.
High Keeper Jahar casts Sol Burs (a point blank AoE) and Brain Burn (single target stun and mana drain, should not hit main tank).
High Keeper Arieal summons tiny phoenixes in pairs. These birds grow in size every 20 seconds. When they get large enough they explode and form a new bird. She also casts an 18 second charm spell.
When they reach 30% health one depops and the other gains a new ability.
If Jahar lives he will punt off and blur tanks. If Arieal lives she will turn to a phoenix and explode on occasion.
Kill the last mob for the win.