Argin??Hiz

Borneal

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Just the basics as a placeholder till somebody asks questions. Got our win. Mutch easier to learn and deal with than Tower.


Event Details

This is a four stage event that begins when our heroes speak with Councilor Murant. When the heroes arrive they will find six Keepers of the Flame stand guard around the flame. The four Councilors that rule the city stand to the rear flanking the two High Keepers.

Stage 1

The Keepers will attack, defeat them. They have no unique powers, other than those found in the basepop of the zone.

Stage 2

A horde of imps (1Cool fly down from the roof. Four of them land around the rim of the fire pit. These four can't be killed. They direct the power of the Flame of Ro, firing a blazing beam of fire at indicators around the room. These beams can't be resisted, so dodge them. Yes, this is blocked by walls, intended.

The remaining imps need to be killed to get to the next stage.

The imps have a small, permanent, damage reflection spell and use Dance of Flames, which gives them 100% dodge for a 18 seconds or so.

Stage 3

A massive efreeti appears in the pit. Kill this to get to the next stage. This is a minion of Ro, and summoning him causes the Flame to weaken and flicker.

The efreeti summons fire swords, uses a targeted rain spell (Tears of Ro) and a DoT that pulls you toward the efreeti (Fire Whip).

During this stage the four imp flameguides will drop living fireballs that will move around the room. The fireballs live for 30 seconds.

Stage 4

The councilors become a bit worried. They insist that the flameguides give the power of the Flame of Ro to the High Keepers, so that they can finish off the intruders (you). Doing so causes the Flame to go out, as it is embodied in the Keepers.

Defeat the two High Keepers to win!

Balance the two. For every % difference in their HPs, the healthier one will gain damage and the weaker one will lose damage. The theory is that if you get them too unbalanced, the strong one will be too strong.

High Keeper Jahar casts Sol Burs (a point blank AoE) and Brain Burn (single target stun and mana drain, should not hit main tank).

High Keeper Arieal summons tiny phoenixes in pairs. These birds grow in size every 20 seconds. When they get large enough they explode and form a new bird. She also casts an 18 second charm spell.

When they reach 30% health one depops and the other gains a new ability.
If Jahar lives he will punt off and blur tanks. If Arieal lives she will turn to a phoenix and explode on occasion.

Kill the last mob for the win.
 
In between stage 1 and stage 2.... the imps dont see thru invis. Invis the raid and chanters can set up to mez.
 
DO NOT corner or wall tank Arieal. The phoenixs can pop inside the wall and will bug the mission and raid if you cant agro them to kill them. Finished the raid but had a phoenix up and after 1 minute it reset the raid and we had to do it over again.
 
do swords depop? do you just burn efreeti and then kill swards after or turn your attention to them as they pop?
 
They are stunnable and despawn after 90 seconds. So steady dps on Efreeti and have chanters stun lock them until they poof
 
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aye its easy enough now ty, after efreeti when stunned we just banged them down 1 by 1 only took a minute anyway
 
Beat it last night. I thought about changing the strat and burn down Arieal and kite Jahar. Anyone tried that yet?
 
they get that far outta balance other is gonna hit like a metric ton of Sherman tanks...
 
We always just balance its not hard. Just need to divide up DPS and have all jump on phoenixs when they pop.
 
has anyone ever tried burning aeriel down and then taking jahar after? if so.. does jahar reset to pre-unbalanced condition? just curious. Im meaning kiting jahar while aeriel is burned down.
 
My guild kites jehar and kills aeriel down to 30% nice and easy. Once they spawn as one unload hell and burn the shit out of him taking with fort/deflection/ws. He doesnt last but maybe a minute.
 
thanks man, that's what we were gonna try already. but you confirmed it =)
 
NP! Good luck! We beat the event a couple times doing the balancing routine but its annoying. Mucho more funno doing the kite method. Also since we figured out how to not get the imps to have the massive DS its cake.
 
Yeah, dont let clerics reverse ds or whatever that buff is that procs it.