I can say i agree with yall on the lack of effort by the people that are rolling out the EXP.
I'll be the impolite asshole. I don't think it's lack of effort. I think it's lack of
TALENT. Do I have to remind you that the ASSISTANT LEAD developer is so out of touch, he has no idea about basic player behavior. It was Absor that greenlit the OMM items (and the first set of monster missions, I might add) and his later mea culpa (for the nerf) made him look even more clueless ("We didn't realize..."). Honestly, if you don't know that people will always take the path of least resistance, you need to gtf out of game development. The original MMs were what, 20 AA per 15 mins with no lockout? Do you really need to be a gamer to see how that might be used extensively? Elidroth can't come up with a complete list of hotzones that doesn't suck yak ass. For some reason, he's also the AA designer so, yeah, think about that for a minute (WTF does he do all day? He's not making NEW AAs and he's not coming up with NEW or better hotzone ideas so wtf
is he doing?).
Their art team has apparently never seen an MMO (or even single player) game past 2001, judging by the godawful Hero's Forge crap. Hero's Forge robes? YAY now we get to look like we're wearing potato sacks! It seems to me that the extra people they bring onboard for expansions (art wise) are the ones coming up with the new/good mob models (Bellikos, Telmira, etc). Then the regular hacks with tenure reskin them and recycle and reuse them for five more expansions.
Let some of the gamers make the next exp!!! :OP
Yeah, no. The Necro dev would remove the restrictions off Lifeburn and give it 18 more ranks (capping out at max Headshot type damage). The Wizard dev would do the same with the Mana Burn line (only it would cap out at max Headshot x 14). The Warrior dev would make WAR-only augs with 80+ ac and 500+ hp with mod2s and heroics to match. Essentially you'd wind up with characters who can kill one expansion old raid mobs as if they were light blues.
But there is a host of talent still available after the closings of 38 and City of Heroes. Yes, Cryptic snatched up some of the bigger names (Chris Bruce, for example) but there are still many more out there. I think if they cleaned house (keeping only the coding team), it would allow EQ to have a fresh set of eyes (and an actual working set of minds) devoted to it, which could breathe new life into the game. Sure people will whine the first time they run into a raid that requires the clerics to do the hokey pokey while the warriors are doing the electric slide and the dps are boot-scootin' but it would be a major change from the current design philosophy. I think someone there did a BC era raid in WoW and locked onto the mechanics like a pitbull's jaws.