Code to Determine Advanced Loot Window Items
I've been trying to write a macro that can interpret what items are in the shared loot window. I feel like I'm really close but can't quite figure it out. I did the same thing with a merchant window and this is how I wrote it:
/echo ${Window[NewPointMerchantWnd].Child[NewPointMerchant_ItemList].List[1]}
As far as the advanced loot window goes (for the shared loot box) this is where I'm at:
/echo ${Window[ADLW_CLLWnd].Child[ADLW_CLLList].List[1]}
or maybe....
/echo ${Window[AdvancedLootWnd].Child[ADLW_CLLWnd].Child[ADLW_CLLList].List[1]}
Can you have Child twice? sorry I'm kind of a nuub when writing this stuff... Trial and error. Anyways, if anyone knows how to figure this out or even display how many items are in the shared loot window that would help with developing this macro as well. If I /echo those lines without the .List[1] at the end, it just says True. Thanks in advance for any assistance!
I've been trying to write a macro that can interpret what items are in the shared loot window. I feel like I'm really close but can't quite figure it out. I did the same thing with a merchant window and this is how I wrote it:
/echo ${Window[NewPointMerchantWnd].Child[NewPointMerchant_ItemList].List[1]}
As far as the advanced loot window goes (for the shared loot box) this is where I'm at:
/echo ${Window[ADLW_CLLWnd].Child[ADLW_CLLList].List[1]}
or maybe....
/echo ${Window[AdvancedLootWnd].Child[ADLW_CLLWnd].Child[ADLW_CLLList].List[1]}
Can you have Child twice? sorry I'm kind of a nuub when writing this stuff... Trial and error. Anyways, if anyone knows how to figure this out or even display how many items are in the shared loot window that would help with developing this macro as well. If I /echo those lines without the .List[1] at the end, it just says True. Thanks in advance for any assistance!
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