downshit1=/if (${Bot.Adds} && ${Bot.Adds[1].PctHPs}<90 && !${Me.Song[Healing Twincast].ID} && ${Me.CombatState.Equal[COMBAT]} && ${Bot.MinHP.PctHPs}<96 && ${Bot.MinHP.ID}!=${Me.ID}) /multiline ; /squelch /tar id ${Bot.MinHP.ID} ; /timed 2 ; /casting Frigid Gift
AAs only right now. Any items/spells will need added in manually. They dont even detect right now.For RezRadius=100.
What spells/items will it use to rez?
Staff of Forbidden Rites?
If you get a emote You were unable to restore the corpse to life can it be skipped for a time frame?
Spiritual Surge should work, is it not? I guess I havent paid much attention on shaman.
as far as healing gift:
Code:downshit1=/if (${Bot.Adds} && ${Bot.Adds[1].PctHPs}<90 && !${Me.Song[Healing Twincast].ID} && ${Me.CombatState.Equal[COMBAT]} && ${Bot.MinHP.PctHPs}<96 && ${Bot.MinHP.ID}!=${Me.ID}) /multiline ; /squelch /tar id ${Bot.MinHP.ID} ; /timed 2 ; /casting Frigid Gift
But i can get both those working for sure and bump them up to the top of the to do list. I thought surge was already good to go.
Surge working fine for me. It will use the HealAt= and HealPetAt= settings. Though I can change it from HealAt=to HealGroupAt= if people prefer. Mem it as your first gem available to make sure it is used first.
EDIT: I will move it to HealGroupAt= setting unless someone is really opposed and it will be there next update i post.
No, it's a heal (which will now use the HealGroupAt= setting). And while I understand what you are going for, no. I am not going to start crossing groupings or it will confuse people and result in an asspain somewhere down the road for me. I could add group HoTs and surge as fight buffs potentially. Which offers the same overall effect. I would want to add a separate toggle for them though. Or maybe a separate grouping altogether.ooh surge has a solo heal sucks. Might be better to have it as a nuke.
Fair enough. Try this then. It uses spells before AAs for nuke routine, but AAs should still fire between casts. Entirely untested because im busy doing TLO member testing.One thing i dont like about it. On a wizard it will use the force of AA nukes but it wont use them efficiently. What i mean is it uses them right away, but the best time to use these AAs is one at a time after casting a nuke during the GC because the AA nukes do not reset the GC so its a free nuke you don't lose any casting time. So while its not a huge issue its probably lowering your dps some.
The only thing i can think of is sometimes xtargets get buggy, maybe try setting it to auto, then back to your tanks target on wizard xtarget1. It is obviously not nuking the first one because it is thinking the second one is the kill target. The add list cycles every pulse, deletes itself, then refreshes based on order of XTargets. Stores a copy to compare against next pulse to see if anything changed.been playing with the bot, seems very stable, does things as well as can be expected for a bot that requires that little setup.
one thing i can't make it do reliably is not break mezz? i am confused as to how this works.
i read the wiki and can't find any clue to how to set it up so it behaves nicely.
my setup:
warr (played manually)
wizzy
chanter
necro
zerker
when i bring in 2, the chanter mezzes the one the tank isn't on, so far so good.
but then the wizzy does one of 2 things, either nothing untill i select a mob for it and hit a nuke on it's screen, or consistenly nukes the mezzed one?
its extended target is set up so X1 is the tanks target (same for chanter and necro) only exception is that the necro only dots the wrong target after the wizzy has broken mezz, and the chanter doesn't break mezz as far as i can see.
the zerker behaves.
i can't figure out what i am doing wrong here, is it because i am an idiot? (highly likely) or because the bot is misbehaveing?
A_newb_001