Trial of Deconstruction -- Brells Temple

Emotes for turn-ins

Few NPCs have emotes for drops that need to be turned in, few of the emotes here.

The thoughts of the muddite echo in your mind. . . It is a creation that exists merely to exist. It desires something to help replenish its leaking, muddy form.

The thoughts of the telmira echo in your mind. . . It's musing are incomprehensible, nearly maddening. You notice a gap in its feathered wings.

The thoughts of the Cliknar worker echo in your mind. . . It is a warlike creation, fiercely loyal to its hive mates. It is parched and dehydrated and it desires something to slake its thirst.

The thoughts of the kobold echo in your mind. . . It is a half-feral creation, part feeling animal and part thinking humanoid. It desires a bauble to signify its strength and accomplishments.

The thoughts of the ambuloid echo in your mind. . . It is a simple-minded creation that desires something sharp, for puncturing.

The thoughts of the Gnoll echo in your mind. . . It is a social creation, bound to the other members of its pack. It desires a garment to signify its toughness and its status.

The thoughts of the gnome echo in your mind. . . It is a clever creation, prone to using ingenuity to overcome adversity. It desires tools to aid in the manufacturing of more complex tools.
 
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DPS DPS DPS....You need to kill about 12 to 15 mobs from 1 side, and comfirmed a total of 16 mobs on the other side...

Its a small brake down here ill leave out alot of details, figure out the rest on your own.


1 side has 3 waves...6 mobs, 4 mobs, 6 mobs...sugguested you use 6 warriors and 4 SK/Pallys.
Wave 1 have warriors target 1 mob each.
Wave 2 Use 4 warriors for the 4 mobs.
Wave 3. Use 2 Warriors 4 SK/Pally (you figure out why....)


Finally other side has a number of things...gotta kill the mob that spawns in middle of room, loot an item turn it in....Kinda like Solt 1....but here is the trick there is a total of 12 different mobs that can spawn in 6 avaibable location in the room...So the mob u kill may not always drop an item u need to turn in...all a matter of luck. but after 12 to 15 mobs u should get all your turn ins....You figure out what items go to what mob. Good luck learning all 12 possible drops matching the 12 possible mobs lol.
 
I gave you a good ground base of whats in store for you guys...I would start to feel bad that 30 other guilds are starting to get UF Raids Ive given information out on completed.

If I was seeing some input on raids my guild hasnt completed I might be more adpt to helping out abit more.
 
Gay

Pretty simple raid really but based on luck tbh.

Do the south room first. There are 6 clicknars that will spawn everyone get against the wall. Move tanks healers on all 6 spots against the wall. Spawn the event each tank get aggro. Dps just goes around the room killing one by one. After first way is down move to the north room.

North there are 3 different mobs. One a helicopter guy has an ae. Not on so don't know audio off the top of my head. But you will get the yellow text across your screen. Back the hell up or you will die.
Then there is a spider has a dott that will spread pretty fast and wipe the raid. So make sure everyone will be able to get on top of him if they get the yellow text. Getting on him will remove the dott.
Third mob is a robot guy pops some slime around the room just have to stay away from it basically. If not dott snare ect needs to be cured.

Loot the items from them turn in to the right guy. Is not hard to figure out what goes where. After you get all these done. Run back to other side. Kill the 4 that spawned. Now when you are on the forth one have same tanks go back to thier original spot before it dies and kill it against the wall. So tank can aggro the last six easier.

Now on the last six. Need all dps to kill the shell ones first. Bladegaurds need to be ranged. They has a nasty dmg shield. You will die if you try to melee it. So don't be a tard.

Bad part about the raid is on north room. If you don't get the right drops in a good amount of time you will loose. And the timer they put on the new ones that spawn before you can aggro them is just gay.
 
I use "propellers spin rapidly" for the copter audio trigger.

The blobs the Brell robot drops off seem to get dumped where there is a large group of people? Just doesn't seem like it drops them in random places.

The spider has a viral AE and like said above just cluster up and have a pally splash the raid when it goes off.

This is a fun raid once you get the strat down, however it does take a lot of luck on the creation side and really good execution on the bug side. Lancesire's post is right on with the strat.
 
Anyone happen to have a list of turn ins for this event, like what item goes to what mob? Thanks!
 
Pretty simple raid really but based on luck tbh.

Do the south room first. There are 6 clicknars that will spawn everyone get against the wall. Move tanks healers on all 6 spots against the wall. Spawn the event each tank get aggro. Dps just goes around the room killing one by one. After first way is down move to the north room.

North there are 3 different mobs. One a helicopter guy has an ae. Not on so don't know audio off the top of my head. But you will get the yellow text across your screen. Back the hell up or you will die.
Then there is a spider has a dott that will spread pretty fast and wipe the raid. So make sure everyone will be able to get on top of him if they get the yellow text. Getting on him will remove the dott.
Third mob is a robot guy pops some slime around the room just have to stay away from it basically. If not dott snare ect needs to be cured.

Loot the items from them turn in to the right guy. Is not hard to figure out what goes where. After you get all these done. Run back to other side. Kill the 4 that spawned. Now when you are on the forth one have same tanks go back to thier original spot before it dies and kill it against the wall. So tank can aggro the last six easier.

Now on the last six. Need all dps to kill the shell ones first. Bladegaurds need to be ranged. They has a nasty dmg shield. You will die if you try to melee it. So don't be a tard.

Bad part about the raid is on north room. If you don't get the right drops in a good amount of time you will loose. And the timer they put on the new ones that spawn before you can aggro them is just gay.

thanks for taking the time to write this up Lancesire ;)
 
Is the whole event on a timer? Reason am asking is can you kill the 6 Cliknar and then wait for a bit to med up / rez etc before going to the North room and doing the single guys? When the 4 Cliknar are about to spawn - move the raid back an handle those and the last 6 and then take your time in killing the single mobs again?
 
All of it is timed. No mobs are up until you spawn it so you can set up in room with tanks ready to grab mobs. once you talk to the Avatar of Deconstruction the 15 minute timer starts. You will have about 3 to 4 minutes left for the last 10 mobs.
 
We have found killing the first 6 then moving to the other room and going till all hand ins done then moving back works. If you get bad luck on hand ins you will fail but a bit of luck and you have time to go back and kill the last 2 waves. First 4 will not aggro till you step on a platform or attack them. Still having issues getting the last 6 locked down. They run at light speed and as soon as one is aggroed they all charge a target. Single they are not bad. multiples and its dead tank.

Hand ins
Ball of Clay - a muddite creation
Beaded Necklace - a kobold creation
Bronze Headband - a genari creation
Chitinous Barding - a worker creation
Crystalline Mandible - a sessiloid creation
Crystalline Stinger - an ambuloid creation
Downy Feathers - a telmira creation
Frozen Shield - a coldain creation
Squirming Aphid - a soldier creation
Spined Wristguard - a gigyn creation
Studded Leather Collar - a gnollish creation
Tinkerer's Tools - a gnomish creation