The first Boss you encounter like someone said hits for 5-6k but "Powers Up" via emote throughout the fight, by the end of the fight he hit one of our Druids for 17k. I've heard AC and ATK Debuffs work wonders here, and my guild has some very high AC tanks.
Set up a Defensive Tank Rot or whatever for named, and every 25% he'll spawn 2 Orcs (Non-mezzable) and 4 Worgs (Mezzable), for the first wave just kill them all burn a small disc then back on named. Second wave, if your tanks arent holding up too well, you can leave the Worgs mezzed until later. Third wave (25%) just kill Orcs, mez Worgs, kill named, then go back and kill Worgs.
Final 2 Named need to be balanced within 4-5% of eachother, it's very easy just split up your raid into 2 teams and DPS them down evenly. Also, undead adds will spawn from the altar, the trick is you need to leave at least 3-4 adds up, some are mezzable some not, but if there are less than 3 adds up a shitload more will spawn, you keep some mezzed until after the fight. Have Knights and some others on CC.
I understand namer and the adds, but get lost on the part I bolded. Could someone please clarify when / how there are suddenly 2 namers?
Do they pop at 25% instead of the orcs? Also what is going on with the undead? Are they in addition to the orcs and worgs? I was thinking of trying this for the first time tonight or tomorrow.
Thanks,