Server Downtime for Game Update – Tuesday, October 16, 2012

Fry

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All EverQuest Live Servers will be down on Tuesday, October 16, 2012 at 3:00 a.m. US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

Also, beginning at 1:00 a.m. Pacific Time* on Tuesday, October 16, 2012, Vivox Operations will be performing maintenance. We expect this maintenance to take approximately 3 hours. During the maintenance there may be periods of time where the Station Voice Services are unavailable.
 
October 16, 2012
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*** Highlights ***

- Look to the sky! While the sky itself is not falling, parts of it may seem to be. Magus Burlshin, who has hidden himself in the lands around Erillion, has a curiosity about these things. If you share that curiosity, you may want to seek him out.
- In celebration of Harvester's Haunt, look for new items and ornamentations on creatures throughout Norrath.
- The traditional Harvester's Haunt events will run from October 19th to November 7th.
- Hero's Forge robes have arrived! The Cloth Robe Ornament is granted as a reward set to cloth wearing classes when first purchasing the Hero's Forge feature. If you already own the Hero's Forge, you can purchase the robe ornaments from Keliss Arden in Plane of Knowledge.


*** Items ***

- In celebration of Harvester's Haunt, look for new items and ornamentations on creatures throughout Norrath.
- Hero's Forge robes have arrived! The Cloth Robe Ornament is now available from Keliss Arden in Plane of Knowledge. It is also granted to cloth wearing classes when purchasing the Hero's Forge feature.
- The Guild Hall Anchor Package is now listed as Druid- and Wizard-only on the loyalty merchant.
- Removed errant stats on a number of unequippable or quest items.
- Boots with Hero's Forge ornaments now display the correct appearance when a robe is worn.
- Adjusted the amount of experience required for the Tears of Alaris evolving item to reach level 20. The amount of experience required to reach level 20 is about what it previously took to reach level 16. At level 20 you can now right click the item to transform it into an augmentation.


*** Quests & Events ***

- Look to the sky! While the sky itself is not falling, parts of it may seem to be. Magus Burlshin, who has hidden himself in the lands around Erillion, has a curiosity about these things. If you share that curiosity, you may want to seek him out.
- The traditional Harvester's Haunt events will run from October 19th to November 7th.
- Breaching the Barrier - Blood Servants should now be affected by snares.
- Fumerak the Quintessence - Made several adjustments to the difficulty of the Sepulcher 3 Raid.
-- When the crystals visibly glow they should now display a message.
-- Reduced the rate at which the statues naturally power up over time.
-- Significantly reduced the rate at which the statues power up from spells being cast.
-- Reduced the range on Brilliant Purification from 25 to 10 and lowered its duration from 30 seconds to 18 seconds.
-- Reduced the range on Allure of Darkness from 12 to 8.
-- Reduced the amount of damage it takes to break Fumerak's Focus of Power, and reduced the amount by which the spell increases Fumerak's damage output.
-- Reduced the melee damage done by Fumerak.
-- Reduced the total HP of Fumerak and the various Devotees by about 15%.


*** Spells ***

- Beastlord - Adjusted the Hundred Hands effect on Kolos' Fury Rk. II and III.
- Enchanter - Compliant Lurch will no longer affect targets above level 100.
- Paladin - Corrected an error in the spell description for Preservation of Oseka Effect.
- Shaman - Corrected an error in the spell description for Vengeance of Sholoth.
- Wizard - Malediction, Denunciation, and Vilification of Havoc are now on timer 11.
- The illusion spells Simple Bellikos, Iksar Skeleton, and Sarnak can now be cast in combat as intended.


*** NPC ***

- Garjah Zotaki Is no longer worth much experience, and no longer leaves a corpse.


*** AA ***

- Druid - Wrath of the Forest Walker now stacks with other buffs.


*** Achievements ***

- Added the God Learner achievement, completed by finding some secret lore in Veil of Alaris.
- Moved the achievement "Twelve Days of Frostfell" from the "General" category to the "EverQuest -> Special" category.
- Added in missing Hero's Forge achievements for Sylvan, Insidious and Eternal Grove armor sets.
- Corrected the icons for the Viridian and Auburn Hero's Forge achievements.


*** Progression Servers ***

- The polls to unlock new expansions on the Progression server will now state which expansion they are unlocking, but require you to travel to a Priest of Discord to participate in them.
- Added a new general poll for Progression servers regarding the duration of the time locks for each expansion. Be sure to log in and vote, if you're high enough level!


*** Mercenaries ***

- Corrected an issue with Bloodbone Mercenaries not showing up properly on Hadya Ware.


*** Miscellaneous ***

- Guild tribute - Symphony of Replenishment now properly uses String Resonance on all tiers.
- Guild tribute - Spiritual Alacrity now uses the correct ranks of Spell Haste on tiers 6-9.
- Reduced the timer from 45 minutes to 5 minutes for the LDON adventure success replay timer.


*** UI ***

- Hid the display of alternate currencies that you don't own. Also made the alternate currency list sortable. To make currencies appear that you don't have, check the "Show currencies that you don't have." checkbox.

- Changed -
EQUI_Inventory.xml



- The EverQuest Team
 
HAVOC RAPE MOTHER FUCKERS!!!
 
spell info

when the new spell info comes out with a patch ,, where will it be located, and dont they usually release it sooner than this?
 
sheeesh

Wizard - Malediction, Denunciation, and Vilification of Havoc are now on timer 11.

This sucks.
geesh, they are frantically swinging that nerf bat around lately im afraid to see whos next.... i guess the onyl way i can look at this nerf posotively is that it will open up 2 spell slots. this is a killer though.
 
I've played a wizard for over ten years. I barely feel like it anymore.

A 10 day old zerker with 3k aa and group gear puts out much more dps and rarely gets resists.
 
How should I weave spells now that this has been nerfed? Just the havoc, then 3 ethereals back to back and add twincast when its up?

My setup before was:

x3 havoc, then thrice, twincast if up, ethereal chain


Not sure what to do now....as I have 2 spell gem slots open.
 
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Jus FYI had a shard drop in fos off mobs , not ground spawns
 
Was this the patch that people thought would take a long time for mq2 to patch?
 
Was this the patch that people thought would take a long time for mq2 to patch?

No, but enough changed that I'm watching Fry pull his hair out as they changed a bunch of shit they haven't touched in years. And laughing.
 
watching Fry pull his hair

its probably so bad its pubic hair YEEEOOOOWW!!

How should I weave spells now that this has been nerfed? Just the havoc, then 3 ethereals back to back and add twincast when its up?

will have to add back that wildmagic spell and introduce the 3rd spell , havent figured which, I had a modified mindless nuke mac, so now ill have to redo the 3 havocs in there
 
I'm thinking highest level havoc mob % 100-90, thrice @100-85, instant cast nuke @ 100-85, then ethereal from 85-0. That might be the best dps setup possibly, with twincast before the ethereals when its up.
 
sweet

I'm thinking highest level havoc mob % 100-90, thrice @100-85, instant cast nuke @ 100-85, then ethereal from 85-0. That might be the best dps setup possibly, with twincast before the ethereals when its up.

reading this made me understand why my bot i just made only cast 1-2 diffrent nukes. i had em all set to 98-0, i didnt know that would mean thats what it would cast till it was below that point. this is awesome to know, cuz i was about to make only my chanter and shammy on bot and put the rest back on hotbuttons and isboxer maps cuz i was thinking that would be more efficent, but im gonna try this out now before i do that.... thank you
 
havoc
wildspark
thrice
flashflare
ethereals

havoc, wild thrice flash whenever they are up

ethereal w any procs
chain ethereals if twincasting (proc or spell)
any of the above proc gom=ethereal
thrice or flash proc = flashflare

still looking for another spell to replace 3rd havoc myself wont get into it till mq is up
 
havoc
wildspark
thrice
flashflare
ethereals

havoc, wild thrice flash whenever they are up

ethereal w any procs
chain ethereals if twincasting (proc or spell)
any of the above proc gom=ethereal
thrice or flash proc = flashflare

still looking for another spell to replace 3rd havoc myself wont get into it till mq is up

Ethereal with Which procs? ${Me.Buff[Name???]}

Thrice of Flash proc? What is the buff name.

I'm thinking about dusting off my wizard.