EverQuest Patch - May 14th 2013, 5am PDT - 3 Hour Downtime

Fry

Fry Guy
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http://forums.station.sony.com/eq/index.php?threads/server-downtime-tuesday-may-14-5am-pdt.200198/

All EverQuest Live Servers will be brought offline on Tuesday, May 14, 2013 at 5:00 am US Pacific*. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

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http://forums.station.sony.com/eq/i...game-update-notes-tuesday-may-14-2013.200199/

Highlights

The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
Added the /stopdisc command, which will cancel any currently running discipline.
You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.
Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.

Items

Prayer Shawl augments now require a distiller to remove.
Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.
Fixed the names of a handful of quest items that had been renamed inappropriately.
All stages of the Accursed Grin of Malevolence now share a lore group.
All stages of the Wretched Skull Ring now share a lore group.
Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.
Removed mana regen from several melee class-only weapons.
Weapons from Shadow of Fear are now placeable in real estates.
Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.
Teleport to anchor spells once again work on players outside your group.
Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
Fixed Ghostrider's Bridle.
Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.

Quests & Events

The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.
Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.
Evantil: Heart of the Oak - Raid - The "an aggressive ant" NPCs no longer exhibit odd behavior.
The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.
Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.
Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.
Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.
Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.
Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.
Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.
A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones
The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.
The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.
The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.
The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.
The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.
The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.
The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.
The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.
The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.
The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.
The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10 percent per use.

Spells

Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.
Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.
Monk - Earthforce Discipline now correctly triggers either Impenetrable Effect or Impenetrable Effect II when activated.
Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.
Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.
Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.
Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.
Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.
Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.
Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.
Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.
Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.
Wizard - Increased the recast time of Ethereal Weave to 36 seconds.

NPC

The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.
Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.
Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.
The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.
Many NPCs that were missing apostrophes in their names will now display them correctly.

AA

Berserker - Frenzied Axe now triggers a Two-Handed Slashing attack to keep it consistent with other abilities.
Berserker - Juggernaut Surge and Savage Spirit now stack correctly.
Enchanter - Ethereal Manipulation will now only focus Wizards' Ethereal spell lines as originally intended.
Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.

Miscellaneous

Improved performance in several zones.
The Guild Lobby map now includes the area leading to the Neighborhoods.
Campfires are now fully functional in Plane of Shadow.
Added the /stopdisc command, which will cancel any currently running discipline.
Fixed a space issue in your name when you had a title that started with a comma.
When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.
Parcels that contain only money can now be retrieved even if your inventory is completely full.
Items that have evolved to level 16 or higher will now properly display when linked in chat.
Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.

UI

Fixed some spacing issues and typos in the atlas for Luclin.
Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.

Changed

EQUI_Animations.xml
EQUI_CombatSkillsSelectWindow.xml
EQUI_OptionsWindow.xml

Already Patched

Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.


- The EverQuest Team
 
Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.


bah, more mana maybe?
 
Good additions:

Added the /stopdisc command, which will cancel any currently running discipline.

Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items.
 
Dont like seeing patch notes... means the MQ is going to be down and game play is going to be frustrating while the mandatory four or five mini patches come out in rapid sucession after the big one.
 
Dont like seeing patch notes... means the MQ is going to be down and game play is going to be frustrating while the mandatory four or five mini patches come out in rapid sucession after the big one.

I don't know why everyone still says this, it hasn't been the case for years.

Hell, they pump out entire expansions now and usually only require 1 emergency patch a couple days afterwards.
 
Dont like seeing patch notes... means the MQ is going to be down and game play is going to be frustrating while the mandatory four or five mini patches come out in rapid sucession after the big one.

I just hate that it happens typically right around when I renew my subscription. Had I known it was a patch day, I woulda waited until after it was up and running before renewing my mmobugs sub =P.
 
Dont like seeing patch notes... means the MQ is going to be down and game play is going to be frustrating while the mandatory four or five mini patches come out in rapid sucession after the big one.

I just hate that it happens typically right around when I renew my subscription. Had I known it was a patch day, I woulda waited until after it was up and running before renewing my mmobugs sub =P.

Pro tip: Pay attention to when the test server gets patched. Live patches are the very next week 9 out of 10 times.
 
Wasnt complaining about MQ goign down after a patch, was grumbling about the loss of fun/functionality when it happens. No I dont need a sermon on why MQ needs to do down etc.

Perhaps to use an analogy.

Patches are like being kicked in the (digital?) nuts.

You know when it happens it will be uncomfortable and the pain will go away after a bit... (and some will ask how long are you going to roll about on the floor cussing for?)

Still dont like being kicked in the goolies no matter how many time's it happened in the past and the knowledge that it will be over soon enough dosent make the experience any less unpleasant.
 
I prefer this analogy:

Patches are like Fry's sex life.

The patch itself is over quickly compared to the days of complaining to follow.
 
I prefer this analogy:

Patches are like Fry's sex life.

The patch itself is over quickly compared to the days of complaining to follow.

Thank you for giving me my lol for the day! lol
 
Notice

The fact that they announce the patch the day before they do it really gives me the feeling that one guy writes the code for this game out of his garage in Chula Vista...