Devlin Grabs 4 sets of weapons...
- Axe Mode: When in Axe Mode he hits for up to 6650 (without Defensive) and AE rampages.
- Dagger Mode: Knights and wars alike seemed to get hit for flurried 1200-1400s (even in defensive) - Evasive might help some, nothing noticable..
- Splintering wood AE: Distance based - get as far away from the rack he choses as possible to avoid. Nasty Dot with a drunk effect to it. You can get drunk from it even with 200 AT.
- Corner -vs- pinning: Occasionally we get the cannot see target messages in the corner (when MT is drunk from previous weap rack ae), so it may be best to pin him on a wall.
- Whip/Emotes: So far items called for to remove include neck, bracer(both?), boots, and weapon - short & simple Voice trigger text: "Devlin's whip"
- Holy water lobs: Devlin picks 2 people to lob holy water at (big ae, small range) - short & simple Voice trigger text: "Devlin lobs a glass vial" & move to SE corner of room or which ever spot your guild decides is a "safe" spot to move to.
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During the event devlin also spawns undead adds
We CC/kill these just outside of his room with 1 group of CC. We decided that when devlin is in Axe mode, the guilds dps would all just move outside the room and tend to kill the adds rather than let them build up (they build up fast and tons will come if you dont kill some). Every now and then you get the gay red skelly spawn that respawns once its killed. These either need to be CC'ed the whole time or taken some place where no one will move to again and killed there so they cant reagro. IE near Vule zone down door for one.
Another simple thing to add.
Your melee dps can go all out on him in Whip form (seems best anyway) and your caster type dps is beter going all out on him in Dagger form.