Devlin Rochester - Demiplane of Blood

Pepper

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Devlin Grabs 4 sets of weapons...

- Axe Mode: When in Axe Mode he hits for up to 6650 (without Defensive) and AE rampages.

- Dagger Mode: Knights and wars alike seemed to get hit for flurried 1200-1400s (even in defensive) - Evasive might help some, nothing noticable..

- Splintering wood AE: Distance based - get as far away from the rack he choses as possible to avoid. Nasty Dot with a drunk effect to it. You can get drunk from it even with 200 AT.

- Corner -vs- pinning: Occasionally we get the cannot see target messages in the corner (when MT is drunk from previous weap rack ae), so it may be best to pin him on a wall.

- Whip/Emotes: So far items called for to remove include neck, bracer(both?), boots, and weapon - short & simple Voice trigger text: "Devlin's whip"

- Holy water lobs: Devlin picks 2 people to lob holy water at (big ae, small range) - short & simple Voice trigger text: "Devlin lobs a glass vial" & move to SE corner of room or which ever spot your guild decides is a "safe" spot to move to.

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During the event devlin also spawns undead adds :( We CC/kill these just outside of his room with 1 group of CC. We decided that when devlin is in Axe mode, the guilds dps would all just move outside the room and tend to kill the adds rather than let them build up (they build up fast and tons will come if you dont kill some). Every now and then you get the gay red skelly spawn that respawns once its killed. These either need to be CC'ed the whole time or taken some place where no one will move to again and killed there so they cant reagro. IE near Vule zone down door for one.

Another simple thing to add.
Your melee dps can go all out on him in Whip form (seems best anyway) and your caster type dps is beter going all out on him in Dagger form.
 
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Any more involved strats?

What happens when you dont take off _____ for whip...?

Lobbing water resistable?

Where tank him?

Still warp?

And healing become a problem at all?
 
if you dont take off the item asked for in whip... you get dotted! and its a nasty dot.

strat!

to start with.. have a pally camp out and back in. last person to zone into DPoB gets summoned when he picks up his weapons once he gets hurt.

devlins shield - to knock out devlins shield.. noone can cast on devlin till it is down. you need to alternate hot and cold nukes (wizzies, druids and mages best) to weakn and destroy his shield. if shield is up he reflects spell damage and absorbs a prtion of melee damage

dagger - aka rape mode - tank needs to hit evasive, defensive does nothing. pin in corner nere vule area click down door. clerics need to spam heal like mad.

axe - ae ramp - pin in corner nere vule area door again and own him

whip - emotes - pin in corner nere vule door and own him

bottle - ae nukes - every now and then during this he will throw a bottle randomly at 2 peoples feat. now you can eaither pick these up and destroy them, or you can just change corner each time it happens what ever is easier, we change corner.


each time h goes inactive to swap weapon, everyone needs to run out of the room if you dont you get a 10k dd and get drunk.

adds, mezz white adds, kill red adds... easiest mob in DPoB