Auto Puller Macro

was the last one posted by Villageidiot. Provide a link to the right one please I have tried a few and find issues with all. the one by Villageidiot works great except for it not looting corpses.

Pretty sure you have to define a loot ini, think its called PullLoot.
 
Thanks for the great macro, it works great and i have no real problem with this macro.

But i'm wondering if i can use beast's abilities to add to the combat? such as Feral Swipe , during combat to add dps?

Also, it i noticed that sometime while pulled a mob and running back to camp, it would get stuck with a tree , or cave wall, is there something i can modify to solve this problem?
 
Thanks for the great macro, it works great and i have no real problem with this macro.

But i'm wondering if i can use beast's abilities to add to the combat? such as Feral Swipe , during combat to add dps?

Also, it i noticed that sometime while pulled a mob and running back to camp, it would get stuck with a tree , or cave wall, is there something i can modify to solve this problem?



Hmmm, i thought there was a sub already in it that took care of getting stuck and it would try to move around.
 
Hmmm, i thought there was a sub already in it that took care of getting stuck and it would try to move around.

Yupyup, i know and am aware of it, it works btw!!

but.. sometimes it still gets stuck.

right now the macro would move a bit tiny-steps tad left, or right... to avoid the trees and whatnot

but i'm think, can it be modified to a slightly larger scale? maybe a bit X and Y axis by 3 or 4 steps? kinda like move BACK, and LEFT/RIGHT, then move FORWARD again to avoid trees/rocks/whatever.
 
But i'm wondering if i can use beast's abilities to add to the combat? such as Feral Swipe , during combat to add dps?

You can use MQ2melee to take care of this part. These are a few I pulled from my ranger's ini.... what kind of ability is feral swipe? Check out the holyflag thread on adding in combat abilities and stuff.

Code:
holyshit1=/if (${Me.PctHPs}<80 && ${Me.AltAbilityReady[Outrider's Evasion]}) /casting "Outrider's Evasion" alt
holyshit10=/if (${Melee.Combat} && ${Me.AltAbilityReady[Outrider's Accuracy]} && ${Target.PctHPs}<98) /casting "Outrider's Accuracy" alt
holyshit2=/if (${Target.PctHPs}<97 && ${Cast.Ready[Cataclysm Ash Rk. II]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Cataclysm Ash Rk. II" Gem2
holyshit3=/if (${Target.PctHPs}<97 && ${Cast.Ready[Galvanic Ash Rk. II]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Galvanic Ash Rk. II" Gem3
holyshit4=/if (${Target.PctHPs}<97 && ${Cast.Ready[Windwhip Bite Rk. III]} && && ${Me.PctMana}>40 ${Target.Type.Equal[NPC]} && !${Me.Invis} &&
 
anyone know what i could add into this macro so that i can pull within throwing range so i dont have to run up and hit and get summoned whole way back to camp? looked threw each page on this macro and couldnt find anything on doing it , thanks
 
I would like to set up a way to autopull and kill mobs using my current modbot setup. I am not really sure how it works.

Can I just continue running modbot on my characters as usual, then run an extra macro, such as this pull macro, to automate the process? I dont plan on doing serious AFK grinding, but semi-AFK would be nice at times.
 
Can run one macro per toon at a time.

Shit Im a moron - I swear I knew that. It looks like I will wanna keep running my same modbot macros on each support character that will remain at camp, and modify an existing autopull macro (from hunter or warrior or something) to work with my berserker for pulling and use that one on him.
 
As a quick follow up since I am having trouble...

Does anyone have a berserker autopull macro that can be used in conjunction with mq2melee? Looking around I can find one on the mq2 forums for warriors, but I Just dont have the ability to work through the thing and redo it for a berserker.
 
I think someone in the guild has one I'll ask.
 
As a quick follow up since I am having trouble...

Does anyone have a berserker autopull macro that can be used in conjunction with mq2melee? Looking around I can find one on the mq2 forums for warriors, but I Just dont have the ability to work through the thing and redo it for a berserker.

This macro works with my zerker using mq2melee.
 
I fixed my issue.

I love this macro. Sorry for the bump I don't know how to delete my post. It says edit/delete but I don't see how to delete
 
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Still getting issues with this, tried every versions posted on the 2 threads. Will stop working after 1 hour give or take, sometimes less sometimes more, will just stand still and wont start picking up new targets (plenty of respawns all around too). Any fixes for it? its the only mac I found that didnt need a recorded path
 
Still getting issues with this, tried every versions posted on the 2 threads. Will stop working after 1 hour give or take, sometimes less sometimes more, will just stand still and wont start picking up new targets (plenty of respawns all around too). Any fixes for it? its the only mac I found that didnt need a recorded path

I had found another autopull macro which seems to work wonderfully with a single exception (and I may have a fix for it not sure) it doesn't chase mobs who run properly. I mean, it does catch them....but it takes much longer than it should and causes adds etc.

But perhaps there is a line of code in this macro that you can use to fix the other one yourself? Listed as being last updated in oct/nov of 2009.
 

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Puller Mac Stops

For some reason the puller just stops pulling even when the macro hasn't ended. I have it set up to loot and use buffer items. Everything works great, but he just stops pulling.

I think I figured out the problem. If I have a melee mercenary up, and he runs outside my puller's camp radius after he has pulled then the mercenary will end up killing the mob himself. That will keep my puller waiting for the mob to come back to camp... but it doesn't exist anymore... the only way to make him pull again that I've noticed is that you have to target a yourself or just re-enter "/mac pull" again. He won't even re-pull if you target another NPC. Can someone help me with this problem? I'll keep messing with it till I get an answer.

After I target myself the MQ box reads:
There were no matches for: (1-100) any
pull.mac@564 (Event_Slain): /face fast
pull.mac@363 (CombatSub): Sub CombatSub
pull.mac@1299 (Main): /if(${RV_HasTarget}) /call CombatSub
 
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Anyone able to get this macro to loot corpses? Trying to find a place to stick my ranger with a merc to be able to run it while I study.
 
Maybe it's changed

Anyone able to get this macro to loot corpses? Trying to find a place to stick my ranger with a merc to be able to run it while I study.

I'm having this same problem too. It worked last week so I'm not real sure why it stopped.
 
Loot issues

I found in Sub LootMob that when executing the following line;

/itemnotify loot${LootSlot} leftmouseup

I get the following error;

Invalid item slot "loot1"

I tried capitalizing the "l" in loot$ in the above snippet to reflect what the title of the Loot window said but I get the same error result.