Flatlined785 (talk | contribs) (Initial page layout and plugin description) |
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An unadjusted badly located click box to trigger a door : | An unadjusted badly located click box to trigger a door : | ||
− | + | http://www.ieatacid.com/mq2eqdraw/doorfar.gif | |
And using MQ2EQDraw, an adjusted, centrally located click box to easily open the door : | And using MQ2EQDraw, an adjusted, centrally located click box to easily open the door : |
Latest revision as of 15:27, 10 September 2014
Plugin Info | |
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Name | MQ2EQDraw |
Author | User:ieatacid |
Commands | /eqdraw, /iclick |
Contents
Description
This plugin uses functions from EQ's graphics engine to render lines, shapes and text to the screen. Rendering occurs in OnDrawHUD so your HUD setting (normal, always, underui) will affect its display. Direct3D is only used for the world to screen translation.
Options:
- PC and NPC ESP
- PC and NPC names
- Target Data (health bar and race/class)
- Target Direction (indicates if out-of-view target is to the left or right)
- Door and Item ESP
- Door and Item Names
Commands
- /eqdraw menu toggle menu on/off
- /eqdraw reload reload DoorAdjustments.txt
- /eqdraw wireframe toggle wireframe on/off
- /iclick door click doortarget (you must first /doortarget and /face the door. Adding "nolook" to the /face will probably yield better results)
- /iclick item click item (you must first /itemtarget and /face the item)
Example
An unadjusted badly located click box to trigger a door : http://www.ieatacid.com/mq2eqdraw/doorfar.gif
And using MQ2EQDraw, an adjusted, centrally located click box to easily open the door : http://www.ieatacid.com/mq2eqdraw/doorclose.gif
Availability
MQ2EQDraw is available as a compiled binary in the MMOBugs binary distribution. The source code is not available.