New TSS AA's

Kodilynn

Master of Orion
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Jun 15, 2005
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Borrowed from EQ Diva...

ALL

See Inevitability

This ability saves you from gearing up people who are only going to go back to WoW once they’ve maxed level again.

Racial Reassignment

This ability allows you to convert your novelty alt into a Drakkin, carrying over level and gear, so you won’t feel you wasted all the effort you put into your cute li’l Garden Gnome Shadow Knight.

BRD/MNK/SK

Train Spotting

This ability temporarily renders your pull untargetable by paladins or any warrior who actually remembered to bring some arrows.

MAG/NEC

Basket on the Doorstep

This ability allows you to assign ownership of your pet to somebody else, so they’ll take the blame when Xibantik attacks OMM while the guild is still deciding who gets the loot from AMV.

MNK/RNG/ROG

Cleansing of the Micro-Upgrades

This ability allows you to take the 1,136 no-trade weapons in your bank and hand them to venders in exchange for something more useful, like water or nodding blue lilies.

BRD

EQ for Dummies

This ability forces target waste-of-bandwidth to learn how to play their class instead spending all their time screaming for a bard nerf.

Improved Fade

This ability makes the Devs forget about bards completely, so they won’t mess with things that work just fine. Improved Fade only costs one mana, since bards are 99% forgotten already.

Illusion: Cookie Cutter

This ability allows you to research your songs from level 71-75.

BST

Clump Dump

This ability allows you to set your pet’s litter box as a trap. Since you haven’t cleaned it in five years, the damage potential is astounding.

BER

Demonic Battleaxe

This ability allows you to wield your mother-in-law. Mother-in-law is a 2h blunt (very blunt). Second level adds Constant Nag proc, which compels the target to drink too much and punch holes in the drywall.

CLR

Boxing Day Returns

This ability allows you to rez the raid target so your guild can kill it again and maybe this time get decent drops.

Blessed are the Meek

This ability gives you invis, IVU, lev and bard speed and reduces mob agro range to one inch, increasing your chance of safely crossing a zone by almost 3%!

DRU

Yesterday’s Enterprise

This ability allows you to once again rake in vast quantities of platinum just by standing at the druid ring in West Commonlands.

ENC

Wake Up and Smell the Embalming Fluid

This passive ability LD’s anybody who **SMURF** when you don’t immediately MGB haste and/or brain candy five seconds after you’ve been rezzed.

MAG

Pearl Necklace

This ability allows you to give a special gift to people who spam you incessantly for a CoH when you're standing naked at your bind.

MNK

Fashion Trend

This ability allows you to equip an earring in your bellybutton. It’s out there for everybody to see, you might as well accessorize it. Second and third rank allow you to equip earrings on your nipples. Fourth rank allows you to equip an earring on your…er…elbow! Yeah, that’s it. On your elbow.

NEC

Pact of Grey Matter

This ability allows you to transfer some of your INT to the idiot who trains the AE’ing mob on you every time you’ve managed to FD during a raid wipe.

PAL

Holy John Steed

This ability allows you to ride around on Patrick Macnee from the original Avenger’s series. C’mon, it couldn’t look any sillier than that unicorn.

RNG

Endless Quivering

This ability allows you to supply such masterful cyber, the recipient’s toon visibly shakes and trembles on screen. Second rank makes them walk funny.

ROG

Radar Trap

This ability allows you to give speeding tickets to bards.

Chronic Connection

This ability allows you to get your hands on what the Devs were smoking when they came up with the Appraisal AA.

SK

Act of Selfishness

An inversion of the Paladin ability, Act of Valor, Act of Selfishness allows you to take all of a group member’s remaining hit points. Second rank allows you to take their pizza. Third rank lets you take their spouse.

SHM

Megagation

This ability allows the target mob to mitigate everything, including backstab damage, tash, snare and mez, so other classes can grasp what PoP onwards has done to a shaman’s sense of self worth.

WAR

Shield of Contrariness

This ability allows you to use a gnome for a shield. Said gnome will absorb as much damage as he/or she has hit points. Gnomes used in this way cannot attack or cast spells, although they can struggle and complain as much as they want.

WIZ

Fires of Euthanasia

This ability allows you to nuke EQ2 and put it out of its misery.

Raid Leader AAs

Power of Focus

This ability forces people in the healer/cc/pull channels to discuss their assigned tasks, instead of what happened on last night’s episode of Desperate Housewives.

Power of Peter Graves

This ability adds to time-delay DTs a ticking sound and the voice emote, “Your toon will self-destruct in xxxx seconds,” so people will get themselves a cure instead of staring at the icon wondering, “Is that a DoT?”

Power of Blindness

This ability allows you to ignore the fact that your once powerful guild has been reduced to a raid force of ten mains and forty-four boxed alts.

Changes to the Game

1) Out of Combat Serpent Spine is introducing an out-of-combat recovery system. The way this works is that as soon as combat is over, you’ll get a timer. This timer will keep you from regenerating any hp, mana or endurance until six or seven patches have gone by.

2) Pre-Order Reward Pre-ordering Serpent Spine will reward you with a clicky item that once per day will trap you under the world. People who buy the boxed edition will also get a summon GM item.

3) AA System – With the increase to level 75, we’ve run into a problem with AAs. AAs are built around a static amount of experience, roughly what is required to get level 51. Under the new system, an AA point will cost the same amount of experience as it takes to get to level 52.

4) Spell Resists – We’ll be introducing a new spell formula that will make spells fizzle 500% more so you won’t notice that we’ve done nothing to improve the existing spell resist formula.

5) Death – We’ll be changing death so that when you die, you will be “hovering” over your body and can choose to stay and watch to see who does something useful to get a rezzer out and who runs around like a chicken with its head cut off.

6) Character Creation – We’ve changed character creation so that no matter what you think you’ve created, you’ll end up with a wood elf druid with Ogguk for a start city.

7) Endless Quiver – A longstanding issue we’ve had with ranger itemization is the inability to create specialized arrows because we have no imagination.

8) Dark Blue Con – The concept of a dark blue con NPC has existed in EQ for a while now. We’ve decided to change the con system so you really don’t know how tough a mob is until it tears you a new one.
 
Absolutely hilarious. Someone is 1: pissed off at SOE for the new exspansion or 2: really hates EQ period.
 
Yeah, I read these on the Veteran boards and they gave me a good laugh.